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UWebAdmin.MessagingSpectator

Extends
Spectator
Modifiers
Config ( WebServer )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Spectator
            |   
            +-- UWebAdmin.MessagingSpectator

Variables Summary
array<string>BannedKeywords
boolbHideWebSpectator
stringLastMessageLines[20]
Inherited Variables from Engine.Spectator
bChaseCam
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, ActiveLadder, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBlendingDistanceFog, bCenterView, bConsoleCommandMessage, bDelayedCommand, bDistanceFogEnabled, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bIgnoreMusicChange, bInvertMouse, bIsCrouching, bIsReducedCrouch, bIsTurning, bIsTyping, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseSmoothing, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CalcCameraLocation, CalcCameraRotation, CameraRegion, CantChangeNameMsg, CarcassType, CdTrack, ConstantGlowFog, ConstantGlowScale, CrouchCheckTime, CrouchHeightPct, CurrentTimeStamp, DefaultFOV, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DistanceFogBlend, DistanceFogBlendTimer[2], DistanceFogColor, DistanceFogDistance[2], DistanceFogOld, DistanceFogStart[2], DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, KbdAccel, LanSpeed, LastCameraUpdate, LastUpdateTime, MainFOV, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MyAutoAim, myHUD, NetSpeed, ngWorldSecret, NoPauseMessage, OwnCamera, Password, Player, ProgressColor[5], ProgressMessage[5], ProgressTimeOut, QuickSaveString, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[30], ZoomLevel

Functions Summary
function ActivateItem ()
function AddMessage (string Msg ))
function AltFire (optional float F)
function BehindView (Bool B)
function ChangeTeam (int N)
event ClientMessage (coerce string S, optional name Type, optional bool bBeep ))
function ClientReStart ()
functionstring ConsoleCommand (string Command ))
function Destroyed ()))
function Fire (optional float F)
function Fly ()
function InitPlayerReplicationInfo ()))
function Possess ()
function PostBeginPlay ()))
function Say (string Msg ))
event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type ))
Inherited Functions from Engine.Spectator
ActivateItem, AltFire, BehindView, CallForHelp, ChangeTeam, ClientReStart, Fire, Fly, FootZoneChange, Grab, HeadZoneChange, InitPlayerReplicationInfo, NextItem, PlayerTimeOut, Possess, PostBeginPlay, PrevItem, RestartLevel, Say, ServerChangeSkin, Suicide, SwitchWeapon, TakeDamage, Taunt, TeamSay, ThrowWeapon, Walk
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ColorToPlane, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, DropFromLadder, EndClimbing, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetEntryLevel, GetFreeMove, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitNewFogZone, InvertMouse, Invisible, IsPressing, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayClimbing, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, RememberSpot, RenderOverlays, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetCrouch, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, StairLook, StartClimbing, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, TimeDemo, Timer, ToggleZoom, TravelPostAccept, TryToDuck, Typing, UnPossess, UpdateBob, UpdateDistanceFog, UpdateEyeHeight, UpdateFogBlending, UpdatePawnRotation, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWideScreen, UPlayerListResponse, UToggleBehindView, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange


Variables Detail

BannedKeywords Source code

var config array<string> BannedKeywords;

bHideWebSpectator Source code

var config bool bHideWebSpectator;

LastMessageLines[20] Source code

var string LastMessageLines[20];


Functions Detail

ActivateItem Source code

exec function ActivateItem ( )

AddMessage Source code

function AddMessage ( string Msg ) )

AltFire Source code

exec function AltFire ( optional float F )

BehindView Source code

exec function BehindView ( Bool B )

ChangeTeam Source code

function ChangeTeam ( int N )

ClientMessage Source code

event ClientMessage ( coerce string S, optional name Type, optional bool bBeep ) )

ClientReStart Source code

function ClientReStart ( )

ConsoleCommand Source code

function string ConsoleCommand ( string Command ) )

Destroyed Source code

function Destroyed ( ) )

Fire Source code

exec function Fire ( optional float F )

Fly Source code

exec function Fly ( )

InitPlayerReplicationInfo Source code

function InitPlayerReplicationInfo ( ) )

Possess Source code

function Possess ( )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Say Source code

exec function Say ( string Msg ) )

TeamMessage Source code

event TeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type ) )


Defaultproperties

defaultproperties
{
				RemoteRole=ROLE_None
				CollisionRadius=0.000000
				CollisionHeight=0.000000
}

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Creation time: zo 11-11-2012 21:14:11.100 - Created with UnCodeX