Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealShare.UnrealGameInfo | +-- UnrealShare.SinglePlayer | +-- UPak.UPakSinglePlayer | +-- UPak.CrashSiteGame
Variables Summary | |
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CrashSiteGame | |
float | AffectedVelocity |
float | ReduceFallingDam |
Inherited Variables from UnrealShare.SinglePlayer |
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bUseExactHSDetection, StartMap |
Functions Summary | ||
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int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy )) | |
bool | ShouldRespawn (actor Other )) |
Inherited Functions from UPak.UPakSinglePlayer |
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Killed, Login, ProcessServerTravel, SwitchFromUnrealPlayer |
Inherited Functions from UnrealShare.SinglePlayer |
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DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ReduceFallingDam=3.500000 AffectedVelocity=150.000000 } |
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