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UnrealShare.DynamicTarZoneInfo

Extends
DynamicZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.DynamicZoneInfo
            |   
            +-- UnrealShare.DynamicTarZoneInfo

Variables Summary
Inherited Variables from Engine.DynamicZoneInfo
bMovesForceTouchUpdate, BoxMax, BoxMin, bUpdateTouchers, bUseRelativeToRotation, CylinderSize, MatchOnlyZone, NextDynamicZone, OldPose, SphereSize, ZoneAreaType
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bDistanceFogClips, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bRepZoneProperties, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], DirtyShadowLevel, EFXAmbients, EntryActor, EntrySound, EnvironmentColor, EnvironmentMap, EnvironmentUScale, EnvironmentVScale, ExitActor, ExitSound, FadeTime, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LightMapDetailLevels[4], LocationID, LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, VisNotify, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity

Enumerations Summary
Inherited Enumerations from Engine.DynamicZoneInfo
EDynZoneInfoType
Inherited Enumerations from Engine.ZoneInfo
EAmbients

Functions Summary
Inherited Functions from Engine.DynamicZoneInfo
Destroyed, PostBeginPlay, ScriptCheckZone
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Defaultproperties

defaultproperties
{
				ZoneFluidFriction=4.000000
				ZoneTerminalVelocity=250.000000
				EntryActor=Class'UnrealShare.WaterImpact'
				ExitActor=Class'UnrealShare.WaterImpact'
				bWaterZone=True
				ViewFlash=(X=-0.390000,Y=-0.390000,Z=-0.390000)
				ViewFog=(X=0.312500,Y=0.312500,Z=0.234375)
				EFXAmbients=REVERB_PRESET_SMALLWATERROOM
}

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Creation time: zo 11-11-2012 21:14:09.490 - Created with UnCodeX