- Extends
- GameInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealShare.UnrealGameInfo
Direct Known Subclasses:
CoopGame, CSSinglePlayer, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, TestGameInfo, UPakTransitionInfo, VRikersGame
Inherited Variables from Engine.GameInfo |
AccessManager, AccessManagerClass, AdminPassword, AutoAim, bAllHealthStopsBleeding, bAlwaysEnhancedSightCheck, BaseMutator, bBandagesStopBleeding, bBleedingDamageEnabled, bBleedingEnabled, bCanChangeSkin, bCastProjectorShadows, bCastShadow, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, bDecoShadows, BeaconName, bGameEnded, bHandleDownloadMessaging, bHumansOnly, bIsSavedGame, BleedingDamageMax, BleedingDamageMin, bLocalLog, bLocalLogQuery, bLogDownloadsToClient, bLoggingGame, bLogNewPlayerAliases, bLowGore, bMessageAdminsAliases, bMuteSpectators, bNoCheating, bNoMonsters, bNoWalkInAir, BotMenuType, bOverTime, bPauseable, bProjectorDecals, bRestartLevel, bShowRecoilAnimations, bTeamGame, bUseRealtimeShadow, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, FemaleGender, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameRules, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LastLoginPlayerNames, LastPreloginIdent, LastPreloginIdentity, LastPreloginIP, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MaleGender, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword |
Inherited Functions from Engine.GameInfo |
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GameEnding, GetAccessManager, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetPlayerTravelID, GetReadableFileSize, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LoadTravelInventory, LogGameParameters, Login, Logout, MakeColorCode, ModifyTravelList, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, SpawnTravelActor, StartPlayer, StripColorCodes, Timer, UAllowDownload, UGetConnections, ULogPlayer |
DeathMessage
var(DeathMessage) localized bool bGenderMessages;
var(DeathMessage) localized string BleededMessage;
var(DeathMessage) localized string BurnedMessage;
var(DeathMessage) localized string CorrodedMessage;
var(DeathMessage) localized string DeathMessage[32];
var(DeathMessage) localized string DeathModifier[5];
var(DeathMessage) localized string DeathPrep;
var(DeathMessage) localized string DeathTerm;
var(DeathMessage) localized string DeathVerb;
var(DeathMessage) localized string DrownedMessage;
var(DeathMessage) localized string ExplodeMessage;
var(DeathMessage) localized string FallMessage;
var(DeathMessage) localized string FemBleededMessage;
var(DeathMessage) localized string FemBurnedMessage;
var(DeathMessage) localized string FemCorrodedMessage;
var(DeathMessage) localized array<string> FemDeathMessages;
var(DeathMessage) localized string FemDrownedMessage;
var(DeathMessage) localized string FemExplodeMessage;
var(DeathMessage) localized string FemFallMessage;
var(DeathMessage) localized string FemHackedMessage;
var(DeathMessage) localized array<string> FemHeadLossMessages;
var(DeathMessage) localized array<string> FemMajorDeathMessages;
var(DeathMessage) localized string FemSuicideMessage;
var(DeathMessage) localized string HackedMessage;
var(DeathMessage) localized string HeadLossMessage[2];
var(DeathMessage) localized string MajorDeathMessage[8];
var(DeathMessage) localized string SuicideMessage;
function float PlaySpawnEffect (
inventory Inv) )
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound) )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy) )
function bool ShouldRespawn (
Actor Other) )
defaultproperties
{
DeathMessage(0)="killed"
DeathMessage(1)="ruled"
DeathMessage(2)="smoked"
DeathMessage(3)="slaughtered"
DeathMessage(4)="annihilated"
DeathMessage(5)="put down"
DeathMessage(6)="splooged"
DeathMessage(7)="perforated"
DeathMessage(8)="shredded"
DeathMessage(9)="destroyed"
DeathMessage(10)="whacked"
DeathMessage(11)="canned"
DeathMessage(12)="busted"
DeathMessage(13)="creamed"
DeathMessage(14)="smeared"
DeathMessage(15)="shut out"
DeathMessage(16)="beaten down"
DeathMessage(17)="smacked down"
DeathMessage(18)="pureed"
DeathMessage(19)="sliced"
DeathMessage(20)="diced"
DeathMessage(21)="ripped"
DeathMessage(22)="blasted"
DeathMessage(23)="torn up"
DeathMessage(24)="spanked"
DeathMessage(25)="eviscerated"
DeathMessage(26)="neutered"
DeathMessage(27)="whipped"
DeathMessage(28)="shafted"
DeathMessage(29)="trashed"
DeathMessage(30)="smashed"
DeathMessage(31)="trounced"
DeathModifier(0)="thoroughly "
DeathModifier(1)="completely "
DeathModifier(2)="absolutely "
DeathModifier(3)="totally "
DeathModifier(4)="utterly "
MajorDeathMessage(0)="ripped a new one"
MajorDeathMessage(1)="messed up real bad"
MajorDeathMessage(2)="given a new definition of pain"
HeadLossMessage(0)="decapitated"
HeadLossMessage(1)="beheaded"
DeathVerb=" was "
DeathPrep=" by "
DeathTerm="killed"
ExplodeMessage=" was blown up"
SuicideMessage=" had a sudden heart attack."
FallMessage=" left a small crater."
DrownedMessage=" forgot to come up for air."
BurnedMessage=" was incinerated"
CorrodedMessage=" was slimed"
HackedMessage=" was hacked"
BleededMessage=" bled to death."
DefaultPlayerClass=Class'UnrealShare.MaleThree'
DefaultWeapon=Class'UnrealShare.DispersionPistol'
GameMenuType=Class'UnrealShare.UnrealGameOptionsMenu'
HUDType=Class'UnrealShare.UnrealHUD'
WaterZoneType=Class'UnrealShare.WaterZone'
}
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Creation time: zo 11-11-2012 21:14:15.225 - Created with
UnCodeX