- Extends
- Pawn
- Modifiers
- config ( user ) native NativeReplication
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.PlayerPawn
Direct Known Subclasses:
Camera, Spectator, UnrealIPlayer
Inherited Contants from Engine.Actor |
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit |
Inherited Variables from Engine.Pawn |
AccelRate, AirControl, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bClientSimFall, bClientTick, bCountJumps, bDoAutoSerpentine, bDrowning, bDuck, BeaconOffset, bEnhancedSightCheck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsBleeding, bIsCrawler, bIsFemale, bIsHuman, bIsMultiSkinned, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, BleedingActor, bLook, bLOSflag, bNeverSwitchOnPickup, bNoStopAtLedge, bPostRender2D, bReducedSpeed, bRepHealth, bRun, bShootSpecial, bSnapLevel, bStopAtLedges, bStrafe, bUpAndOut, bUpdatingDisplay, bUseNoWalkInAir, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, FaceTarget, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, HuntOffDistance, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, LastSeenTime, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MenuNameDative, MinHitWall, MovementStart, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SerpentineDist, SerpentineTime, Shadow, SharedAlarmTag, SightCheckType, SightCounter, SightDistanceMulti, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Spree, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoicePitch, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon |
Inherited Variables from Engine.Actor |
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
| | ActivateHint ()))
|
| | ActivateInventoryItem (class InvItem ))
|
| | ActivateItem ()))
|
| | ActivateTranslator ()))
|
| | AddBots (int N))
|
| rotator | AdjustAim (float projSpeed, vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget))
|
| bool | AdjustHitLocation (out vector HitLocation, vector TraceDir))
|
| | Admin (string CommandLine ))
|
| | AllAmmo ()))
|
| | AltFire (optional float F ))
|
| | AltFire (optional float F )) Dying |
| | AltFire (optional float F )) GameEnded |
| | AltFire (optional float F )) PlayerSpectating |
| | AltFire (optional float F)) PlayerWaiting |
| | AlwaysMouseLook (Bool B ))
|
| | Amphibious ()))
|
| | AnimEnd ())) CheatFlying |
| | AnimEnd ())) FeigningDeath |
| | AnimEnd ())) PlayerClimbing |
| | AnimEnd ())) PlayerFlying |
| | AnimEnd ())) PlayerSwimming |
| | AnimEnd ())) PlayerWalking |
| eAttitude | AttitudeTo (Pawn Other))
|
| | BeginState ())) CheatFlying |
| | BeginState ())) Dying |
| | BeginState ())) FeigningDeath |
| | BeginState ())) GameEnded |
| | BeginState ())) PlayerClimbing |
| | BeginState ())) PlayerFlying |
| | BeginState ())) PlayerSpectating |
| | BeginState ())) PlayerSwimming |
| | BeginState ())) PlayerWaiting |
| | BeginState ())) PlayerWaking |
| | BeginState ())) PlayerWalking |
| | BehindView (Bool B ))
|
| | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist))
|
| | CallForHelp ()))
|
| | CauseEvent (name N ))
|
| | ChangeAlwaysMouseLook (Bool B))
|
| | ChangeAutoAim (float F ))
|
| | ChangeCrosshair ()))
|
| | ChangeDodgeClickTime (float F ))
|
| | ChangedWeapon ()))
|
| | ChangedWeapon ())) FeigningDeath |
| | ChangedWeapon ())) PlayerClimbing |
| | ChangeHud ()))
|
| | ChangeName (coerce string S ))
|
| | ChangeSetHand (string S ))
|
| | ChangeSnapView (bool B ))
|
| | ChangeStairLook (bool B ))
|
| | ChangeTeam (int N ))
|
| | ChangeTeam (int N )) PlayerSpectating |
| | ChangeTeam (int N )) PlayerWaiting |
| | CheatView (class aClass ))
|
| | ClearProgressMessages ()))
|
| | ClientAdjustGlow (float scale, vector fog ))
|
| | ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase
))
|
| | ClientFlash (float scale, vector fog ))
|
| | ClientInstantFlash (float scale, vector fog ))
|
| | ClientMessage (coerce string S, optional Name Type, optional bool bBeep ))
|
| | ClientPlaySound (sound ASound))
|
| | ClientSetMusic (music NewSong, byte NewSection, byte NewCdTrack, EMusicTransition NewTransition ))
|
| | ClientShake (vector shake))
|
