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//============================================================================= // DynamicSlimeZoneInfo. //============================================================================= class DynamicSlimeZoneInfo expands DynamicZoneInfo; defaultproperties { DamagePerSec=40 DamageType="Corroded" EntrySound=Sound'UnrealShare.Generic.LavaEn' ExitSound=Sound'UnrealShare.Generic.LavaEx' EntryActor=Class'UnrealShare.GreenSmokePuff' ExitActor=Class'UnrealShare.GreenSmokePuff' bWaterZone=True bPainZone=True bDestructive=True ViewFlash=(X=-0.117200,Y=-0.117200,Z=-0.117200) ViewFog=(X=0.187500,Y=0.281250,Z=0.093750) EFXAmbients=REVERB_PRESET_UNDERSLIME } |
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