Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 |
// A dynamic corona light actor, can be spawned/moved around in game. // Written by .:..: for Unreal v 227. Class DynamicCorona extends Light Native; enum ECoronaAttenuateType { CATT_WorldOnly, // Fastest check CATT_WorldNMovers, // Fast check CATT_Actors // Relative fast check }; var() bool bDirectionalCorona; var() float MaxSize,DisplayDistance,CoronaSize,FadeOutDistance; var() color CoronaColor,CloseDistanceColor; var() ECoronaAttenuateType CoronaAttenuate; defaultproperties { MaxSize=200.000000 DisplayDistance=7000.000000 CoronaSize=200.000000 FadeOutDistance=5000.000000 CoronaColor=(R=255,G=255,B=255) CloseDistanceColor=(R=255,G=255,B=100) bHandleOwnCorona=True bDirectional=True Skin=Texture'Engine.S_Light' LightBrightness=0 LightRadius=0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |