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UnrealShare.BotInfo

Extends
Info

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- UnrealShare.BotInfo

Direct Known Subclasses:

UPakSMBotInfo

Constants Summary
Inherited Contants from Engine.Actor
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit

Variables Summary
stringAvailableClasses[32]
stringAvailableDescriptions[32]
byteConfigUsed[32]
byteDifficulty
class<Weapon>FavoriteWeapon[32]
stringNextBotClass
intNumClasses
intNumConfigures
BotInfo
floatAlertness[32]
boolbAdjustSkill
floatBotAccuracy[32]
stringBotClasses[32]
stringBotNames[32]
floatBotSkills[32]
stringBotSkins[32]
intBotTeams[32]
boolbRandomOrder
floatCamping[32]
floatCombatStyle[32]
stringPrefereredWeapon[32]
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
MultiTimerType, PointRegion

Functions Summary
functionint ChooseBotInfo ()))
functionString GetAvailableClasses (int n))
functionclass<BotsGetBotClass (int n))
functionString GetBotClassName (int n))
functionint GetBotIndex (coerce string BotName ))
functionString GetBotName (int n))
functionstring GetBotSkin (int num ))
functionint GetBotTeam (int num))
function Individualize (bots NewBot, int n, int NumBots))
function PostBeginPlay ()))
function PreBeginPlay ()))
function ReleaseBot (Bots Other ))
function SetBotClass (String ClassName, int n))
function SetBotName (coerce string NewName, int n ))
function SetBotSkin (coerce string NewSkin, int n ))
function SetBotTeam (int NewTeam, int n))
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange


Variables Detail

AvailableClasses[32] Source code

var string AvailableClasses[32];

AvailableDescriptions[32] Source code

var string AvailableDescriptions[32];

ConfigUsed[32] Source code

var byte ConfigUsed[32];

Difficulty Source code

var config byte Difficulty;

FavoriteWeapon[32] Source code

var class<Weapon> FavoriteWeapon[32];

NextBotClass Source code

var string NextBotClass;

NumClasses Source code

var int NumClasses;

NumConfigures Source code

var int NumConfigures;

BotInfo

Alertness[32] Source code

var(BotInfo) config float Alertness[32];

bAdjustSkill Source code

var(BotInfo) config bool bAdjustSkill;

BotAccuracy[32] Source code

var(BotInfo) config float BotAccuracy[32];

BotClasses[32] Source code

var(BotInfo) config string BotClasses[32];

BotNames[32] Source code

var(BotInfo) config string BotNames[32];

BotSkills[32] Source code

var(BotInfo) config float BotSkills[32];

BotSkins[32] Source code

var(BotInfo) config string BotSkins[32];

BotTeams[32] Source code

var(BotInfo) config int BotTeams[32];

bRandomOrder Source code

var(BotInfo) config bool bRandomOrder;

Camping[32] Source code

var(BotInfo) config float Camping[32];

CombatStyle[32] Source code

var(BotInfo) config float CombatStyle[32];

PrefereredWeapon[32] Source code

var(BotInfo) config string PrefereredWeapon[32];


Functions Detail

ChooseBotInfo Source code

function int ChooseBotInfo ( ) )

GetAvailableClasses Source code

function String GetAvailableClasses ( int n) )

GetBotClass Source code

function class<Bots> GetBotClass ( int n) )

GetBotClassName Source code

function String GetBotClassName ( int n) )

GetBotIndex Source code

function int GetBotIndex ( coerce string BotName ) )

GetBotName Source code

function String GetBotName ( int n) )

GetBotSkin Source code

function string GetBotSkin ( int num ) )

GetBotTeam Source code

function int GetBotTeam ( int num) )

Individualize Source code

function Individualize ( bots NewBot, int n, int NumBots) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

ReleaseBot Source code

function ReleaseBot ( Bots Other ) )

SetBotClass Source code

function SetBotClass ( String ClassName, int n) )

SetBotName Source code

function SetBotName ( coerce string NewName, int n ) )

SetBotSkin Source code

function SetBotSkin ( coerce string NewSkin, int n ) )

SetBotTeam Source code

function SetBotTeam ( int NewTeam, int n) )