| | ClientTravel (string URL, ETravelType TravelType, bool bItems)
|
| | ClientUpdatePosition ()))
|
| | ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
|
| plane | ColorToPlane (Color C ))
|
| string | ConsoleCommand (string Command)
|
| | CopyToClipboard (string Text)
|
| | damageAttitudeTo (pawn Other))
|
| | Destroyed ()))
|
| | Died (pawn Killer, name damageType, vector HitLocation))
|
| | Dodge (eDodgeDir DodgeMove)) PlayerWalking |
| | DoJump (optional float F ))
|
| | DoJump (optional float F )) PlayerClimbing |
| | DropFromLadder ())) PlayerClimbing |
| | EndClimbing (LadderTrigger Other )) PlayerClimbing |
| | EndState ())) CheatFlying |
| | EndState ())) Dying |
| | EndState ())) FeigningDeath |
| | EndState ())) PlayerClimbing |
| | EndState ())) PlayerSpectating |
| | EndState ())) PlayerWaiting |
| | EndState ())) PlayerWalking |
| | EndZoom ()))
|
| | Falling ()))
|
| | FeignDeath ()))
|
| | FeignDeath ())) PlayerWalking |
| | FindGoodView ())) Dying |
| | FindGoodView ())) GameEnded |
| | Fire (optional float F ))
|
| | Fire (optional float F )) Dying |
| | Fire (optional float F )) GameEnded |
| | Fire (optional float F )) PlayerSpectating |
| | Fire (optional float F)) PlayerWaiting |
| | Fly ()))
|
| | FOV (float F))
|
| | FunctionKey (byte Num ))
|
| LevelInfo | GetEntryLevel ()
|
| SavedMove | GetFreeMove ()))
|
| | GetWeapon (class NewWeaponClass ))
|
| | Ghost ()))
|
| bool | Gibbed (name damageType))
|
| | God ()))
|
| | Grab ()))
|
| | HandleWalking ()))
|
| | HandleWalking ())) PlayerClimbing |
| | InitNewFogZone (ZoneInfo Z ))
|
| | InvertMouse (bool B ))
|
| | Invisible (bool B))
|
| bool | IsPressing (byte KeyNum)
|
| | Jump (optional float F ))
|
| | Jump (optional float F )) PlayerWaiting |
| | JumpOffPawn ()))
|
| | Kick (string S ))
|
| | KillAll (class<actor> aClass))
|
| | KilledBy (pawn EventInstigator ))
|
| string | KillMessage (name damageType, pawn Other ))
|
| | KillPawns ()))
|
| | Landed (vector HitNormal))
|
| | Landed (vector HitNormal)) FeigningDeath |
| | Landed (vector HitNormal)) PlayerSwimming |
| | Landed (vector HitNormal)) PlayerWalking |
| | LocalTravel (string URL ))
|
| | MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, eDodgeDir DodgeMove, vector newAccel, rotator DeltaRot
))
|
| | NeverSwitchOnPickup (bool B ))
|
| | NextWeapon ()))
|
| string | PasteFromClipboard ()
|
| | Pause ()))
|
| | Ping ()))
|
| | PlayBeepSound ()
|
| | PlayChatting ()
|
| | PlayChatting ())) FeigningDeath |
| | PlayClimbing (bool bMovement ))
|
| | PlayDodge (eDodgeDir DodgeMove))
|
| | PlayDying (name DamageType, vector HitLocation)) FeigningDeath |
| | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
|
| | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) Dying |
| | PlayerInput (float DeltaTime ))
|
| | PlayerList ()))
|
| | PlayerMove (float DeltaTime)) CheatFlying |
| | PlayerMove (float DeltaTime)) Dying |
| | PlayerMove (float DeltaTime)) FeigningDeath |
| | PlayerMove (float DeltaTime)) GameEnded |
| | PlayerMove (float DeltaTime)) PlayerClimbing |
| | PlayerMove (float DeltaTime)) PlayerFlying |
| | PlayerMove (float DeltaTime)) PlayerSpectating |
| | PlayerMove (float DeltaTime)) PlayerSwimming |
| | PlayerMove (float DeltaTime)) PlayerWaiting |
| | PlayerMove (Float DeltaTime)) PlayerWaking |
| | PlayerMove (float DeltaTime )) PlayerWalking |
| | PlayersOnly ()))
|
| | PlayerTick (float Time)
|
| | PlayerTick (float DeltaTime )) CheatFlying |
| | PlayerTick (float DeltaTime )) Dying |
| | PlayerTick (float DeltaTime )) FeigningDeath |
| | PlayerTick (float DeltaTime )) GameEnded |
| | PlayerTick (float DeltaTime )) PlayerClimbing |
| | PlayerTick (float DeltaTime )) PlayerFlying |
| | PlayerTick (float DeltaTime )) PlayerSpectating |
| | PlayerTick (float DeltaTime )) PlayerSwimming |
| | PlayerTick (float DeltaTime )) PlayerWaiting |
| | PlayerTick (float DeltaTime )) PlayerWaking |
| | PlayerTick (float DeltaTime )) PlayerWalking |
| | PlayerTimeOut ()))
|
| | PlayFeignDeath ()
|
| | PlayHit (float Damage, vector HitLocation, name damageType, float MomentumZ))
|
| | PlayRising ()
|
| | PlaySwimming ()))
|
