| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
|
+-- UnrealShare.SinglePlayer
|
+-- UPak.UPakSinglePlayer
|
+-- UPak.CrashSiteGame
| Variables Summary | |
|---|---|
| CrashSiteGame | |
| float | AffectedVelocity |
| float | ReduceFallingDam |
| Inherited Variables from UnrealShare.SinglePlayer |
|---|
| bUseExactHSDetection, StartMap |
| Functions Summary | ||
|---|---|---|
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy )) |
![]() | bool | ShouldRespawn (actor Other )) |
| Inherited Functions from UPak.UPakSinglePlayer |
|---|
| Killed, Login, ProcessServerTravel, SwitchFromUnrealPlayer |
| Inherited Functions from UnrealShare.SinglePlayer |
|---|
| DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay |
| Variables Detail |
|---|
| Functions Detail |
|---|
ReduceDamage Source code
ShouldRespawn Source code| Defaultproperties |
|---|
defaultproperties
{
ReduceFallingDam=3.500000
AffectedVelocity=150.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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