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UnrealShare.DynamicTarZoneInfo


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//=============================================================================
// DynamicTarZoneInfo.
//=============================================================================
class DynamicTarZoneInfo expands DynamicZoneInfo;

defaultproperties
{
				ZoneFluidFriction=4.000000
				ZoneTerminalVelocity=250.000000
				EntryActor=Class'UnrealShare.WaterImpact'
				ExitActor=Class'UnrealShare.WaterImpact'
				bWaterZone=True
				ViewFlash=(X=-0.390000,Y=-0.390000,Z=-0.390000)
				ViewFog=(X=0.312500,Y=0.312500,Z=0.234375)
				EFXAmbients=REVERB_PRESET_SMALLWATERROOM
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.381 - Created with UnCodeX