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//============================================================================= // DynamicNitrogenZoneInfo. //============================================================================= class DynamicNitrogenZoneInfo expands DynamicZoneInfo; defaultproperties { DamagePerSec=20 DamageType="Frozen" EntrySound=Sound'UnrealShare.Generic.DSplash' ExitSound=Sound'UnrealShare.Generic.WtrExit1' EntryActor=Class'UnrealShare.WaterImpact' ExitActor=Class'UnrealShare.WaterImpact' bWaterZone=True bPainZone=True ViewFog=(X=0.011719,Y=0.039063,Z=0.046875) EFXAmbients=REVERB_PRESET_DRUGGED } |
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