- Extends
- Info
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
Direct Known Subclasses:
CreditsGame, UnrealGameInfo
Inherited Contants from Engine.Actor |
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit |
Inherited Variables from Engine.Actor |
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
| | AcceptInventory (pawn PlayerPawn))
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| bool | AddBot ()
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| | AddDefaultInventory (pawn PlayerPawn ))
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| bool | AllowsBroadcast (actor broadcaster, int Len ))
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| bool | CanSpectate (pawn Viewer, actor ViewTarget ))
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| | ChangeName (Pawn Other, coerce string S, bool bNameChange ))
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| bool | ChangeTeam (Pawn Other, int N))
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| string | CreatureKillMessage (name damageType, pawn Other ))
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| | DetailChange ()))
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| | DiscardInventory (Pawn Other ))
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| | EndGame (string Reason ))
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| NavigationPoint | FindPlayerStart (byte Team, optional string incomingName ))
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| | GameEnding ()))
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| AdminAccessManager | GetAccessManager ()))
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| string | GetBeaconText ()))
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| int | GetIntOption (string Options, string ParseString, int CurrentValue))
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| | GetKeyValue (string Pair, out string Key, out string Value ))
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| string | GetNetworkNumber ()
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| string | GetPlayerTravelID (PlayerPawn Other, bool bSave ))
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| string | GetReadableFileSize (int Bytes ))
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| string | GetRules ()))
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| int | GetServerPort ()))
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| bool | GrabOption (out string Options, out string Result ))
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| bool | HasOption (string Options, string InKey ))
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| | InitGame (string Options, out string Error ))
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| | InitGameReplicationInfo ()))
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| bool | IsRelevant (actor Other ))
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| | Killed (pawn killer, pawn Other, name damageType ))
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| string | KillMessage (name damageType, pawn Other ))
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| bool | LoadTravelInventory (PlayerPawn Other)
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| | LogGameParameters (StatLog StatLog))
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| playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
))
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| | Logout (pawn Exiting ))
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| string | MakeColorCode (color Color)
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| | ModifyTravelList (PlayerPawn Other, out array<Actor> TravelList)
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| string | ParseKillMessage (string KillerName, string VictimName, string WeaponName, string DeathMessage, optional bool bFemale)
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| string | ParseOption (string Options, string InKey ))
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| bool | PickupQuery (Pawn Other, Inventory item ))
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| float | PlayerJumpZScaling ()))
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| string | PlayerKillMessage (name damageType, pawn Other ))
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| float | PlaySpawnEffect (inventory Inv ))
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| | PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
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| | PostBeginPlay ()))
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| | PostLogin (playerpawn NewPlayer ))
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| | PreBeginPlay ()))
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| | PreLogin (string Options, out string Error
))
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| | ProcessServerTravel (string URL, bool bItems ))
