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UPak.CrashSiteGame

Extends
UPakSinglePlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.SinglePlayer
               |   
               +-- UPak.UPakSinglePlayer
                  |   
                  +-- UPak.CrashSiteGame

Variables Summary
CrashSiteGame
floatAffectedVelocity
floatReduceFallingDam
Inherited Variables from UnrealShare.SinglePlayer
bUseExactHSDetection, StartMap

Functions Summary
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy ))
functionbool ShouldRespawn (actor Other ))
Inherited Functions from UPak.UPakSinglePlayer
Killed, Login, ProcessServerTravel, SwitchFromUnrealPlayer
Inherited Functions from UnrealShare.SinglePlayer
DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay


Variables Detail

CrashSiteGame

AffectedVelocity Source code

var(CrashSiteGame) float AffectedVelocity;

ReduceFallingDam Source code

var(CrashSiteGame) float ReduceFallingDam;


Functions Detail

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy ) )

ShouldRespawn Source code

function bool ShouldRespawn ( actor Other ) )


Defaultproperties

defaultproperties
{
				ReduceFallingDam=3.500000
				AffectedVelocity=150.000000
}

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Creation time: zo 11-11-2012 21:14:08.897 - Created with UnCodeX