| | PlayTakeHit (float tweentime, vector HitLoc, int Damage)) FeigningDeath |
| | PlayTurning ()
|
| | Possess ()))
|
| | PostBeginPlay ()))
|
| | PostRender (canvas Canvas ))
|
| | PreBeginPlay ()))
|
| | PreClientTravel ()))
|
| | PreRender (canvas Canvas ))
|
| | PrevItem ()))
|
| | PrevWeapon ()))
|
| | ProcessMove (float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot))
|
| | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) CheatFlying |
| | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) FeigningDeath |
| | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) PlayerClimbing |
| | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) PlayerSpectating |
| | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) PlayerSwimming |
| | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) PlayerWaiting |
| | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) PlayerWalking |
| | Profile ()))
|
| | QuickLoad ()))
|
| | QuickSave ()))
|
| | RememberSpot ()))
|
| | RenderOverlays (canvas Canvas ))
|
| | ReplicateMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot
))
|
| | ResetKeyboard ()
|
| | RestartLevel ()))
|
| | Rise ())) FeigningDeath |
| | Say (string Msg ))
|
| | SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)) PlayerSpectating |
| | ServerAddBots (int N))
|
| | ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum ))
|
| | ServerFeignDeath ()))
|
| | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, eDodgeDir DodgeMove, byte ClientRoll, int View
))
|
| | ServerMove (float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, eDodgeDir DodgeMove, byte ClientRoll, int View )) Dying |
| | ServerMove (float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, eDodgeDir DodgeMove, byte ClientRoll, int View )) FeigningDeath |
| | ServerReStartGame ()))
|
| | ServerReStartPlayer ()))
|
| | ServerSetHandedness (float hand))
|
| | ServerSetSloMo (float T))
|
| | ServerSetWeaponPriority (byte i, name WeaponName))
|
| | ServerTaunt (name Sequence ))
|
| | ServerUpdateWeapons ()))
|
| | SetAutoAim (float F ))
|
| | SetBob (float F))
|
| | SetCrouch (bool bCrouching ))
|
| | SetDesiredFOV (float F))
|
| | SetDodgeClickTime (float F ))
|
| | SetFOVAngle (float newFOV))
|
| | SetHand (string S ))
|
| | SetJumpZ (float F ))
|
| | SetMaxMouseSmoothing (bool B ))
|
| | SetMouseSmoothThreshold (float F ))
|
| | SetName (coerce string S ))
|
| bool | SetPause (BOOL bPause ))
|
| | SetProgressColor (color C, int Index ))
|
| | SetProgressMessage (string S, int Index ))
|
| | SetProgressTime (float T ))
|
| | SetSensitivity (float F))
|
| | SetSpeed (float F ))
|
| | SetViewFlash (bool B))
|
| | ShakeView (float shaketime, float RollMag, float vertmag))
|
| | ShowInventory ()))
|
| | ShowLoadMenu ()))
|
| | ShowMenu ()))
|
| | ShowPath ()))
|
| | ShowScores ()))
|
| | ShowSpecialMenu (string ClassName ))
|
| | ShowUpgradeMenu ()
|
| | SloMo (float T ))
|
| | SnapView (bool B ))
|
| Carcass | SpawnCarcass ()))
|
| | SpawnGibbedCarcass ()))
|
| | Speech (int Type, int Index, int Callsign ))
|
| | StairLook (bool B ))
|
| | StartClimbing (LadderTrigger Other ))
|
| | StartClimbing (LadderTrigger Other )) PlayerClimbing |
| | StartWalk ()))
|
| | StartZoom ()))
|
| | StopZoom ()))
|
| | Suicide ()))
|
| | Suicide ())) PlayerSpectating |
| | Suicide ())) PlayerWaiting |
| | Summon (string ClassName ))
|
| | SwimAnimUpdate (bool bNotForward))
|
| | SwitchCoopLevel (string URL ))
|
| | SwitchLevel (string URL ))
|
| | SwitchWeapon (byte F ))
|
| | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Dying |
| | Taunt (name Sequence ))
|
| | Taunt (name Sequence )) FeigningDeath |
| | TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type ))
|
| | TeamSay (string Msg ))
|
| | ThrowWeapon ()))
|
| | TimeDemo (bool bActivate, optional bool bSaveToFile, optional int QuitAfterCycles ))
|
| | Timer ())) Dying |
| | Timer ())) GameEnded |
| | Timer ())) PlayerSwimming |
| | Timer ())) PlayerWaking |
| | ToggleZoom ()))
|
| | TravelPostAccept ()))
|
| bool | TryToDuck (bool bCrouching ))
|
| | Typing (bool bTyping ))
|
| | UnPossess ()))
|
| | UpdateBob (float F))
