Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Fire.MaterialSequence

Extends
Texture
Modifiers
native

Core.Object
|   
+-- Engine.Bitmap
   |   
   +-- Engine.Texture
      |   
      +-- Fire.MaterialSequence

Variables Summary
TextureConstFrameTex
floatCurrentTime
TextureSoftwareFallback
MaterialSequence
boolLoop
intMatUSize
intMatVSize
boolPaused
array<MaterialSequenceItem>SequenceItems
Inherited Variables from Engine.Texture
Accumulator, Alpha, AnimCurrent, AnimNext, bAlphaBlend, bAutoUPan, bAutoVPan, bBigWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, DecompFormat, DecompMips, DetailTexture, Diffuse, DrawScale, FootstepSound[6], Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PaletteTransform, PrimeCount, PrimeCurrent, Specular, SurfaceType, UClampMode, VClampMode
Inherited Variables from Engine.Bitmap
Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize

Enumerations Summary
Inherited Enumerations from Engine.Texture
ELODSet, ESurfaceTypes, EUClampMode, EVClampMode
Inherited Enumerations from Engine.Bitmap
ETextureFormat

Structures Summary
MaterialSequenceItem
Material, DisplayTime, FadeOutTime


Variables Detail

ConstFrameTex Source code

var transient Texture ConstFrameTex;

CurrentTime Source code

var transient float CurrentTime;

SoftwareFallback Source code

var const Texture SoftwareFallback;

MaterialSequence

Loop Source code

var(MaterialSequence) bool Loop;

MatUSize Source code

var(MaterialSequence) int MatUSize;

MatVSize Source code

var(MaterialSequence) int MatVSize;

Paused Source code

var(MaterialSequence) bool Paused;

SequenceItems Source code

var(MaterialSequence) array<MaterialSequenceItem> SequenceItems;


Structures Detail

MaterialSequenceItem Source code

struct MaterialSequenceItem
{
var(MaterialSequence) float DisplayTime;
var(MaterialSequence) float FadeOutTime;
var(MaterialSequence) Texture Material;
};



Defaultproperties

defaultproperties
{
				MatUSize=64
				MatVSize=64
				Loop=True
				SoftwareFallback=Texture'Engine.DefaultTexture'
				Format=TEXF_RGB32
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:11.022 - Created with UnCodeX