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// Project a shadow bitmap out of a Mesh Actor. // Written by .:..: Class ShadowBitMap extends Texture Native NoExport; var() Actor ProjectingActor; var() rotator ProjectDirection; var() byte Gradience,Softness; var byte StaticLevel; // 0 = fully dynamic. 1 = static, but not rendered yet. 2 = fully static, never update anymore. var() float ShadowScale; var const transient bool bIsValid; native(1790) final function bool SetShadowRes( int X, int Y ); defaultproperties { Softness=1 ShadowScale=1.000000 UBits=7 VBits=7 USize=128 VSize=128 UClamp=128 VClamp=128 } |
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