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Engine.DynamicZoneInfo


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// DynamicZoneInfo - For making summonable/rising water etc...
// Written by .:..:
Class DynamicZoneInfo extends ZoneInfo
Native;

var DynamicZoneInfo NextDynamicZone;

var() enum EDynZoneInfoType
{
	DZONE_Cube, // Use cube shape (using BoxMin and BoxMax)
	DZONE_Sphere, // Sphere shape (using SphereSize)
	DZONE_Cylinder, // Cylinder shape (using SphereSize as whidht, CylinderSize as height)
	DZONE_Script // VERY SLOW, call UScript event.
} ZoneAreaType;
var() vector BoxMin,BoxMax;
var() float CylinderSize,SphereSize;
var() ZoneInfo MatchOnlyZone; // Only return this result when that actor is within this zone.
var() bool bUseRelativeToRotation; // Result checks should be done relative to rotation.
var() bool bMovesForceTouchUpdate; // Force to update touchers when this actor moves.
var transient bool bUpdateTouchers; // Force to update zone touchers next tick (auto-resets to false after its done).
var transient vector OldPose;

simulated function PostBeginPlay()
{
	local Actor A;

	if ( (bNoDelete || bStatic) && RemoteRole==ROLE_None )
	{
		Role = ROLE_Authority;
		if( Level.NetMode==NM_Client && AttachTag!='' ) // Client attach actor.
			foreach AllActors(Class'Actor',A,AttachTag)
			{
				SetBase(A);
				break;
			}
	}

	// Add to the list
	NextDynamicZone = Level.DynamicZonesList;
	Level.DynamicZonesList = Self;
	Super.PostBeginPlay();
}

simulated function Destroyed()
{
	local DynamicZoneInfo D;

	// Remove from the list.
	if ( Level.DynamicZonesList==Self )
	{
		Level.DynamicZonesList = NextDynamicZone;
		Return;
	}
	For( D=Level.DynamicZonesList; D!=None; D=D.NextDynamicZone )
	{
		if ( D.NextDynamicZone==Self )
		{
			D.NextDynamicZone = D.NextDynamicZone.NextDynamicZone;
			Return;
		}
	}
}
simulated event ScriptCheckZone( vector Position, out ZoneInfo ModifyZone );

defaultproperties
{
				BoxMin=(X=-200.000000,Y=-200.000000,Z=-200.000000)
				BoxMax=(X=200.000000,Y=200.000000,Z=200.000000)
				CylinderSize=250.000000
				SphereSize=250.000000
				bStatic=False
				RemoteRole=ROLE_None
				bAlwaysRelevant=False
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:18.397 - Created with UnCodeX