Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Fire.TexCombiner


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
// Combine multiple textures.
// Written by Marco
Class TexCombiner extends Texture
	Native;

enum ECombineOperation
{
	CO_Add, // Mat1 + Mat2 color
	CO_Subtract, // Mat1 - Mat2 color
	CO_MaskOnly, // Do only masking operation on Mat1
	CO_OverlayWithTransp // Do overlay on Mat1 with translucent version of Mat2*Mask color.
};
var() ECombineOperation CombineOperation;
var() int MatUSize,MatVSize;
var() texture Material1,Material2,MaskTexture;
var() int MaterialAScale[2],MaterialBScale[2],MaterialCScale[2];

var const texture SoftwareFallback;

var() bool bStaticFrame; // Fast render, only for non-animating textures.
var transient bool bComputedFrame; // When 'bStaticFrame', frame is already computed, no need for update anymore.

defaultproperties
{
				CombineOperation=CO_OverlayWithTransp
				MatUSize=64
				MatVSize=64
				SoftwareFallback=Texture'Engine.DefaultTexture'
				bStaticFrame=True
				bRealtime=True
				Format=TEXF_RGB32
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:20.600 - Created with UnCodeX