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//============================================================================= // DynamicTarZoneInfo. //============================================================================= class DynamicTarZoneInfo expands DynamicZoneInfo; defaultproperties { ZoneFluidFriction=4.000000 ZoneTerminalVelocity=250.000000 EntryActor=Class'UnrealShare.WaterImpact' ExitActor=Class'UnrealShare.WaterImpact' bWaterZone=True ViewFlash=(X=-0.390000,Y=-0.390000,Z=-0.390000) ViewFog=(X=0.312500,Y=0.312500,Z=0.234375) EFXAmbients=REVERB_PRESET_SMALLWATERROOM } |
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