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// Useful for screenshot sequences, written by Marco. // Note: Does not support Software Rendering. class MaterialSequence extends Texture native; struct MaterialSequenceItem { var() Texture Material; var() float DisplayTime,FadeOutTime; }; var() array<MaterialSequenceItem> SequenceItems; var() int MatUSize,MatVSize; var() bool Loop; var() bool Paused; var transient float CurrentTime; var transient Texture ConstFrameTex; var const Texture SoftwareFallback; defaultproperties { MatUSize=64 MatVSize=64 Loop=True SoftwareFallback=Texture'Engine.DefaultTexture' Format=TEXF_RGB32 } |
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