- Extends
- Bitmap
- Modifiers
- safereplace native noexport
Core.Object
|
+-- Engine.Bitmap
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+-- Engine.Texture
Direct Known Subclasses:
FractalTexture, MaterialSequence, ScriptedTexture, ShadowBitMap, TexCombiner, TexModifier
Inherited Variables from Engine.Bitmap |
Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize |
Enumerations Summary |
ELODSet LODSET_None,
LODSET_World,
LODSET_Skin,
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ESurfaceTypes EST_Default,
EST_Rock,
EST_Dirt,
EST_Metal,
EST_Wood,
EST_Plant,
EST_Flesh,
EST_Ice,
EST_Snow,
EST_Water,
EST_Glass,
EST_Carpet,
EST_Custom00,
EST_Custom01,
EST_Custom02,
EST_Custom03,
EST_Custom04,
EST_Custom05,
EST_Custom06,
EST_Custom07,
EST_Custom08,
EST_Custom09,
EST_Custom10 |
EUClampMode UWrap,
UClamp,
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EVClampMode VWrap,
VClamp,
|
Inherited Structures from Core.Object |
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Pointer, Quat, Rotator, Scale, Template, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AlignQuatWith, AllFiles, AllLinkers, AllObjects, AppSeconds, Array_Insert, Array_Remove, Array_Size, Asc, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Divide, Dot, DynamicLoadObject, Enable, EndState, ExecFunctionStr, Exp, ExtractString, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetDefaultObject, GetEnum, GetParentClass, GetPropertyText, GetStateName, GetUnAxes, GetUnitCoords, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, LoadPackageContents, Localize, Locs, Log, Loge, MakeColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Quad, QuatError, QuatFromAxisAndAngle, QuatGetAngle, QuatGetAxis, QuatGetVect, QuatNormal, QuatRotate, QuatSize, QuatSizeSquared, QuatSlerp, QuatToRotation, QuatVRotate, Rand, RandomSpreadVector, RandRange, ReplaceStr, ResetConfig, Right, RotationToQuat, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, SortArray, SortStaticArray, Sqrt, Square, StaticSaveConfig, StringToName, Tan, TransformCoordsByNormal, TransformRotatorByNormal, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var transient float Accumulator;
var bool bDirtyShadows;
var bool bGouraud;
var private bool bHasComp;
var bool bHighLedge;
var bool bHighShadowDetail;
var bool bInvisible;
var bool bLowShadowDetail;
var const bool bMirrored;
var bool bNoMerge;
var bool bNotSolid;
var private bool bParametric;
var bool bPortal;
var private bool bRealtime;
var private transient bool bRealtimeChanged;
var bool bSemisolid;
var bool bSpecialLit;
var const bool bX2;
var const bool bX3;
var const bool bX4;
var const bool bX5;
var const bool bX6;
var const bool bX7;
var private native const array<int> DecompMips;
var private native const array<int> Mips;
var transient byte PrimeCurrent;
Animation
var(Animation) float MaxFrameRate;
var(Animation) float MinFrameRate;
var(Animation) byte PrimeCount;
Quality
var(Quality) private bool bHighColorQuality;
var(Quality) private bool bHighTextureQuality;
Surface
var(Surface) bool bAlphaBlend;
var(Surface) bool bAutoUPan;
var(Surface) bool bAutoVPan;
var(Surface) bool bBigWavy;
var(Surface) bool bEnvironment;
var(Surface) bool bFakeBackdrop;
var(Surface) bool bMasked;
var(Surface) bool bModulate;
var(Surface) bool bNoSmooth;
var(Surface) bool bSmallWavy;
var(Surface) bool bTransparent;
var(Surface) bool bTwoSided;
var(Surface) bool bUnlit;
var(Surface) bool bWaterWavy;
Texture
var(
Texture)
sound FootstepSound[
6];
enum
ELODSet
{
LODSET_None,
LODSET_World,
LODSET_Skin,
};
enum
ESurfaceTypes
{
EST_Default,
EST_Rock,
EST_Dirt,
EST_Metal,
EST_Wood,
EST_Plant,
EST_Flesh,
EST_Ice,
EST_Snow,
EST_Water,
EST_Glass,
EST_Carpet,
EST_Custom00,
EST_Custom01,
EST_Custom02,
EST_Custom03,
EST_Custom04,
EST_Custom05,
EST_Custom06,
EST_Custom07,
EST_Custom08,
EST_Custom09,
EST_Custom10
};
defaultproperties
{
Diffuse=1.000000
DrawScale=1.000000
Friction=1.000000
MipMult=1.000000
LODSet=LODSET_World
}
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Creation time: zo 11-11-2012 21:14:13.225 - Created with
UnCodeX