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UPak.UPakSinglePlayer

Extends
SinglePlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.SinglePlayer
               |   
               +-- UPak.UPakSinglePlayer

Direct Known Subclasses:

CrashSiteGame, DuskFallsGame

Variables Summary
Inherited Variables from UnrealShare.SinglePlayer
bUseExactHSDetection, StartMap
Inherited Variables from UnrealShare.UnrealGameInfo
bGenderMessages, BleededMessage, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, FemBleededMessage, FemBurnedMessage, FemCorrodedMessage, FemDeathMessages, FemDrownedMessage, FemExplodeMessage, FemFallMessage, FemHackedMessage, FemHeadLossMessages, FemMajorDeathMessages, FemSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
function Killed (pawn killer, pawn Other, name damageType ))
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass ))
function ProcessServerTravel (string URL, bool bItems ))
functionclass<PlayerPawnSwitchFromUnrealPlayer (class SpawnClass ))
Inherited Functions from UnrealShare.SinglePlayer
DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn


Functions Detail

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType ) )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) )

ProcessServerTravel Source code

function ProcessServerTravel ( string URL, bool bItems ) )

SwitchFromUnrealPlayer Source code

function class<PlayerPawn> SwitchFromUnrealPlayer ( class<PlayerPawn> SpawnClass ) )


Defaultproperties

defaultproperties
{
				HUDType=Class'UPak.UPakHUD'
				GameName="Unreal Mission Pack"
}

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Creation time: zo 11-11-2012 21:14:15.709 - Created with UnCodeX