|
| | UpdateDistanceFog ()))
|
| | UpdateEyeHeight (float DeltaTime))
|
| | UpdateEyeHeight (float DeltaTime)) PlayerSwimming |
| | UpdateFogBlending (ZoneInfo Z ))
|
| | UpdatePawnRotation (rotator Rot ))
|
| | UpdatePawnRotation (rotator Rot) GameEnded |
| | UpdateRotation (float DeltaTime, float maxPitch))
|
| | UpdateSensitivity (float F))
|
| | UpdateURL (string NewOption, string NewValue, bool bSaveDefault)
|
| | UpdateWideScreen (float F))
|
| | UPlayerListResponse (string Resp, string PlayerNm, int ID, string PlayerIP, string ClientID ))
|
| | UToggleBehindView ()))
|
| | ViewClass (class<actor> aClass, optional bool bQuiet ))
|
| | ViewClass (class<actor> aClass, optional bool bQuiet )) GameEnded |
| | ViewFlash (float DeltaTime))
|
| | ViewPlayer (string S ))
|
| | ViewPlayer (string S )) GameEnded |
| | ViewPlayerNum (optional int num))
|
| | ViewSelf ()))
|
| | ViewShake (float DeltaTime))
|
| | Walk ()))
|
| | ZoneChange (ZoneInfo NewZone )) FeigningDeath |
| | ZoneChange (ZoneInfo NewZone )) PlayerSwimming |
| | ZoneChange (ZoneInfo NewZone )) PlayerWalking |
Inherited Functions from Engine.Pawn |
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, BaseChange, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EndClimbing, EnemyNotVisible, Falling, FearThisSpot, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetHumanName, GetModifiedAttitude, GetMultiSkin, GetRating, GetTeamNum, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, IsHeadShot, JumpOffPawn, Killed, KillMessage, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRecoil, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PostRender2D, PreBeginPlay, PreSetMovement, RemovePawn, RenderOverlays, RestartPlayer, SeePlayer, SendVoiceMessage, SetDefaultDisplayProperties, SetDisplayProperties, SetMovementPhysics, SetMultiSkin, SetSkinElement, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StartClimbing, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UnderLift, UpdateEyeHeight, WaitForLanding, WalkTexture, WarnTarget |
Inherited Functions from Engine.Actor |
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange |
Dying Source code |
state Dying
|
AltFire, BeginState, EndState, FindGoodView, Fire, PlayerCalcView, PlayerMove, PlayerTick, ServerMove, TakeDamage, Timer |
FeigningDeath Source code |
state FeigningDeath
|
AnimEnd, BeginState, ChangedWeapon, EndState, Landed, PlayChatting, PlayDying, PlayerMove, PlayerTick, PlayTakeHit, ProcessMove, Rise, ServerMove, Taunt, ZoneChange |
PlayerClimbing Source code |
state PlayerClimbing
|
AnimEnd, BeginState, ChangedWeapon, DoJump, DropFromLadder, EndClimbing, EndState, HandleWalking, PlayerMove, PlayerTick, ProcessMove, StartClimbing |
var input float aBaseX;
var input float aBaseY;
var input float aBaseZ;
var input float aExtra0;
var input float aExtra1;
var input float aExtra2;
var input float aExtra3;
var input float aExtra4;
var input float aForward;
var input float aLookUp;
var input float aMouseX;
var input float aMouseY;
var input float aStrafe;
var input float aTurn;
var input float aUp;
var bool bAdmin;
var bool bAnimTransition;
var transient bool bBlendingDistanceFog;
var bool bCenterView;
bConsoleCommandMessage Source code
var transient bool bConsoleCommandMessage;
var bool bDelayedCommand;
var transient bool bDistanceFogEnabled;
var bool bEdgeBack;
var bool bEdgeForward;
var bool bEdgeLeft;
var bool bEdgeRight;
var bool bFixedCamera;
var bool bFrozen;
var bool bIgnoreMusicChange;
var globalconfig bool bInvertMouse;
var bool bIsCrouching;
var bool bIsReducedCrouch;
var bool bIsTurning;
var bool bIsTyping;
var bool bJustAltFired;
var bool bJustFired;
var globalconfig bool bKeyboardLook;
var globalconfig bool bMessageBeep;
var globalconfig bool bMouseSmoothing;
var bool bMouseZeroed;
var globalconfig bool bNeverAutoSwitch;
var globalconfig bool bNoFlash;
var globalconfig bool bNoVoices;
var float bobtime;
var bool bPressedJump;
var bool bReadyToPlay;
var bool bReducedVis;
var bool bRising;
var bool bShakeDir;
var bool bShowMenu;
var bool bShowScores;
var bool bSpecialMenu;
var bool bUpdatePosition;
