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Engine.DynamicCorona


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// A dynamic corona light actor, can be spawned/moved around in game.
// Written by .:..: for Unreal v 227.
Class DynamicCorona extends Light
Native;

enum ECoronaAttenuateType
{
	CATT_WorldOnly, // Fastest check
	CATT_WorldNMovers, // Fast check
	CATT_Actors // Relative fast check
};
var() bool bDirectionalCorona;
var() float MaxSize,DisplayDistance,CoronaSize,FadeOutDistance;
var() color CoronaColor,CloseDistanceColor;
var() ECoronaAttenuateType CoronaAttenuate;

defaultproperties
{
				MaxSize=200.000000
				DisplayDistance=7000.000000
				CoronaSize=200.000000
				FadeOutDistance=5000.000000
				CoronaColor=(R=255,G=255,B=255)
				CloseDistanceColor=(R=255,G=255,B=100)
				bHandleOwnCorona=True
				bDirectional=True
				Skin=Texture'Engine.S_Light'
				LightBrightness=0
				LightRadius=0
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:18.350 - Created with UnCodeX