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Engine.ShadowBitMap

Extends
Texture
Modifiers
Native NoExport

Core.Object
|   
+-- Engine.Bitmap
   |   
   +-- Engine.Texture
      |   
      +-- Engine.ShadowBitMap

Variables Summary
boolbIsValid
byteStaticLevel
ShadowBitMap
byteGradience
rotatorProjectDirection
ActorProjectingActor
floatShadowScale
byteSoftness
Inherited Variables from Engine.Texture
Accumulator, Alpha, AnimCurrent, AnimNext, bAlphaBlend, bAutoUPan, bAutoVPan, bBigWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, DecompFormat, DecompMips, DetailTexture, Diffuse, DrawScale, FootstepSound[6], Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PaletteTransform, PrimeCount, PrimeCurrent, Specular, SurfaceType, UClampMode, VClampMode
Inherited Variables from Engine.Bitmap
Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize

Enumerations Summary
Inherited Enumerations from Engine.Texture
ELODSet, ESurfaceTypes, EUClampMode, EVClampMode
Inherited Enumerations from Engine.Bitmap
ETextureFormat

Functions Summary
functionbool SetShadowRes (int X, int Y)


Variables Detail

bIsValid Source code

var const transient bool bIsValid;

StaticLevel Source code

var byte StaticLevel;

ShadowBitMap

Gradience Source code

var(ShadowBitMap) byte Gradience;

ProjectDirection Source code

var(ShadowBitMap) rotator ProjectDirection;

ProjectingActor Source code

var(ShadowBitMap) Actor ProjectingActor;

ShadowScale Source code

var(ShadowBitMap) float ShadowScale;

Softness Source code

var(ShadowBitMap) byte Softness;


Functions Detail

SetShadowRes Source code

native(1790) final function bool SetShadowRes ( int X, int Y )


Defaultproperties

defaultproperties
{
				Softness=1
				ShadowScale=1.000000
				UBits=7
				VBits=7
				USize=128
				VSize=128
				UClamp=128
				VClamp=128
}

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Creation time: zo 11-11-2012 21:14:12.319 - Created with UnCodeX