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Engine.LevelInfo

Extends
ZoneInfo
Modifiers
Native NativeReplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo

Variables Summary
intAIProfile[8]
floatAvgAITime
musicbackup_Song
bytebackup_SongSection
boolbAggressiveLOD
boolbAllowFOV
boolbBegunPlay
boolbDropDetail
boolbHighDetailMode
boolbNextItems
boolbNoCheating
boolbPlayersOnly
boolbStartup
stringComputerName
intDay
intDayOfWeek
textureDefaultTexture
DynamicZoneInfoDynamicZonesList
intEdBuildOpt
stringEngineSubVersion
stringEngineVersion
GameInfoGame
intHour
intHubStackLevel
ELevelActionLevelAction
PlayerPawnLocalPlayer
intMillisecond
stringMinNetVersion
intMinute
intMonth
NavigationPointNavigationPointList
ENetModeNetMode
floatNextSwitchCountdown
stringNextURL
array<Object>ObjList
stringPauser
PawnPawnList
PlayerPawnReplicationTarget
intSecond
SpawnNotifySpawnNotify
levelsummarySummary
TextureTemplateLightTex
floatTimeSeconds
stringVisibleGroups
textureWhiteTexture
intYear
Audio
byteCdTrack
floatPlayerDoppler
musicSong
byteSongSection
LevelInfo
stringAuthor
boolbCheckWalkSurfaces
boolbHumansOnly
boolbLonePlayer
floatBrightness
boolbSupportsRealCrouching
class<gameinfo>DefaultGameType
class<FootStepManager>FootprintManager
stringIdealPlayerCount
stringLevelEnterText
stringLocalizedPkg
intRecommendedEnemies
intRecommendedTeammates
textureScreenshot
floatTimeDilation
stringTitle
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bDistanceFogClips, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bRepZoneProperties, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], DirtyShadowLevel, EFXAmbients, EntryActor, EntrySound, EnvironmentColor, EnvironmentMap, EnvironmentUScale, EnvironmentVScale, ExitActor, ExitSound, FadeTime, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LightMapDetailLevels[4], LocationID, LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, VisNotify, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity

Enumerations Summary
ELevelAction
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
ENetMode
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
Inherited Enumerations from Engine.ZoneInfo
EAmbients

Functions Summary
function AllConnections (out NetConnection Connect)
function AllDownloaders (optional out NetConnection Connect, optional out string File, optional out int Sent, optional out int TotalSz)
functionObject AllocateObj (Class<Object> ObjClass)
function BeginPlay ()))
function FreeObject (Object Obj)
functionstring GetAddressURL ()
functionstring GetConIP (NetConnection Other, out int Port)
functionstring GetConOpts (NetConnection Other)
functionbyte GetConState (NetConnection Other)
functionPlayerPawn GetLocalPlayerPawn ()))
functionstring GetLocalURL ()
functionPointRegion GetLocZone (vector Pos)
functionbool HasDownloaders ()
functionbool KickConnection (NetConnection Other, optional string Reason)
function Reset ()))
event ServerTravel (string URL, bool bItems ))
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Variables Detail

AIProfile[8] Source code

var int AIProfile[8];

AvgAITime Source code

var float AvgAITime;

backup_Song Source code

var music backup_Song;

backup_SongSection Source code

var byte backup_SongSection;

bAggressiveLOD Source code

var bool bAggressiveLOD;

bAllowFOV Source code

var bool bAllowFOV;

bBegunPlay Source code

var bool bBegunPlay;

bDropDetail Source code

var bool bDropDetail;

bHighDetailMode Source code

var bool bHighDetailMode;

bNextItems Source code

var bool bNextItems;

bNoCheating Source code

var bool bNoCheating;

bPlayersOnly Source code

var bool bPlayersOnly;

bStartup Source code

var bool bStartup;

ComputerName Source code

var string ComputerName;

Day Source code

var transient int Day;

DayOfWeek Source code

var transient int DayOfWeek;

DefaultTexture Source code

var texture DefaultTexture;

DynamicZonesList Source code

var DynamicZoneInfo DynamicZonesList;

EdBuildOpt Source code

var const int EdBuildOpt;

EngineSubVersion Source code

var string EngineSubVersion;

EngineVersion Source code

var string EngineVersion;

Game Source code

var GameInfo Game;

Hour Source code

var transient int Hour;

HubStackLevel Source code

var int HubStackLevel;

LevelAction Source code

var ELevelAction LevelAction;

LocalPlayer Source code

var private PlayerPawn LocalPlayer;

Millisecond Source code

var transient int Millisecond;

MinNetVersion Source code

var string MinNetVersion;

