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Engine.DynamicZoneInfo

Extends
ZoneInfo
Modifiers
Native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.DynamicZoneInfo

Direct Known Subclasses:

DynamicLavaZoneInfo, DynamicNitrogenZoneInfo, DynamicSlimeZoneInfo, DynamicTarZoneInfo, DynamicTeleporterZoneInfo, DynamicWaterZoneInfo

Variables Summary
boolbUpdateTouchers
DynamicZoneInfoNextDynamicZone
vectorOldPose
DynamicZoneInfo
boolbMovesForceTouchUpdate
vectorBoxMax
vectorBoxMin
boolbUseRelativeToRotation
floatCylinderSize
ZoneInfoMatchOnlyZone
floatSphereSize
EDynZoneInfoTypeZoneAreaType
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bDistanceFogClips, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bRepZoneProperties, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], DirtyShadowLevel, EFXAmbients, EntryActor, EntrySound, EnvironmentColor, EnvironmentMap, EnvironmentUScale, EnvironmentVScale, ExitActor, ExitSound, FadeTime, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LightMapDetailLevels[4], LocationID, LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, VisNotify, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity

Enumerations Summary
EDynZoneInfoType
DZONE_Cube, DZONE_Sphere, DZONE_Cylinder, DZONE_Script
Inherited Enumerations from Engine.ZoneInfo
EAmbients

Functions Summary
function Destroyed ()))
function PostBeginPlay ()))
event ScriptCheckZone (vector Position, out ZoneInfo ModifyZone)
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Variables Detail

bUpdateTouchers Source code

var transient bool bUpdateTouchers;

NextDynamicZone Source code

var DynamicZoneInfo NextDynamicZone;

OldPose Source code

var transient vector OldPose;

DynamicZoneInfo

bMovesForceTouchUpdate Source code

var(DynamicZoneInfo) bool bMovesForceTouchUpdate;

BoxMax Source code

var(DynamicZoneInfo) vector BoxMax;

BoxMin Source code

var(DynamicZoneInfo) vector BoxMin;

bUseRelativeToRotation Source code

var(DynamicZoneInfo) bool bUseRelativeToRotation;

CylinderSize Source code

var(DynamicZoneInfo) float CylinderSize;

MatchOnlyZone Source code

var(DynamicZoneInfo) ZoneInfo MatchOnlyZone;

SphereSize Source code

var(DynamicZoneInfo) float SphereSize;

ZoneAreaType Source code

var(DynamicZoneInfo) EDynZoneInfoType ZoneAreaType;


Enumerations Detail

EDynZoneInfoType Source code

enum EDynZoneInfoType
{
DZONE_Cube, DZONE_Sphere, DZONE_Cylinder, DZONE_Script
};


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ScriptCheckZone Source code

simulated event ScriptCheckZone ( vector Position, out ZoneInfo ModifyZone )


Defaultproperties

defaultproperties
{
				BoxMin=(X=-200.000000,Y=-200.000000,Z=-200.000000)
				BoxMax=(X=200.000000,Y=200.000000,Z=200.000000)
				CylinderSize=250.000000
				SphereSize=250.000000
				bStatic=False
				RemoteRole=ROLE_None
				bAlwaysRelevant=False
}

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Creation time: zo 11-11-2012 21:14:09.506 - Created with UnCodeX