| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
|
+-- UnrealShare.SinglePlayer
|
+-- UPak.UPakSinglePlayer
CrashSiteGame, DuskFallsGame
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.SinglePlayer |
|---|
| bUseExactHSDetection, StartMap |
| Functions Summary | ||
|---|---|---|
![]() | Killed (pawn killer, pawn Other, name damageType )) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) |
![]() | ProcessServerTravel (string URL, bool bItems )) | |
![]() | class<PlayerPawn> | SwitchFromUnrealPlayer (class |
| Inherited Functions from UnrealShare.SinglePlayer |
|---|
| DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay |
| Inherited Functions from UnrealShare.UnrealGameInfo |
|---|
| CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
| Functions Detail |
|---|
Killed Source code
Login Source code
ProcessServerTravel Source code
SwitchFromUnrealPlayer Source code| Defaultproperties |
|---|
defaultproperties
{
HUDType=Class'UPak.UPakHUD'
GameName="Unreal Mission Pack"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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