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UnrealShare.UnrealGameInfo

Extends
GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo

Direct Known Subclasses:

CoopGame, CSSinglePlayer, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, TestGameInfo, UPakTransitionInfo, VRikersGame

Constants Summary
Inherited Contants from Engine.GameInfo
ColorCodeNumber

Variables Summary
DeathMessage
boolbGenderMessages
stringBleededMessage
stringBurnedMessage
stringCorrodedMessage
stringDeathMessage[32]
stringDeathModifier[5]
stringDeathPrep
stringDeathTerm
stringDeathVerb
stringDrownedMessage
stringExplodeMessage
stringFallMessage
stringFemBleededMessage
stringFemBurnedMessage
stringFemCorrodedMessage
array<string>FemDeathMessages
stringFemDrownedMessage
stringFemExplodeMessage
stringFemFallMessage
stringFemHackedMessage
array<string>FemHeadLossMessages
array<string>FemMajorDeathMessages
stringFemSuicideMessage
stringHackedMessage
stringHeadLossMessage[2]
stringMajorDeathMessage[8]
stringSuicideMessage
Inherited Variables from Engine.GameInfo
AccessManager, AccessManagerClass, AdminPassword, AutoAim, bAllHealthStopsBleeding, bAlwaysEnhancedSightCheck, BaseMutator, bBandagesStopBleeding, bBleedingDamageEnabled, bBleedingEnabled, bCanChangeSkin, bCastProjectorShadows, bCastShadow, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, bDecoShadows, BeaconName, bGameEnded, bHandleDownloadMessaging, bHumansOnly, bIsSavedGame, BleedingDamageMax, BleedingDamageMin, bLocalLog, bLocalLogQuery, bLogDownloadsToClient, bLoggingGame, bLogNewPlayerAliases, bLowGore, bMessageAdminsAliases, bMuteSpectators, bNoCheating, bNoMonsters, bNoWalkInAir, BotMenuType, bOverTime, bPauseable, bProjectorDecals, bRestartLevel, bShowRecoilAnimations, bTeamGame, bUseRealtimeShadow, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, FemaleGender, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameRules, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LastLoginPlayerNames, LastPreloginIdent, LastPreloginIdentity, LastPreloginIP, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MaleGender, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword

Functions Summary
functionstring CreatureKillMessage (name damageType, pawn Other ))
functionstring KillMessage (name damageType, pawn Other ))
functionstring PlayerKillMessage (name damageType, pawn Other ))
functionfloat PlaySpawnEffect (inventory Inv))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy))
functionbool ShouldRespawn (Actor Other))
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GameEnding, GetAccessManager, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetPlayerTravelID, GetReadableFileSize, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LoadTravelInventory, LogGameParameters, Login, Logout, MakeColorCode, ModifyTravelList, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, SpawnTravelActor, StartPlayer, StripColorCodes, Timer, UAllowDownload, UGetConnections, ULogPlayer


Variables Detail

DeathMessage

bGenderMessages Source code

var(DeathMessage) localized bool bGenderMessages;

BleededMessage Source code

var(DeathMessage) localized string BleededMessage;

BurnedMessage Source code

var(DeathMessage) localized string BurnedMessage;

CorrodedMessage Source code

var(DeathMessage) localized string CorrodedMessage;

DeathMessage[32] Source code

var(DeathMessage) localized string DeathMessage[32];

DeathModifier[5] Source code

var(DeathMessage) localized string DeathModifier[5];

DeathPrep Source code

var(DeathMessage) localized string DeathPrep;

DeathTerm Source code

var(DeathMessage) localized string DeathTerm;

DeathVerb Source code

var(DeathMessage) localized string DeathVerb;

DrownedMessage Source code

var(DeathMessage) localized string DrownedMessage;

ExplodeMessage Source code

var(DeathMessage) localized string ExplodeMessage;

FallMessage Source code

var(DeathMessage) localized string FallMessage;

FemBleededMessage Source code

var(DeathMessage) localized string FemBleededMessage;

FemBurnedMessage Source code

var(DeathMessage) localized string FemBurnedMessage;

FemCorrodedMessage Source code

var(DeathMessage) localized string FemCorrodedMessage;