var bool bWasBack;
var bool bWasForward;
var bool bWasLeft;
var bool bWasRight;
var bool bWokeUp;
var bool bZooming;
var
vector CalcCameraLocation;
var localized string CantChangeNameMsg;
var byte CdTrack;
var float ConstantGlowScale;
var transient float CrouchCheckTime;
var float CurrentTimeStamp;
var float DefaultFOV;
var string DelayedCommand;
var float DesiredFlashScale;
var float DesiredFOV;
var transient
plane DistanceFogBlend;
DistanceFogBlendTimer[2] Source code
var transient float DistanceFogBlendTimer[2];
var transient
plane DistanceFogColor;
DistanceFogDistance[2] Source code
var transient float DistanceFogDistance[2];
var transient float DistanceFogStart[2];
var travel float DodgeClickTimer;
var localized string FailedView;
var travel globalconfig float Handedness;
var float InstantFlash;
var float KbdAccel;
var globalconfig int LanSpeed;
var float LastCameraUpdate;
var float LastUpdateTime;
var globalconfig float MainFOV;
var float maxshake;
var float MaxTimeMargin;
var int Misc1;
var int Misc2;
var globalconfig float MouseSensitivity;
var travel globalconfig float MyAutoAim;
var globalconfig int NetSpeed;
var localized string NoPauseMessage;
var localized string OwnCamera;
var globalconfig string Password;
var
color ProgressColor[
5];
var string ProgressMessage[5];
var float ProgressTimeOut;
var localized string QuickSaveString;
var int RendMap;
var float ServerTimeStamp;
var int shakemag;
var float shaketimer;
var float shakevert;
var int ShowFlags;
var float SmoothMouseX;
var float SmoothMouseY;
var music Song;
var byte SongSection;
var
class<
menu> SpecialMenu;
var float TargetEyeHeight;
TargetWeaponViewOffset Source code
var
vector TargetWeaponViewOffset;
var float TimeMargin;
var float verttimer;
var localized string ViewingFrom;
var globalconfig name WeaponPriority[30];
var float ZoomLevel;
Collision
var(Collision) float CrouchHeightPct;
Movement
var(Movement) globalconfig float Bob;
var(Movement) globalconfig float DodgeClickTime;
Pawn
PlayerPawn
var(
PlayerPawn) globalconfig
bool bAlwaysMouseLook;
var(
PlayerPawn) globalconfig
bool bMaxMouseSmoothing;
var(
PlayerPawn) globalconfig
float MouseSmoothThreshold;
var(
PlayerPawn) globalconfig
string ngWorldSecret;
Sounds
var(Sounds) sound JumpSound;
exec function ActivateHint ( ) )
exec function ActivateInventoryItem ( class InvItem ) )
exec function ActivateItem ( ) )
exec function ActivateTranslator ( ) )
exec function AddBots ( int N) )
function rotator AdjustAim (
float projSpeed,
vector projStart,
int aimerror,
bool bLeadTarget,
bool bWarnTarget) )
simulated
function bool AdjustHitLocation ( out
vector HitLocation,
vector TraceDir) )
exec function Admin ( string CommandLine ) )
exec function AllAmmo ( ) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
AltFire PlayerSpectating Source code
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F) )
exec function AlwaysMouseLook ( Bool B ) )
exec function Amphibious ( ) )
function AnimEnd ( ) )
function AnimEnd ( ) )
AnimEnd PlayerClimbing Source code
function AnimEnd ( ) )
function AnimEnd ( ) )
AnimEnd PlayerSwimming Source code
function AnimEnd ( ) )
function AnimEnd ( ) )
BeginState CheatFlying Source code
function BeginState ( ) )
function BeginState ( ) )
BeginState FeigningDeath Source code
function BeginState ( ) )
function BeginState ( ) )
BeginState PlayerClimbing Source code
function BeginState ( ) )
BeginState PlayerFlying Source code
function BeginState ( ) )
BeginState PlayerSpectating Source code
function BeginState ( ) )
BeginState PlayerSwimming Source code
function BeginState ( ) )
BeginState PlayerWaiting Source code
function BeginState ( ) )
BeginState PlayerWaking Source code
function BeginState ( ) )
BeginState PlayerWalking Source code
function BeginState ( ) )
exec function BehindView ( Bool B ) )
function CalcBehindView ( out
vector CameraLocation, out
rotator CameraRotation,
float Dist) )
exec function CallForHelp ( ) )
exec function CauseEvent ( name N ) )
function ChangeAlwaysMouseLook ( Bool B) )
function ChangeAutoAim ( float F ) )
exec function ChangeCrosshair ( ) )
function ChangeDodgeClickTime ( float F ) )