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| int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy ))
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| | ResetGame ()
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| | RestartGame ()))
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| bool | RestartPlayer (pawn aPlayer ))
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| | ScoreEvent (name EventName, actor EventActor, pawn InstigatedBy ))
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| | ScoreKill (pawn Killer, pawn Other))
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| | SendPlayer (PlayerPawn aPlayer, string URL ))
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| bool | SetEndCams (string Reason))
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| | SetGameSpeed (Float T ))
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| bool | SetPause (BOOL bPause, PlayerPawn P ))
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| bool | ShouldRespawn (actor Other ))
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| Actor | SpawnTravelActor (Class<Actor> ActorClass, PlayerPawn DesiredOwner ))
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| | StartPlayer (PlayerPawn Other))
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| | StripColorCodes (out string S)
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| | Timer ()))
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| bool | UAllowDownload (NetConnection Connection, string FileName, int FileSize ))
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| | UGetConnections (optional PlayerPawn Executer ))
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| | ULogPlayer (string Options, out string Error ))
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Inherited Functions from Engine.Actor |
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange |
const ColorCodeNumber = 27;
var bool bCanChangeSkin;
var bool bGameEnded;
var transient const bool bIsSavedGame;
var globalconfig bool bLocalLog;
var globalconfig bool bLocalLogQuery;
var bool bLoggingGame;
var globalconfig bool bLowGore;
var bool bOverTime;
var globalconfig bool bVeryLowGore;
var globalconfig bool bWorldLog;
var int CurrentID;
var localized string DefaultPlayerName;
var name DefaultPlayerState;
var byte Difficulty;
var localized string EnteredMessage;
var localized string FailedPlaceMessage;
var localized string FailedSpawnMessage;
var localized string FailedTeamMessage;
var localized string GameName;
var int ItemGoals;
var int KillGoals;
var const string LastLoginPlayerNames;
var const string LastPreloginIdent;
var const string LastPreloginIdentity;
var const string LastPreloginIP;
var localized string LeftMessage;
var string LocalLogFileName;
var localized string MaxedOutMessage;
var localized string NameChangedMessage;
var localized string NeedPassword;
var int NumPlayers;
var int NumSpectators;
var int SecretGoals;
var int SentText;
var globalconfig string ServerLogName;
var float StartTime;
var localized string SwitchLevelMessage;
var string WorldLogFileName;
var localized string WrongPassword;
BloodServer
bAllHealthStopsBleeding Source code
var(BloodServer) globalconfig bool bAllHealthStopsBleeding;
var(BloodServer) globalconfig bool bBandagesStopBleeding;
bBleedingDamageEnabled Source code
var(BloodServer) globalconfig bool bBleedingDamageEnabled;
var(BloodServer) globalconfig bool bBleedingEnabled;
var(BloodServer) globalconfig int BleedingDamageMax;
var(BloodServer) globalconfig int BleedingDamageMin;
GameInfo
var(
GameInfo) globalconfig
string AccessManagerClass;
var(
GameInfo) private globalconfig
string AdminPassword;
var(
GameInfo) globalconfig
float AutoAim;
bAlwaysEnhancedSightCheck Source code
var(
GameInfo) globalconfig
bool bAlwaysEnhancedSightCheck;
var(
GameInfo) globalconfig
bool bCastProjectorShadows;
var(
GameInfo) globalconfig
bool bCastShadow;
var(
GameInfo) config
bool bClassicDeathmessages;
var(
GameInfo) config
bool bCoopWeaponMode;
var(
GameInfo) globalconfig
bool bDecoShadows;
var(
GameInfo) globalconfig
bool bMuteSpectators;
var(
GameInfo) globalconfig
bool bNoCheating;
var(
GameInfo) globalconfig
bool bNoWalkInAir;
var(
GameInfo) globalconfig
bool bProjectorDecals;
var(
GameInfo) globalconfig
bool bShowRecoilAnimations;
var(
GameInfo) globalconfig
bool bUseRealtimeShadow;
var(
GameInfo) localized
string FemaleGender;
var(
GameInfo)
string GameOptionsMenuType;
var(
GameInfo) private globalconfig
string GamePassword;
GameReplicationInfoClass Source code
var(
GameInfo) globalconfig
string LocalBatcherParams;
var(
GameInfo) globalconfig
string LocalBatcherURL;
var(
GameInfo) globalconfig
string LocalStatsURL;
var(
GameInfo) localized
string MaleGender;
var(
GameInfo) globalconfig
int MaxPlayers;
var(
GameInfo) globalconfig
int MaxSpectators;
var(
GameInfo)
string MultiplayerUMenuType;
var(
GameInfo)
string SpecialDamageString;
var(
GameInfo) globalconfig
