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UnrealShare.DynamicNitrogenZoneInfo

Extends
DynamicZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.DynamicZoneInfo
            |   
            +-- UnrealShare.DynamicNitrogenZoneInfo

Variables Summary
Inherited Variables from Engine.DynamicZoneInfo
bMovesForceTouchUpdate, BoxMax, BoxMin, bUpdateTouchers, bUseRelativeToRotation, CylinderSize, MatchOnlyZone, NextDynamicZone, OldPose, SphereSize, ZoneAreaType
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bDistanceFogClips, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bRepZoneProperties, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], DirtyShadowLevel, EFXAmbients, EntryActor, EntrySound, EnvironmentColor, EnvironmentMap, EnvironmentUScale, EnvironmentVScale, ExitActor, ExitSound, FadeTime, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LightMapDetailLevels[4], LocationID, LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, VisNotify, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity

Enumerations Summary
Inherited Enumerations from Engine.DynamicZoneInfo
EDynZoneInfoType
Inherited Enumerations from Engine.ZoneInfo
EAmbients

Functions Summary
Inherited Functions from Engine.DynamicZoneInfo
Destroyed, PostBeginPlay, ScriptCheckZone
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Defaultproperties

defaultproperties
{
				DamagePerSec=20
				DamageType="Frozen"
				EntrySound=Sound'UnrealShare.Generic.DSplash'
				ExitSound=Sound'UnrealShare.Generic.WtrExit1'
				EntryActor=Class'UnrealShare.WaterImpact'
				ExitActor=Class'UnrealShare.WaterImpact'
				bWaterZone=True
				bPainZone=True
				ViewFog=(X=0.011719,Y=0.039063,Z=0.046875)
				EFXAmbients=REVERB_PRESET_DRUGGED
}

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Creation time: zo 11-11-2012 21:14:09.490 - Created with UnCodeX