- Extends
- UnrealGameInfo
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
|
+-- UnrealShare.DeathMatchGame
Direct Known Subclasses:
CloakMatch, DarkMatch, GravityMatch, KingOfTheHill, MarineMatch, TeamGame, TerranWeaponMatch, UPakGame
Inherited Variables from UnrealShare.UnrealGameInfo |
bGenderMessages, BleededMessage, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, FemBleededMessage, FemBurnedMessage, FemCorrodedMessage, FemDeathMessages, FemDrownedMessage, FemExplodeMessage, FemFallMessage, FemHackedMessage, FemHeadLossMessages, FemMajorDeathMessages, FemSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage |
Inherited Variables from Engine.GameInfo |
AccessManager, AccessManagerClass, AdminPassword, AutoAim, bAllHealthStopsBleeding, bAlwaysEnhancedSightCheck, BaseMutator, bBandagesStopBleeding, bBleedingDamageEnabled, bBleedingEnabled, bCanChangeSkin, bCastProjectorShadows, bCastShadow, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, bDecoShadows, BeaconName, bGameEnded, bHandleDownloadMessaging, bHumansOnly, bIsSavedGame, BleedingDamageMax, BleedingDamageMin, bLocalLog, bLocalLogQuery, bLogDownloadsToClient, bLoggingGame, bLogNewPlayerAliases, bLowGore, bMessageAdminsAliases, bMuteSpectators, bNoCheating, bNoMonsters, bNoWalkInAir, BotMenuType, bOverTime, bPauseable, bProjectorDecals, bRestartLevel, bShowRecoilAnimations, bTeamGame, bUseRealtimeShadow, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, FemaleGender, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameRules, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LastLoginPlayerNames, LastPreloginIdent, LastPreloginIdentity, LastPreloginIP, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MaleGender, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword |
Functions Summary |
 | | AcceptInventory (pawn PlayerPawn))
|
 | bool | AddBot ()))
|
 | bool | CanSpectate (pawn Viewer, actor ViewTarget ))
|
 | | ChangeName (Pawn Other, coerce string S, bool bNameChange ))
|
 | | EndGame (string Reason ))
|
 | NavigationPoint | FindPlayerStart (byte Team, optional string incomingName ))
|
 | int | GetIntOption (string Options, string ParseString, int CurrentValue))
|
 | string | GetRules ()))
|
 | | InitGame (string Options, out string Error ))
|
 | bool | IsRelevant (actor Other))
|
 | | Killed (pawn killer, pawn Other, name damageType))
|
 | | LogGameParameters (StatLog StatLog))
|
 | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
))
|
 | | Logout (pawn Exiting))
|
 | float | PlayerJumpZScaling ()))
|
 | float | PlaySpawnEffect (inventory Inv))
|
 | | PostBeginPlay ()))
|
 | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy))
|
 | | RestartGame ()))
|
 | | SetGameSpeed (Float T ))
|
 | bool | ShouldRespawn (Actor Other))
|
 | | Timer ()))
|
Inherited Functions from Engine.GameInfo |
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GameEnding, GetAccessManager, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetPlayerTravelID, GetReadableFileSize, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LoadTravelInventory, LogGameParameters, Login, Logout, MakeColorCode, ModifyTravelList, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, SpawnTravelActor, StartPlayer, StripColorCodes, Timer, UAllowDownload, UGetConnections, ULogPlayer |
var bool bAlreadyChanged;
var bool bDontRestart;
var bool bGameEnded;
var localized string GlobalNameChange;
var localized string NoNameChange;
var int NumBots;
var int RemainingBots;
var int RemainingTime;
var localized string TimeMessage[16];
DeathMatchGame
function bool AddBot ( ) )
function
bool CanSpectate (
pawn Viewer,
actor ViewTarget ) )
function ChangeName (
Pawn Other, coerce
string S,
bool bNameChange ) )
function
EndGame (
string Reason ) )
function
NavigationPoint FindPlayerStart (
byte Team, optional
string incomingName ) )
function int GetIntOption ( string Options, string ParseString, int CurrentValue) )
function string GetRules ( ) )
event InitGame ( string Options, out string Error ) )
function
bool IsRelevant (
actor Other) )
event
playerpawn Login (
string Portal,
string Options,
out
string Error,
class<
playerpawn> SpawnClass
) )
function Logout (
pawn Exiting) )
function float PlayerJumpZScaling ( ) )
function
float PlaySpawnEffect (
inventory Inv) )
function PostBeginPlay ( ) )
function
int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy) )
function RestartGame ( ) )
function SetGameSpeed ( Float T ) )
function
bool ShouldRespawn (
Actor Other) )
function Timer ( ) )
defaultproperties
{
bChangeLevels=True
bHardCoreMode=True
InitialBots=4
GlobalNameChange=" changed name to "
NoNameChange=" is already in use"
TimeMessage(0)="5 minutes left in the game!"
TimeMessage(1)="4 minutes left in the game!"
TimeMessage(2)="3 minutes left in the game!"
TimeMessage(3)="2 minutes left in the game!"
TimeMessage(4)="1 minute left in the game!"
TimeMessage(5)="30 seconds left!"
TimeMessage(6)="10 seconds left!"
TimeMessage(7)="5 seconds and counting..."
TimeMessage(8)="4..."
TimeMessage(9)="3..."
TimeMessage(10)="2..."
TimeMessage(11)="1..."
TimeMessage(12)="Time Up!"
BotConfigType=Class'UnrealShare.BotInfo'
AutoAim=1.000000
MaxPlayers=10
ScoreBoardType=Class'UnrealShare.UnrealScoreBoard'
GameMenuType=Class'UnrealShare.UnrealDMGameOptionsMenu'
MapListType=Class'UnrealShare.DMmaplist'
MapPrefix="DM"
BeaconName="DM"
GameName="DeathMatch"
bNoMonsters=True
bRestartLevel=False
bPauseable=False
bDeathMatch=True
}
|
Creation time: zo 11-11-2012 21:14:09.240 - Created with
UnCodeX