Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Spectator

Extends
PlayerPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Spectator

Direct Known Subclasses:

DemoRecSpectator, MessagingSpectator, UnrealSpectator

Variables Summary
boolbChaseCam
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, ActiveLadder, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBlendingDistanceFog, bCenterView, bConsoleCommandMessage, bDelayedCommand, bDistanceFogEnabled, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bIgnoreMusicChange, bInvertMouse, bIsCrouching, bIsReducedCrouch, bIsTurning, bIsTyping, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseSmoothing, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CalcCameraLocation, CalcCameraRotation, CameraRegion, CantChangeNameMsg, CarcassType, CdTrack, ConstantGlowFog, ConstantGlowScale, CrouchCheckTime, CrouchHeightPct, CurrentTimeStamp, DefaultFOV, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DistanceFogBlend, DistanceFogBlendTimer[2], DistanceFogColor, DistanceFogDistance[2], DistanceFogOld, DistanceFogStart[2], DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, KbdAccel, LanSpeed, LastCameraUpdate, LastUpdateTime, MainFOV, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MyAutoAim, myHUD, NetSpeed, ngWorldSecret, NoPauseMessage, OwnCamera, Password, Player, ProgressColor[5], ProgressMessage[5], ProgressTimeOut, QuickSaveString, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[30], ZoomLevel
Inherited Variables from Engine.Pawn
AccelRate, AirControl, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bClientSimFall, bClientTick, bCountJumps, bDoAutoSerpentine, bDrowning, bDuck, BeaconOffset, bEnhancedSightCheck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsBleeding, bIsCrawler, bIsFemale, bIsHuman, bIsMultiSkinned, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, BleedingActor, bLook, bLOSflag, bNeverSwitchOnPickup, bNoStopAtLedge, bPostRender2D, bReducedSpeed, bRepHealth, bRun, bShootSpecial, bSnapLevel, bStopAtLedges, bStrafe, bUpAndOut, bUpdatingDisplay, bUseNoWalkInAir, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, FaceTarget, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, HuntOffDistance, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, LastSeenTime, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MenuNameDative, MinHitWall, MovementStart, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SerpentineDist, SerpentineTime, Shadow, SharedAlarmTag, SightCheckType, SightCounter, SightDistanceMulti, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Spree, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoicePitch, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence, EPawnSightCheck

Functions Summary
function ActivateItem ()))
function AltFire (optional float F ))
function BehindView (Bool B ))
function CallForHelp ()))
function ChangeTeam (int N ))
function ClientReStart ()))
function Fire (optional float F ))
function Fly ()))
event FootZoneChange (ZoneInfo newFootZone))
function Grab ()))
event HeadZoneChange (ZoneInfo newHeadZone))
function InitPlayerReplicationInfo ()))
function NextItem ()))
function PlayerTimeOut ()))
function Possess ()))
function PostBeginPlay ()))
function PrevItem ()))
function RestartLevel ()))
function Say (string S ))
function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum ))
function Suicide ()))
function SwitchWeapon (byte F ))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
function Taunt (name Sequence ))
function TeamSay (string S ))
function ThrowWeapon ()))
function Walk ()))
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ColorToPlane, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, DropFromLadder, EndClimbing, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetEntryLevel, GetFreeMove, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitNewFogZone, InvertMouse, Invisible, IsPressing, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayClimbing, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, RememberSpot, RenderOverlays, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetCrouch, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, StairLook, StartClimbing, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, TimeDemo, Timer, ToggleZoom, TravelPostAccept, TryToDuck, Typing, UnPossess, UpdateBob, UpdateDistanceFog, UpdateEyeHeight, UpdateFogBlending, UpdatePawnRotation, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWideScreen, UPlayerListResponse, UToggleBehindView, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, BaseChange, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EndClimbing, EnemyNotVisible, Falling, FearThisSpot, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetHumanName, GetModifiedAttitude, GetMultiSkin, GetRating, GetTeamNum, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, IsHeadShot, JumpOffPawn, Killed, KillMessage, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRecoil, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PostRender2D, PreBeginPlay, PreSetMovement, RemovePawn, RenderOverlays, RestartPlayer, SeePlayer, SendVoiceMessage, SetDefaultDisplayProperties, SetDisplayProperties, SetMovementPhysics, SetMultiSkin, SetSkinElement, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StartClimbing, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UnderLift, UpdateEyeHeight, WaitForLanding, WalkTexture, WarnTarget


Variables Detail

bChaseCam Source code

var bool bChaseCam;


Functions Detail

ActivateItem Source code

exec function ActivateItem ( ) )

AltFire Source code

exec function AltFire ( optional float F ) )

BehindView Source code

exec function BehindView ( Bool B ) )

CallForHelp Source code

exec function CallForHelp ( ) )

ChangeTeam Source code

function ChangeTeam ( int N ) )

ClientReStart Source code

function ClientReStart ( ) )

Fire Source code

exec function Fire ( optional float F ) )

Fly Source code

exec function Fly ( ) )

FootZoneChange Source code

event FootZoneChange ( ZoneInfo newFootZone) )

Grab Source code

exec function Grab ( ) )

HeadZoneChange Source code

event HeadZoneChange ( ZoneInfo newHeadZone) )

InitPlayerReplicationInfo Source code

function InitPlayerReplicationInfo ( ) )

NextItem Source code

exec function NextItem ( ) )

PlayerTimeOut Source code

function PlayerTimeOut ( ) )

Possess Source code

function Possess ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PrevItem Source code

exec function PrevItem ( ) )

RestartLevel Source code

exec function RestartLevel ( ) )

Say Source code

exec function Say ( string S ) )

ServerChangeSkin Source code

function ServerChangeSkin ( coerce string SkinName, coerce string FaceName, byte TeamNum ) )

Suicide Source code

exec function Suicide ( ) )

SwitchWeapon Source code

exec function SwitchWeapon ( byte F ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Taunt Source code

exec function Taunt ( name Sequence ) )

TeamSay Source code

exec function TeamSay ( string S ) )

ThrowWeapon Source code

exec function ThrowWeapon ( ) )

Walk Source code

exec function Walk ( ) )


Defaultproperties

defaultproperties
{
				bChaseCam=True
				Visibility=0
				Health=0
				AttitudeToPlayer=ATTITUDE_Friendly
				MenuName="Spectator"
				bHidden=True
				bCollideActors=False
				bCollideWorld=False
				bBlockActors=False
				bBlockPlayers=False
				bProjTarget=False
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:12.787 - Created with UnCodeX