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Engine.Player

Extends
Object
Modifiers
native noexport

Core.Object
|   
+-- Engine.Player

Constants Summary
IDC_ARROW=0
IDC_SIZEALL=1
IDC_SIZENESW=2
IDC_SIZENS=3
IDC_SIZENWSE=4
IDC_SIZEWE=5
IDC_WAIT=6
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
playerpawnActor
boolbShowWindowsMouse
boolbWindowsMouseAvailable
consoleConsole
byteSelectedCursor
intvfExec
intvfOut
floatWindowsMouseX
floatWindowsMouseY
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
eAnimNotifyEval, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Pointer, Quat, Rotator, Scale, Template, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AlignQuatWith, AllFiles, AllLinkers, AllObjects, AppSeconds, Array_Insert, Array_Remove, Array_Size, Asc, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Divide, Dot, DynamicLoadObject, Enable, EndState, ExecFunctionStr, Exp, ExtractString, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetDefaultObject, GetEnum, GetParentClass, GetPropertyText, GetStateName, GetUnAxes, GetUnitCoords, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, LoadPackageContents, Localize, Locs, Log, Loge, MakeColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Quad, QuatError, QuatFromAxisAndAngle, QuatGetAngle, QuatGetAxis, QuatGetVect, QuatNormal, QuatRotate, QuatSize, QuatSizeSquared, QuatSlerp, QuatToRotation, QuatVRotate, Rand, RandomSpreadVector, RandRange, ReplaceStr, ResetConfig, Right, RotationToQuat, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, SortArray, SortStaticArray, Sqrt, Square, StaticSaveConfig, StringToName, Tan, TransformCoordsByNormal, TransformRotatorByNormal, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

IDC_ARROW Source code

const IDC_ARROW = 0;

IDC_SIZEALL Source code

const IDC_SIZEALL = 1;

IDC_SIZENESW Source code

const IDC_SIZENESW = 2;

IDC_SIZENS Source code

const IDC_SIZENS = 3;

IDC_SIZENWSE Source code

const IDC_SIZENWSE = 4;

IDC_SIZEWE Source code

const IDC_SIZEWE = 5;

IDC_WAIT Source code

const IDC_WAIT = 6;


Variables Detail

Actor Source code

var transient const playerpawn Actor;

bShowWindowsMouse Source code

var bool bShowWindowsMouse;

bWindowsMouseAvailable Source code

var transient const bool bWindowsMouseAvailable;

Console Source code

var transient const console Console;

SelectedCursor Source code

var byte SelectedCursor;

vfExec Source code

var native const int vfExec;

vfOut Source code

var native const int vfOut;

WindowsMouseX Source code

var transient const float WindowsMouseX;

WindowsMouseY Source code

var transient const float WindowsMouseY;


Defaultproperties

defaultproperties
{
}

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Creation time: zo 11-11-2012 21:14:11.709 - Created with UnCodeX