function ChangedWeapon ( ) )
ChangedWeapon FeigningDeath Source code
function ChangedWeapon ( ) )
ChangedWeapon PlayerClimbing Source code
function ChangedWeapon ( ) )
exec function ChangeHud ( ) )
function ChangeName ( coerce string S ) )
function ChangeSetHand ( string S ) )
function ChangeSnapView ( bool B ) )
function ChangeStairLook ( bool B ) )
function ChangeTeam ( int N ) )
ChangeTeam PlayerSpectating Source code
function ChangeTeam ( int N ) )
ChangeTeam PlayerWaiting Source code
function ChangeTeam ( int N ) )
exec
function CheatView (
class<
actor>
aClass ) )
exec function ClearProgressMessages ( ) )
function ClientAdjustGlow (
float scale,
vector fog ) )
function ClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase
) )
function ClientInstantFlash (
float scale,
vector fog ) )
event ClientMessage ( coerce string S, optional Name Type, optional bool bBeep ) )
simulated function ClientPlaySound ( sound ASound) )
function ClientSetMusic (
music NewSong,
byte NewSection,
byte NewCdTrack,
EMusicTransition NewTransition ) )
function ClientShake (
vector shake) )
native event ClientTravel (
string URL,
ETravelType TravelType,
bool bItems )
function ClientUpdatePosition ( ) )
simulated final
function plane ColorToPlane (
Color C ) )
native function string ConsoleCommand ( string Command )
static final native function CopyToClipboard ( string Text )
function damageAttitudeTo (
pawn Other) )
event Destroyed ( ) )
function DoJump ( optional float F ) )
function DoJump ( optional float F ) )
DropFromLadder PlayerClimbing Source code
function DropFromLadder ( ) )
EndClimbing PlayerClimbing Source code
function EndState ( ) )
function EndState ( ) )
EndState FeigningDeath Source code
function EndState ( ) )
EndState PlayerClimbing Source code
function EndState ( ) )
EndState PlayerSpectating Source code
function EndState ( ) )
EndState PlayerWaiting Source code
function EndState ( ) )
EndState PlayerWalking Source code
function EndState ( ) )
function EndZoom ( ) )
function Falling ( ) )
exec function FeignDeath ( ) )
FeignDeath PlayerWalking Source code
exec function FeignDeath ( ) )
function FindGoodView ( ) )
FindGoodView GameEnded Source code
function FindGoodView ( ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F) )
exec function FOV ( float F) )
exec function FunctionKey ( byte Num ) )
native final
function LevelInfo GetEntryLevel ( )
exec
function GetWeapon (
class<
Weapon>
NewWeaponClass ) )
exec function Ghost ( ) )
exec function God ( ) )
exec function Grab ( ) )
function HandleWalking ( ) )
HandleWalking PlayerClimbing Source code
function HandleWalking ( ) )
simulated final
function InitNewFogZone (
ZoneInfo Z ) )
exec function InvertMouse ( bool B ) )
exec function Invisible ( bool B) )
native(549) final function bool IsPressing ( byte KeyNum )
exec function Jump ( optional float F ) )
exec function Jump ( optional float F ) )
function JumpOffPawn ( ) )
exec function Kick ( string S ) )
exec
function KillAll (
class<
actor>
aClass) )
function KilledBy (
pawn EventInstigator ) )
exec function KillPawns ( ) )
function Landed (
vector HitNormal) )
function Landed (
vector HitNormal) )
function Landed (
vector HitNormal) )
function Landed (
vector HitNormal) )
exec function LocalTravel ( string URL ) )
final
function MoveAutonomous (
float DeltaTime,
bool NewbRun,
bool NewbDuck,
bool NewbPressedJump,
eDodgeDir DodgeMove,
vector newAccel,
rotator DeltaRot
) )
exec function NeverSwitchOnPickup ( bool B ) )
exec function NextWeapon ( ) )
static final native function string PasteFromClipboard ( )
exec function Pause ( ) )
exec function Ping ( ) )
simulated function PlayBeepSound ( )
function PlayChatting ( )
PlayChatting FeigningDeath Source code
function PlayChatting ( ) )
function PlayClimbing ( bool bMovement ) )
PlayDying FeigningDeath Source code
event PlayerCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation ) )
function PlayerCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation ) )
event PlayerInput ( float DeltaTime ) )
exec function PlayerList ( ) )
PlayerMove CheatFlying Source code
function PlayerMove ( float DeltaTime) )