FemDeathMessages Source code

var(DeathMessage) localized array<string> FemDeathMessages;

FemDrownedMessage Source code

var(DeathMessage) localized string FemDrownedMessage;

FemExplodeMessage Source code

var(DeathMessage) localized string FemExplodeMessage;

FemFallMessage Source code

var(DeathMessage) localized string FemFallMessage;

FemHackedMessage Source code

var(DeathMessage) localized string FemHackedMessage;

FemHeadLossMessages Source code

var(DeathMessage) localized array<string> FemHeadLossMessages;

FemMajorDeathMessages Source code

var(DeathMessage) localized array<string> FemMajorDeathMessages;

FemSuicideMessage Source code

var(DeathMessage) localized string FemSuicideMessage;

HackedMessage Source code

var(DeathMessage) localized string HackedMessage;

HeadLossMessage[2] Source code

var(DeathMessage) localized string HeadLossMessage[2];

MajorDeathMessage[8] Source code

var(DeathMessage) localized string MajorDeathMessage[8];

SuicideMessage Source code

var(DeathMessage) localized string SuicideMessage;


Functions Detail

CreatureKillMessage Source code

function string CreatureKillMessage ( name damageType, pawn Other ) )

KillMessage Source code

function string KillMessage ( name damageType, pawn Other ) )

PlayerKillMessage Source code

function string PlayerKillMessage ( name damageType, pawn Other ) )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( inventory Inv) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy) )

ShouldRespawn Source code

function bool ShouldRespawn ( Actor Other) )


Defaultproperties

defaultproperties
{
				DeathMessage(0)="killed"
				DeathMessage(1)="ruled"
				DeathMessage(2)="smoked"
				DeathMessage(3)="slaughtered"
				DeathMessage(4)="annihilated"
				DeathMessage(5)="put down"
				DeathMessage(6)="splooged"
				DeathMessage(7)="perforated"
				DeathMessage(8)="shredded"
				DeathMessage(9)="destroyed"
				DeathMessage(10)="whacked"
				DeathMessage(11)="canned"
				DeathMessage(12)="busted"
				DeathMessage(13)="creamed"
				DeathMessage(14)="smeared"
				DeathMessage(15)="shut out"
				DeathMessage(16)="beaten down"
				DeathMessage(17)="smacked down"
				DeathMessage(18)="pureed"
				DeathMessage(19)="sliced"
				DeathMessage(20)="diced"
				DeathMessage(21)="ripped"
				DeathMessage(22)="blasted"
				DeathMessage(23)="torn up"
				DeathMessage(24)="spanked"
				DeathMessage(25)="eviscerated"
				DeathMessage(26)="neutered"
				DeathMessage(27)="whipped"
				DeathMessage(28)="shafted"
				DeathMessage(29)="trashed"
				DeathMessage(30)="smashed"
				DeathMessage(31)="trounced"
				DeathModifier(0)="thoroughly "
				DeathModifier(1)="completely "
				DeathModifier(2)="absolutely "
				DeathModifier(3)="totally "
				DeathModifier(4)="utterly "
				MajorDeathMessage(0)="ripped a new one"
				MajorDeathMessage(1)="messed up real bad"
				MajorDeathMessage(2)="given a new definition of pain"
				HeadLossMessage(0)="decapitated"
				HeadLossMessage(1)="beheaded"
				DeathVerb=" was "
				DeathPrep=" by "
				DeathTerm="killed"
				ExplodeMessage=" was blown up"
				SuicideMessage=" had a sudden heart attack."
				FallMessage=" left a small crater."
				DrownedMessage=" forgot to come up for air."
				BurnedMessage=" was incinerated"
				CorrodedMessage=" was slimed"
				HackedMessage=" was hacked"
				BleededMessage=" bled to death."
				DefaultPlayerClass=Class'UnrealShare.MaleThree'
				DefaultWeapon=Class'UnrealShare.DispersionPistol'
				GameMenuType=Class'UnrealShare.UnrealGameOptionsMenu'
				HUDType=Class'UnrealShare.UnrealHUD'
				WaterZoneType=Class'UnrealShare.WaterZone'
}

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Creation time: zo 11-11-2012 21:14:15.225 - Created with UnCodeX