UPak.UPakShieldEffect
- Extends
- ShieldBeltEffect
Core.Object
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+-- Engine.Actor
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+-- Engine.Effects
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+-- UnrealShare.ShieldBeltEffect
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+-- UPak.UPakShieldEffect
var float LastDrawScale;
BeginState OwnerFadeIn Source code
function BeginState ( ) )
simulated function Destroyed ( ) )
function PostBeginPlay ( ) )
simulated function Tick ( float DeltaTime ) )
function Tick ( float DeltaTime ) )
simulated function Timer ( ) )
defaultproperties
{
Texture=FireTexture'UPak.BeamEffect.Cloak.BeamTexture'
ScaleGlow=1.000000
Fatness=240
}
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Creation time: zo 11-11-2012 21:14:15.709 - Created with
UnCodeX