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Engine.ShadowBitMap


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// Project a shadow bitmap out of a Mesh Actor.
// Written by .:..:
Class ShadowBitMap extends Texture
	Native
	NoExport;

var() Actor ProjectingActor;
var() rotator ProjectDirection;
var() byte Gradience,Softness;
var byte StaticLevel; // 0 = fully dynamic. 1 = static, but not rendered yet. 2 = fully static, never update anymore.
var() float ShadowScale;
var const transient bool bIsValid;
native(1790) final function bool SetShadowRes( int X, int Y );

defaultproperties
{
				Softness=1
				ShadowScale=1.000000
				UBits=7
				VBits=7
				USize=128
				VSize=128
				UClamp=128
				VClamp=128
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:20.069 - Created with UnCodeX