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UPak.GravityMatch

Extends
DeathMatchGame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.DeathMatchGame
               |   
               +-- UPak.GravityMatch

Variables Summary
GravityMatch
boolbTerranWeaponsOnly
vectorGravity
Inherited Variables from UnrealShare.DeathMatchGame
bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16]
Inherited Variables from UnrealShare.UnrealGameInfo
bGenderMessages, BleededMessage, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, FemBleededMessage, FemBurnedMessage, FemCorrodedMessage, FemDeathMessages, FemDrownedMessage, FemExplodeMessage, FemFallMessage, FemHackedMessage, FemHeadLossMessages, FemMajorDeathMessages, FemSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass ))
functionfloat PlaySpawnEffect (inventory Inv))
function PostBeginPlay ()))
function UpdateAirControl (PlayerPawn Player ))
Inherited Functions from UnrealShare.DeathMatchGame
AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn


Variables Detail

GravityMatch

bTerranWeaponsOnly Source code

var(GravityMatch) config bool bTerranWeaponsOnly;

Gravity Source code

var(GravityMatch) globalconfig vector Gravity;


Functions Detail

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( inventory Inv) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

UpdateAirControl Source code

function UpdateAirControl ( PlayerPawn Player ) )


Defaultproperties

defaultproperties
{
				Gravity=(Z=-200.000000)
				bTerranWeaponsOnly=True
				GameName="GravityMatch"
}

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Creation time: zo 11-11-2012 21:14:10.194 - Created with UnCodeX