Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealShare.UnrealGameInfo | +-- UnrealShare.SinglePlayer | +-- UPak.UPakSinglePlayer
CrashSiteGame, DuskFallsGame
Variables Summary |
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Inherited Variables from UnrealShare.SinglePlayer |
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bUseExactHSDetection, StartMap |
Functions Summary | ||
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Killed (pawn killer, pawn Other, name damageType )) | ||
playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) | |
ProcessServerTravel (string URL, bool bItems )) | ||
class<PlayerPawn> | SwitchFromUnrealPlayer (class |
Inherited Functions from UnrealShare.SinglePlayer |
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DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay |
Inherited Functions from UnrealShare.UnrealGameInfo |
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CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
Functions Detail |
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Defaultproperties |
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defaultproperties { HUDType=Class'UPak.UPakHUD' GameName="Unreal Mission Pack" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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