function PlayerMove ( float DeltaTime) )
PlayerMove FeigningDeath Source code
function PlayerMove ( float DeltaTime) )
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerClimbing Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerFlying Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerSpectating Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerSwimming Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerWaiting Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerWaking Source code
function PlayerMove ( Float DeltaTime) )
PlayerMove PlayerWalking Source code
function PlayerMove ( float DeltaTime ) )
exec function PlayersOnly ( ) )
event PlayerTick (
float Time )
PlayerTick CheatFlying Source code
event PlayerTick ( float DeltaTime ) )
event PlayerTick ( float DeltaTime ) )
PlayerTick FeigningDeath Source code
event PlayerTick ( float DeltaTime ) )
event PlayerTick ( float DeltaTime ) )
PlayerTick PlayerClimbing Source code
event PlayerTick ( float DeltaTime ) )
PlayerTick PlayerFlying Source code
event PlayerTick ( float DeltaTime ) )
PlayerTick PlayerSpectating Source code
event PlayerTick ( float DeltaTime ) )
PlayerTick PlayerSwimming Source code
event PlayerTick ( float DeltaTime ) )
PlayerTick PlayerWaiting Source code
event PlayerTick ( float DeltaTime ) )
PlayerTick PlayerWaking Source code
event PlayerTick ( float DeltaTime ) )
PlayerTick PlayerWalking Source code
event PlayerTick ( float DeltaTime ) )
event PlayerTimeOut ( ) )
function PlayFeignDeath ( )
function PlayHit (
float Damage,
vector HitLocation,
name damageType,
float MomentumZ) )
function PlayRising ( )
function PlaySwimming ( ) )
PlayTakeHit FeigningDeath Source code
function PlayTakeHit (
float tweentime,
vector HitLoc,
int Damage) )
function PlayTurning ( )
event Possess ( ) )
event PostBeginPlay ( ) )
event PreBeginPlay ( ) )
event PreClientTravel ( ) )
exec function PrevItem ( ) )
exec function PrevWeapon ( ) )
ProcessMove CheatFlying Source code
ProcessMove FeigningDeath Source code
ProcessMove PlayerClimbing Source code
ProcessMove PlayerSpectating Source code
ProcessMove PlayerSwimming Source code
ProcessMove PlayerWaiting Source code
ProcessMove PlayerWalking Source code
exec function Profile ( ) )
exec function QuickLoad ( ) )
exec function QuickSave ( ) )
exec function RememberSpot ( ) )
native(544) final function ResetKeyboard ( )
exec function RestartLevel ( ) )
function Rise ( ) )
exec function Say ( string Msg ) )
SendVoiceMessage PlayerSpectating Source code
function ServerAddBots ( int N) )
function ServerChangeSkin ( coerce string SkinName, coerce string FaceName, byte TeamNum ) )
function ServerFeignDeath ( ) )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbPressedJump,
bool bFired,
bool bAltFired,
eDodgeDir DodgeMove,
byte ClientRoll,
int View
) )
function ServerMove (
float TimeStamp,
vector Accel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbPressedJump,
bool bFired,
bool bAltFired,
eDodgeDir DodgeMove,
byte ClientRoll,
int View
) )
ServerMove FeigningDeath Source code
function ServerMove (
float TimeStamp,
vector Accel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbPressedJump,
bool bFired,
bool bAltFired,
eDodgeDir DodgeMove,
byte ClientRoll,
int View
) )
function ServerReStartGame ( ) )
function ServerReStartPlayer ( ) )
function ServerSetHandedness ( float hand) )
function ServerSetSloMo ( float T) )
ServerSetWeaponPriority Source code
function ServerSetWeaponPriority ( byte i, name WeaponName) )
function ServerTaunt ( name Sequence ) )
function ServerUpdateWeapons ( ) )
exec function SetAutoAim ( float F ) )
exec function SetBob ( float F) )
simulated final function SetCrouch ( bool bCrouching ) )
exec function SetDesiredFOV ( float F) )
exec function SetDodgeClickTime ( float F ) )
function SetFOVAngle ( float newFOV) )
exec function SetHand ( string S ) )
exec function SetJumpZ ( float F ) )
exec function SetMaxMouseSmoothing ( bool B ) )
SetMouseSmoothThreshold Source code
exec function SetMouseSmoothThreshold ( float F ) )
exec function SetName ( coerce string S ) )
function bool SetPause ( BOOL bPause ) )
