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Engine.SkeletalMeshInstance

Extends
Object
Modifiers
Native NoExport

Core.Object
|   
+-- Engine.SkeletalMeshInstance

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
array<Actor>AttachedActors
intAttachedBoneIndex
nameAttachedBoneName
matrixBase
bytebHasCachedFrame
bytebHasUpdated
bytebWasTweening
AnimationCachedAnim
array<int>CachedLinks
array<coords>CachedOrientations
array<vector>CachedPositions
nameCachedTweenSeq
array<AnimationChannel>Channels
byteHardAttachFlags
SkeletalMeshLastDrawnMesh
array<MeshModifierType>Modifiers
ActorMyAttachment
array<coords>SpaceBases
intTChannelPtr
floatTweenStartFrame
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
eAnimNotifyEval, ESheerAxis

Structures Summary
AnimationChannel
RootBoneIndex, MChunkPtr, ASeqPtr, Rate, Frame, FrameStart, TweenOut, Alpha, LastAnimQuat, LastAnimTrack, bLoop, bTweenIn, bNotifies, AnimName
Matrix
XPlane, YPlane, ZPlane, WPlane
MeshModifierType
boneScale, CoordsMod, OrgCoords, RootB, bInUse
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Pointer, Quat, Rotator, Scale, Template, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AlignQuatWith, AllFiles, AllLinkers, AllObjects, AppSeconds, Array_Insert, Array_Remove, Array_Size, Asc, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Divide, Dot, DynamicLoadObject, Enable, EndState, ExecFunctionStr, Exp, ExtractString, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetDefaultObject, GetEnum, GetParentClass, GetPropertyText, GetStateName, GetUnAxes, GetUnitCoords, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, LoadPackageContents, Localize, Locs, Log, Loge, MakeColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Quad, QuatError, QuatFromAxisAndAngle, QuatGetAngle, QuatGetAxis, QuatGetVect, QuatNormal, QuatRotate, QuatSize, QuatSizeSquared, QuatSlerp, QuatToRotation, QuatVRotate, Rand, RandomSpreadVector, RandRange, ReplaceStr, ResetConfig, Right, RotationToQuat, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, SortArray, SortStaticArray, Sqrt, Square, StaticSaveConfig, StringToName, Tan, TransformCoordsByNormal, TransformRotatorByNormal, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

AttachedActors Source code

var native const array<Actor> AttachedActors;

AttachedBoneIndex Source code

var native const int AttachedBoneIndex;

AttachedBoneName Source code

var transient const name AttachedBoneName;

Base Source code

var transient matrix Base;

bHasCachedFrame Source code

var transient const byte bHasCachedFrame;

bHasUpdated Source code

var transient byte bHasUpdated;

bWasTweening Source code

var transient const byte bWasTweening;

CachedAnim Source code

var native const Animation CachedAnim;

CachedLinks Source code

var transient const array<int> CachedLinks;

CachedOrientations Source code

var transient const array<coords> CachedOrientations;

CachedPositions Source code

var transient const array<vector> CachedPositions;

CachedTweenSeq Source code

var transient const name CachedTweenSeq;

Channels Source code

var native const array<AnimationChannel> Channels;

HardAttachFlags Source code

var native const byte HardAttachFlags;

LastDrawnMesh Source code

var native const SkeletalMesh LastDrawnMesh;

Modifiers Source code

var native const array<MeshModifierType> Modifiers;

MyAttachment Source code

var native const Actor MyAttachment;

SpaceBases Source code

var transient const array<coords> SpaceBases;

TChannelPtr Source code

var transient const int TChannelPtr;

TweenStartFrame Source code

var transient const float TweenStartFrame;


Structures Detail

AnimationChannel Source code

struct AnimationChannel
{
var float Alpha;
var name AnimName;
var int ASeqPtr;
var byte bLoop;
var byte bNotifies;
var byte bTweenIn;
var float Frame;
var float FrameStart;
var quat LastAnimQuat;
var vector LastAnimTrack;
var int MChunkPtr;
var float Rate;
var int RootBoneIndex;
var float TweenOut;
};


Matrix Source code

struct Matrix
{
var plane WPlane;
var plane XPlane;
var plane YPlane;
var plane ZPlane;
};


MeshModifierType Source code

struct MeshModifierType
{
var byte bInUse;
var vector boneScale;
var coords CoordsMod;
var coords OrgCoords;
var int RootB;
};



Defaultproperties

defaultproperties
{
}

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Creation time: zo 11-11-2012 21:14:12.537 - Created with UnCodeX