string WorldBatcherParams;
var(
GameInfo) globalconfig
string WorldBatcherURL;
var(
GameInfo) globalconfig
string WorldStatsURL;
Networking
bHandleDownloadMessaging Source code
var(Networking) globalconfig bool bHandleDownloadMessaging;
var(Networking) globalconfig bool bLogDownloadsToClient;
var(Networking) globalconfig bool bLogNewPlayerAliases;
var(Networking) globalconfig bool bMessageAdminsAliases;
function bool AddBot ( )
function
bool AllowsBroadcast (
actor broadcaster,
int Len ) )
function
bool CanSpectate (
pawn Viewer,
actor ViewTarget ) )
function ChangeName (
Pawn Other, coerce
string S,
bool bNameChange ) )
function
bool ChangeTeam (
Pawn Other,
int N) )
event DetailChange ( ) )
function DiscardInventory (
Pawn Other ) )
function
EndGame (
string Reason ) )
function
NavigationPoint FindPlayerStart (
byte Team, optional
string incomingName ) )
event GameEnding ( ) )
event string GetBeaconText ( ) )
function int GetIntOption ( string Options, string ParseString, int CurrentValue) )
function GetKeyValue ( string Pair, out string Key, out string Value ) )
native function string GetNetworkNumber ( )
event
string GetPlayerTravelID (
PlayerPawn Other,
bool bSave ) )
static final function string GetReadableFileSize ( int Bytes ) )
function string GetRules ( ) )
function int GetServerPort ( ) )
function bool GrabOption ( out string Options, out string Result ) )
function bool HasOption ( string Options, string InKey ) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function
bool IsRelevant (
actor Other ) )
native(
920) final function
bool LoadTravelInventory (
PlayerPawn Other )
event
playerpawn Login (
string Portal,
string Options,
out
string Error,
class<
playerpawn> SpawnClass
) )
function Logout (
pawn Exiting ) )
static native final function
string MakeColorCode (
color Color )
static native function string ParseKillMessage ( string KillerName, string VictimName, string WeaponName, string DeathMessage, optional bool bFemale )
function string ParseOption ( string Options, string InKey ) )
function float PlayerJumpZScaling ( ) )
function
float PlaySpawnEffect (
inventory Inv ) )
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound )
function PostBeginPlay ( ) )
function PreBeginPlay ( ) )
event PreLogin ( string Options,
out string Error
) )
function ProcessServerTravel ( string URL, bool bItems ) )
function
int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy ) )
static function ResetGame ( )
function RestartGame ( ) )
function
bool RestartPlayer (
pawn aPlayer ) )
function ScoreEvent (
name EventName,
actor EventActor,
pawn InstigatedBy ) )
function ScoreKill (
pawn Killer,
pawn Other) )
function SendPlayer (
PlayerPawn aPlayer,
string URL ) )
function bool SetEndCams ( string Reason) )
function SetGameSpeed ( Float T ) )
function
bool SetPause (
BOOL bPause,
PlayerPawn P ) )
function
bool ShouldRespawn (
actor Other ) )
static native final function StripColorCodes ( out string S )
function Timer ( ) )
event bool UAllowDownload ( NetConnection Connection, string FileName, int FileSize ) )
exec final function UGetConnections ( optional
PlayerPawn Executer ) )
event ULogPlayer ( string Options, out string Error ) )
defaultproperties
{
Difficulty=1
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
MaxPlayers=16
BotMenuType="UMenu.UMenuBotConfigSClient"
RulesMenuType="UMenu.UMenuGameRulesSClient"
SettingsMenuType="UMenu.UMenuGameSettingsSClient"
GameUMenuType="UMenu.UMenuGameMenu"
MultiplayerUMenuType="UMenu.UMenuMultiplayerMenu"
GameOptionsMenuType="UMenu.UMenuOptionsMenu"
MutatorClass=Class'Engine.Mutator'
DefaultPlayerState="PlayerWalking"
ServerLogName="Server.log"
LocalBatcherURL="..\NetGamesUSA.com\ngStats\ngStatsUT.exe"
LocalStatsURL="..\NetGamesUSA.com\ngStats\html\ngStats_Main.html"
WorldBatcherURL="..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe"
WorldBatcherParams="-d ..\NetGamesUSA.com\ngWorldStats\logs"
WorldStatsURL="http://www.netgamesusa.com"
SwitchLevelMessage="Switching Levels"
DefaultPlayerName="Player"
LeftMessage=" left the game."
FailedSpawnMessage="Failed to spawn player actor"
FailedPlaceMessage="Could not find starting spot (level might need a 'PlayerStart' actor)"
FailedTeamMessage="Could not find team for player"
NameChangedMessage="Name changed to "
EnteredMessage=" entered the game."
GameName="Game"
MaxedOutMessage="Server is already at capacity."
WrongPassword="The password you entered is incorrect."
NeedPassword="You need to enter a password to join this game."
MaleGender="his"
FemaleGender="her"
AccessManagerClass="Engine.AdminAccessManager"
BleedingDamageMin=5
BleedingDamageMax=20
bRestartLevel=True
bPauseable=True
bCanChangeSkin=True
bNoCheating=True
bLocalLogQuery=True
bMessageAdminsAliases=True
bLogNewPlayerAliases=True
bShowRecoilAnimations=True
bNoWalkInAir=True
bAlwaysEnhancedSightCheck=True
}
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Creation time: zo 11-11-2012 21:14:10.022 - Created with
UnCodeX