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UnrealShare.SinglePlayer

Extends
UnrealGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.SinglePlayer

Direct Known Subclasses:

UPakSinglePlayer

Constants Summary
Inherited Contants from Engine.GameInfo
ColorCodeNumber

Variables Summary
stringStartMap
SinglePlayer
boolbUseExactHSDetection
Inherited Variables from UnrealShare.UnrealGameInfo
bGenderMessages, BleededMessage, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, FemBleededMessage, FemBurnedMessage, FemCorrodedMessage, FemDeathMessages, FemDrownedMessage, FemExplodeMessage, FemFallMessage, FemHackedMessage, FemHeadLossMessages, FemMajorDeathMessages, FemSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AccessManager, AccessManagerClass, AdminPassword, AutoAim, bAllHealthStopsBleeding, bAlwaysEnhancedSightCheck, BaseMutator, bBandagesStopBleeding, bBleedingDamageEnabled, bBleedingEnabled, bCanChangeSkin, bCastProjectorShadows, bCastShadow, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, bDecoShadows, BeaconName, bGameEnded, bHandleDownloadMessaging, bHumansOnly, bIsSavedGame, BleedingDamageMax, BleedingDamageMin, bLocalLog, bLocalLogQuery, bLogDownloadsToClient, bLoggingGame, bLogNewPlayerAliases, bLowGore, bMessageAdminsAliases, bMuteSpectators, bNoCheating, bNoMonsters, bNoWalkInAir, BotMenuType, bOverTime, bPauseable, bProjectorDecals, bRestartLevel, bShowRecoilAnimations, bTeamGame, bUseRealtimeShadow, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, FemaleGender, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameRules, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LastLoginPlayerNames, LastPreloginIdent, LastPreloginIdentity, LastPreloginIP, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MaleGender, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword

Functions Summary
function DiscardInventory (Pawn Other))
function Killed (pawn killer, pawn Other, name damageType))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
function PostBeginPlay ()))
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GameEnding, GetAccessManager, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetPlayerTravelID, GetReadableFileSize, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LoadTravelInventory, LogGameParameters, Login, Logout, MakeColorCode, ModifyTravelList, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, SpawnTravelActor, StartPlayer, StripColorCodes, Timer, UAllowDownload, UGetConnections, ULogPlayer


Variables Detail

StartMap Source code

var string StartMap;

SinglePlayer

bUseExactHSDetection Source code

var(SinglePlayer) globalconfig bool bUseExactHSDetection;


Functions Detail

DiscardInventory Source code

function DiscardInventory ( Pawn Other) )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				StartMap="..\maps\Vortex2.unr"
				GameName="Unreal"
				bHumansOnly=True
}

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Creation time: zo 11-11-2012 21:14:12.412 - Created with UnCodeX