Minute Source code

var transient int Minute;

Month Source code

var transient int Month;

NavigationPointList Source code

var NavigationPoint NavigationPointList;

NetMode Source code

var ENetMode NetMode;

NextSwitchCountdown Source code

var float NextSwitchCountdown;

NextURL Source code

var string NextURL;

ObjList Source code

var transient array<Object> ObjList;

Pauser Source code

var string Pauser;

PawnList Source code

var const Pawn PawnList;

ReplicationTarget Source code

var PlayerPawn ReplicationTarget;

Second Source code

var transient int Second;

SpawnNotify Source code

var SpawnNotify SpawnNotify;

Summary Source code

var levelsummary Summary;

TemplateLightTex Source code

var Texture TemplateLightTex;

TimeSeconds Source code

var float TimeSeconds;

VisibleGroups Source code

var string VisibleGroups;

WhiteTexture Source code

var texture WhiteTexture;

Year Source code

var transient int Year;

Audio

CdTrack Source code

var(Audio) byte CdTrack;

PlayerDoppler Source code

var(Audio) float PlayerDoppler;

Song Source code

var(Audio) music Song;

SongSection Source code

var(Audio) byte SongSection;

LevelInfo

Author Source code

var(LevelInfo) string Author;

bCheckWalkSurfaces Source code

var(LevelInfo) bool bCheckWalkSurfaces;

bHumansOnly Source code

var(LevelInfo) bool bHumansOnly;

bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

Brightness Source code

var(LevelInfo) float Brightness;

bSupportsRealCrouching Source code

var(LevelInfo) bool bSupportsRealCrouching;

DefaultGameType Source code

var(LevelInfo) class<gameinfo> DefaultGameType;

FootprintManager Source code

var(LevelInfo) class<FootStepManager> FootprintManager;

IdealPlayerCount Source code

var(LevelInfo) localized string IdealPlayerCount;

LevelEnterText Source code

var(LevelInfo) localized string LevelEnterText;

LocalizedPkg Source code

var(LevelInfo) string LocalizedPkg;

RecommendedEnemies Source code

var(LevelInfo) int RecommendedEnemies;

RecommendedTeammates Source code

var(LevelInfo) int RecommendedTeammates;

Screenshot Source code

var(LevelInfo) texture Screenshot;

TimeDilation Source code

var(LevelInfo) float TimeDilation;

Title Source code

var(LevelInfo) localized string Title;


Enumerations Detail

ELevelAction Source code

enum ELevelAction
{
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
};

ENetMode Source code

enum ENetMode
{
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
};


Functions Detail

AllConnections Source code

native(1707) final iterator function AllConnections ( out NetConnection Connect )

AllDownloaders Source code

native(1708) final iterator function AllDownloaders ( optional out NetConnection Connect, optional out string File, optional out int Sent, optional out int TotalSz )

AllocateObj Source code

native(1710) final function Object AllocateObj ( Class<Object> ObjClass )

BeginPlay Source code

function BeginPlay ( ) )

FreeObject Source code

native(1711) final function FreeObject ( Object Obj )

GetAddressURL Source code

native function string GetAddressURL ( )

GetConIP Source code

static native(1704) final function string GetConIP ( NetConnection Other, out int Port )

GetConOpts Source code

static native(1705) final function string GetConOpts ( NetConnection Other )

GetConState Source code

static native(1703) final function byte GetConState ( NetConnection Other )

GetLocalPlayerPawn Source code

simulated function PlayerPawn GetLocalPlayerPawn ( ) )

GetLocalURL Source code

native function string GetLocalURL ( )

GetLocZone Source code

native(1709) final function PointRegion GetLocZone ( vector Pos )

HasDownloaders Source code

native(1706) final function bool HasDownloaders ( )

KickConnection Source code

native(666) final function bool KickConnection ( NetConnection Other, optional string Reason )

Reset Source code

function Reset ( ) )

ServerTravel Source code

event ServerTravel ( string URL, bool bItems ) )


Defaultproperties

defaultproperties
{
				TimeDilation=1.000000
				Title="Untitled"
				Author="Anonymous"
				VisibleGroups="None"
				bHighDetailMode=True
				EdBuildOpt=149007
				CdTrack=255
				Brightness=1.000000
				DefaultTexture=Texture'Engine.DefaultTexture'
				WhiteTexture=Texture'Engine.WhiteTexture'
				TemplateLightTex=Texture'Engine.S_Lightgrey'
				FootprintManager=Class'Engine.FootStepManager'
				bWorldGeometry=True
				bHiddenEd=True
}

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Creation time: zo 11-11-2012 21:14:10.709 - Created with UnCodeX