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Engine.FootStepManager

Extends
Object

Core.Object
|   
+-- Engine.FootStepManager

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
class<FootDecalBase>FootDecalClass
soundInitFootStepSounds[44]
soundLastSound
FootStepManager
stringFootDecalStr
stringFootStepSounds[44]
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
eAnimNotifyEval, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Pointer, Quat, Rotator, Scale, Template, Vector

Functions Summary
functionbool CausesDecals (Texture T ))
function FootPrinter (bool bWetPainter, Pawn Other ))
functionSound GetDefaultSound (Texture T ))
functionbool OverrideFootstep (Pawn Other, out Sound Step, out byte WetSteps ))
functionSound PickSoundFrom (Texture T ))
function PlayLandingNoise (Pawn Other, float VolAmp, float ImpactVel ))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AlignQuatWith, AllFiles, AllLinkers, AllObjects, AppSeconds, Array_Insert, Array_Remove, Array_Size, Asc, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Divide, Dot, DynamicLoadObject, Enable, EndState, ExecFunctionStr, Exp, ExtractString, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetDefaultObject, GetEnum, GetParentClass, GetPropertyText, GetStateName, GetUnAxes, GetUnitCoords, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, LoadPackageContents, Localize, Locs, Log, Loge, MakeColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Quad, QuatError, QuatFromAxisAndAngle, QuatGetAngle, QuatGetAxis, QuatGetVect, QuatNormal, QuatRotate, QuatSize, QuatSizeSquared, QuatSlerp, QuatToRotation, QuatVRotate, Rand, RandomSpreadVector, RandRange, ReplaceStr, ResetConfig, Right, RotationToQuat, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, SortArray, SortStaticArray, Sqrt, Square, StaticSaveConfig, StringToName, Tan, TransformCoordsByNormal, TransformRotatorByNormal, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

FootDecalClass Source code

var class<FootDecalBase> FootDecalClass;

InitFootStepSounds[44] Source code

var sound InitFootStepSounds[44];

LastSound Source code

var sound LastSound;

FootStepManager

FootDecalStr Source code

var(FootStepManager) string FootDecalStr;

FootStepSounds[44] Source code

var(FootStepManager) string FootStepSounds[44];


Functions Detail

CausesDecals Source code

static final function bool CausesDecals ( Texture T ) )

FootPrinter Source code

static final function FootPrinter ( bool bWetPainter, Pawn Other ) )

GetDefaultSound Source code

static final function Sound GetDefaultSound ( Texture T ) )

OverrideFootstep Source code

simulated static function bool OverrideFootstep ( Pawn Other, out Sound Step, out byte WetSteps ) )

PickSoundFrom Source code

static final function Sound PickSoundFrom ( Texture T ) )

PlayLandingNoise Source code

static function PlayLandingNoise ( Pawn Other, float VolAmp, float ImpactVel ) )


Defaultproperties

defaultproperties
{
				FootStepSounds(0)="Footsteps.stone3_01"
				FootStepSounds(1)="Footsteps.stone3_02"
				FootStepSounds(2)="Footsteps.stone3_03"
				FootStepSounds(3)="Footsteps.stone3_04"
				FootStepSounds(4)="Footsteps.sand1_01"
				FootStepSounds(5)="Footsteps.sand1_02"
				FootStepSounds(6)="Footsteps.sand1_03"
				FootStepSounds(7)="Footsteps.sand1_04"
				FootStepSounds(8)="Footsteps.metal5_01"
				FootStepSounds(9)="Footsteps.metal5_02"
				FootStepSounds(10)="Footsteps.metal5_03"
				FootStepSounds(11)="Footsteps.metal5_04"
				FootStepSounds(12)="Footsteps.wood7_01"
				FootStepSounds(13)="Footsteps.wood7_02"
				FootStepSounds(14)="Footsteps.wood7_03"
				FootStepSounds(15)="Footsteps.wood7_04"
				FootStepSounds(16)="Footsteps.Grass1_01"
				FootStepSounds(17)="Footsteps.Grass1_02"
				FootStepSounds(18)="Footsteps.Grass1_01"
				FootStepSounds(19)="Footsteps.Grass1_02"
				FootStepSounds(20)="Footsteps.shrub1_01"
				FootStepSounds(21)="Footsteps.shrub1_02"
				FootStepSounds(22)="Footsteps.shrub1_03"
				FootStepSounds(23)="Footsteps.shrub1_04"
				FootStepSounds(24)="Footsteps.stone5_01"
				FootStepSounds(25)="Footsteps.stone5_02"
				FootStepSounds(26)="Footsteps.stone5_03"
				FootStepSounds(27)="Footsteps.stone5_04"
				FootStepSounds(28)="Footsteps.snow-flat1_05"
				FootStepSounds(29)="Footsteps.snow-flat1_06"
				FootStepSounds(30)="Footsteps.snow-flat1_07"
				FootStepSounds(31)="Footsteps.snow-flat1_08"
				FootStepSounds(32)="UnrealShare.LSplash"
				FootStepSounds(33)="UnrealShare.LSplash"
				FootStepSounds(34)="UnrealShare.LSplash"
				FootStepSounds(35)="UnrealShare.LSplash"
				FootStepSounds(36)="Footsteps.stone5_01"
				FootStepSounds(37)="Footsteps.stone5_02"
				FootStepSounds(38)="Footsteps.stone5_03"
				FootStepSounds(39)="Footsteps.stone5_04"
				FootStepSounds(40)="Footsteps.carpet1_03"
				FootStepSounds(41)="Footsteps.carpet1_04"
				FootStepSounds(42)="Footsteps.carpet1_05"
				FootStepSounds(43)="Footsteps.carpet1_06"
				FootDecalStr="UnrealShare.FootDecal"
}

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Creation time: zo 11-11-2012 21:14:09.959 - Created with UnCodeX