exec
function SetProgressColor (
color C,
int Index ) )
exec function SetProgressMessage ( string S, int Index ) )
exec function SetProgressTime ( float T ) )
exec function SetSensitivity ( float F) )
exec function SetSpeed ( float F ) )
exec function SetViewFlash ( bool B) )
function ShakeView ( float shaketime, float RollMag, float vertmag) )
exec function ShowInventory ( ) )
exec function ShowLoadMenu ( ) )
exec function ShowMenu ( ) )
exec function ShowPath ( ) )
exec function ShowScores ( ) )
exec function ShowSpecialMenu ( string ClassName ) )
exec event ShowUpgradeMenu ( )
exec function SloMo ( float T ) )
exec function SnapView ( bool B ) )
singular
function Carcass SpawnCarcass ( ) )
singular function SpawnGibbedCarcass ( ) )
exec function Speech ( int Type, int Index, int Callsign ) )
exec function StairLook ( bool B ) )
StartClimbing PlayerClimbing Source code
function StartWalk ( ) )
function StartZoom ( ) )
function StopZoom ( ) )
exec function Suicide ( ) )
Suicide PlayerSpectating Source code
exec function Suicide ( ) )
exec function Suicide ( ) )
exec function Summon ( string ClassName ) )
function SwimAnimUpdate ( bool bNotForward) )
exec function SwitchCoopLevel ( string URL ) )
exec function SwitchLevel ( string URL ) )
exec function SwitchWeapon ( byte F ) )
exec function Taunt ( name Sequence ) )
exec function Taunt ( name Sequence ) )
exec function TeamSay ( string Msg ) )
exec function ThrowWeapon ( ) )
exec
function TimeDemo (
bool bActivate, optional
bool bSaveToFile, optional
int QuitAfterCycles ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function ToggleZoom ( ) )
event TravelPostAccept ( ) )
simulated final function bool TryToDuck ( bool bCrouching ) )
function Typing ( bool bTyping ) )
event UnPossess ( ) )
function UpdateBob ( float F) )
simulated event UpdateDistanceFog ( ) )
event UpdateEyeHeight ( float DeltaTime) )
UpdateEyeHeight PlayerSwimming Source code
event UpdateEyeHeight ( float DeltaTime) )
simulated final
function UpdateFogBlending (
ZoneInfo Z ) )
function UpdatePawnRotation (
rotator Rot ) )
UpdatePawnRotation GameEnded Source code
function UpdatePawnRotation (
rotator Rot )
function UpdateRotation ( float DeltaTime, float maxPitch) )
function UpdateSensitivity ( float F) )
native(546) final function UpdateURL ( string NewOption, string NewValue, bool bSaveDefault )
exec function UpdateWideScreen ( float F) )
event UPlayerListResponse ( string Resp, string PlayerNm, int ID, string PlayerIP, string ClientID ) )
exec function UToggleBehindView ( ) )
exec
function ViewClass (
class<
actor>
aClass, optional
bool bQuiet ) )
exec
function ViewClass (
class<
actor>
aClass, optional
bool bQuiet ) )
function ViewFlash ( float DeltaTime) )
exec function ViewPlayer ( string S ) )
exec function ViewPlayer ( string S ) )
exec function ViewPlayerNum ( optional int num) )
exec function ViewSelf ( ) )
function ViewShake ( float DeltaTime) )
exec function Walk ( ) )
ZoneChange FeigningDeath Source code
function ZoneChange (
ZoneInfo NewZone ) )
ZoneChange PlayerSwimming Source code
function ZoneChange (
ZoneInfo NewZone ) )
ZoneChange PlayerWalking Source code
function ZoneChange (
ZoneInfo NewZone ) )
defaultproperties
{
DodgeClickTime=0.250000
Bob=0.016000
FlashScale=(X=1.000000,Y=1.000000,Z=1.000000)
DesiredFOV=90.000000
DefaultFOV=90.000000
CdTrack=255
MyAutoAim=1.000000
Handedness=-1.000000
bAlwaysMouseLook=True
bMessageBeep=True
MainFOV=90.000000
MouseSensitivity=3.000000
NetSpeed=10000
LanSpeed=20000
bMouseSmoothing=True
MouseSmoothThreshold=0.160000
CrouchHeightPct=0.550000
MaxTimeMargin=1.000000
QuickSaveString="Quick Saving"
NoPauseMessage="Game is not pauseable"
ViewingFrom="Now viewing from "
OwnCamera="own camera"
FailedView="Failed to change view."
CantChangeNameMsg="You can't change your name during a global logged game."
bIsPlayer=True
bClientSimFall=True
bCanJump=True
DesiredSpeed=0.300000
SightRadius=4100.000000
SightCheckType=SEE_None
bTravel=True
bStasis=False
NetPriority=8.000000
}
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Creation time: zo 11-11-2012 21:14:11.772 - Created with
UnCodeX