Defaultproperties

defaultproperties
{
				bRandomOrder=True
				Difficulty=1
				BotNames(0)="Dante"
				BotNames(1)="Ash"
				BotNames(2)="Rhiannon"
				BotNames(3)="Kurgan"
				BotNames(4)="Sonja"
				BotNames(5)="Bane"
				BotNames(6)="Dominator"
				BotNames(7)="Drace"
				BotNames(8)="Dregor"
				BotNames(9)="Ivan"
				BotNames(10)="Dimitra"
				BotNames(11)="Eradicator"
				BotNames(12)="Gina"
				BotNames(13)="Arcturus"
				BotNames(14)="Kristoph"
				BotNames(15)="Vindicator"
				BotNames(16)="Krige"
				BotNames(17)="Apocalypse"
				BotNames(18)="Nikita"
				BotNames(19)="Cholerae"
				BotNames(20)="Katryn"
				BotNames(21)="Terminator"
				BotNames(22)="Shiva"
				BotNames(23)="Avatar"
				BotNames(24)="Raquel"
				BotNames(25)="The Reaper"
				BotNames(26)="Sonya"
				BotTeams(0)=1
				BotTeams(2)=1
				BotTeams(4)=1
				BotTeams(6)=1
				BotTeams(8)=1
				BotTeams(10)=1
				BotTeams(12)=1
				BotTeams(14)=1
				BotTeams(16)=1
				BotTeams(18)=1
				BotTeams(20)=1
				BotTeams(22)=1
				BotTeams(24)=1
				BotTeams(26)=1
				BotSkills(1)=0.800000
				BotSkills(3)=1.200000
				BotSkills(6)=3.000000
				BotSkills(8)=2.000000
				BotSkills(14)=1.000000
				BotSkills(23)=1.000000
				BotSkills(25)=5.000000
				BotSkills(26)=1.000000
				BotAccuracy(0)=0.800000
				BotAccuracy(1)=0.400000
				BotAccuracy(5)=-1.000000
				BotAccuracy(7)=-0.400000
				BotAccuracy(9)=-0.200000
				BotAccuracy(12)=0.200000
				BotAccuracy(16)=0.400000
				BotAccuracy(20)=0.600000
				BotAccuracy(23)=-0.400000
				BotAccuracy(25)=1.000000
				CombatStyle(0)=8.000000
				CombatStyle(2)=1.000000
				CombatStyle(4)=2.000000
				CombatStyle(6)=3.000000
				CombatStyle(8)=7.000000
				CombatStyle(10)=5.000000
				CombatStyle(13)=-4.000000
				CombatStyle(17)=-10.000000
				CombatStyle(20)=-3.000000
				CombatStyle(22)=-7.000000
				CombatStyle(25)=10.000000
				Alertness(0)=-0.800000
				Alertness(2)=0.200000
				Alertness(3)=0.600000
				Alertness(4)=-0.600000
				Alertness(6)=0.200000
				Alertness(9)=-0.400000
				Alertness(12)=0.600000
				Alertness(16)=-0.300000
				Alertness(18)=-0.600000
				Alertness(20)=0.500000
				Alertness(24)=0.200000
				Alertness(25)=1.000000
				Alertness(26)=-1.000000
				Camping(0)=1.000000
				Camping(1)=0.200000
				Camping(4)=0.200000
				Camping(6)=0.300000
				Camping(8)=0.600000
				Camping(10)=0.400000
				Camping(12)=0.400000
				Camping(14)=0.100000
				Camping(16)=0.500000
				Camping(18)=0.500000
				Camping(20)=0.200000
				Camping(24)=0.500000
				Camping(26)=1.000000
				PrefereredWeapon(1)="UnrealShare.Automag"
				PrefereredWeapon(7)="UnrealShare.ASMD"
				PrefereredWeapon(10)="UnrealShare.Stinger"
				PrefereredWeapon(13)="UnrealI.GESBioRifle"
				PrefereredWeapon(17)="UnrealI.Rifle"
				PrefereredWeapon(25)="UnrealI.FlakCannon"
				BotClasses(0)="UnrealShare.MaleThreeBot"
				BotClasses(1)="UnrealI.MaleTwoBot"
				BotClasses(2)="UnrealShare.FemaleOneBot"
				BotClasses(3)="UnrealI.MaleOneBot"
				BotClasses(4)="UnrealI.FemaleTwoBot"
				BotClasses(5)="UnrealShare.MaleThreeBot"
				BotClasses(6)="UnrealI.SkaarjPlayerBot"
				BotClasses(7)="UnrealShare.FemaleOneBot"
				BotClasses(8)="UnrealShare.MaleThreeBot"
				BotClasses(9)="UnrealI.MaleTwoBot"
				BotClasses(10)="UnrealI.FemaleTwoBot"
				BotClasses(11)="UnrealI.SkaarjPlayerBot"
				BotClasses(12)="UnrealShare.FemaleOneBot"
				BotClasses(13)="UnrealI.MaleOneBot"
				BotClasses(14)="UnrealI.MaleTwoBot"
				BotClasses(15)="UnrealI.SkaarjPlayerBot"
				BotClasses(16)="UnrealShare.MaleThreeBot"
				BotClasses(17)="UnrealI.MaleTwoBot"
				BotClasses(18)="UnrealShare.FemaleOneBot"
				BotClasses(19)="UnrealI.MaleOneBot"
				BotClasses(20)="UnrealI.FemaleTwoBot"
				BotClasses(21)="UnrealI.SkaarjPlayerBot"
				BotClasses(22)="UnrealShare.MaleThreeBot"
				BotClasses(23)="UnrealI.MaleTwoBot"
				BotClasses(24)="UnrealShare.FemaleOneBot"
				BotClasses(25)="UnrealI.MaleOneBot"
				BotClasses(26)="UnrealI.FemaleTwoBot"
				BotSkins(5)="Male3Skins.Bane"
				BotSkins(7)="Female1Skins.Drace"
				BotSkins(8)="Male3Skins.Dregor"
				BotSkins(9)="Male2Skins.Ivan"
				BotSkins(10)="Female2Skins.Dimitra"
				BotSkins(11)="SkTrooperSkins.T_Skaarj2"
				BotSkins(12)="Female1Skins.Gina"
				BotSkins(13)="Male1Skins.T_Green"
				BotSkins(14)="Male2Skins.Kristoph"
				BotSkins(15)="SkTrooperSkins.T_Skaarj3"
				BotSkins(16)="Male3Skins.Krige"
				BotSkins(17)="Male2Skins.Male2Gib"
				BotSkins(18)="Female1Skins.Nikita"
				BotSkins(19)="Male1Skins.T_Yellow"
				BotSkins(20)="Female2Skins.Katryn"
				BotSkins(21)="SkTrooperSkins.T_Skaarj2"
				BotSkins(22)="Male3Skins.T_Green"
				BotSkins(23)="Male2Skins.T_Yellow"
				BotSkins(24)="Female1Skins.Raquel"
				BotSkins(25)="Male1Skins.Male1Gib"
				BotSkins(26)="Female2Skins.T_Blue"
}

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Creation time: zo 11-11-2012 21:14:08.381 - Created with UnCodeX