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UDSDemo.CSMale

Extends
CSHuman
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UDSDemo.CSPlayer
               |   
               +-- UDSDemo.CSHuman
                  |   
                  +-- UDSDemo.CSMale

Direct Known Subclasses:

CSMaleOne, CSMaleThree, CSMaleTwo

Variables Summary
Inherited Variables from UDSDemo.CSPlayer
AdjVelocity, bCamDebug, bCanEsc, bCSCameraMode, bCSInDebug, bIsActing, CSAbortSpeed, CSCamera, CSDebug1, CSDebug2, CSDebug3, CSDebug4, CSDebug5, CSDebug6, CSDebugCnt, CSLastAction, CSMoveTarget, CSShotList, oldhudMode

Functions Summary
function PlayDying (name DamageType, vector HitLoc))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayLeftHit (float tweentime))
function PlayRightHit (float tweentime))
Inherited Functions from UDSDemo.CSHuman
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from UDSDemo.CSPlayer
AdjustPlayer, AltFire, AnimEnd, BeginState, CamAdj, CamMove, ClientPlaySound, CS_AddDebug, DebugCS, EndState, FeignDeath, Fire, Freeze, GotoCamera, Landed, ListCameras, PlayerCalcView, PlayerMove, PlayerTick, POVFirstPerson, POVGotoLocation, POVThirdPerson, ProcessMove, ResetScriptedMove, ResetView, ScriptedMove, ShowMenu, ZoneChange


Functions Detail

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )


Defaultproperties

defaultproperties
{
				drown=Sound'UnrealShare.Male.MDrown1'
				breathagain=Sound'UnrealShare.Male.MGasp1'
				HitSound3=Sound'UnrealShare.Male.MInjur3'
				HitSound4=Sound'UnrealShare.Male.MInjur4'
				Die2=Sound'UnrealShare.Male.MDeath3'
				Die3=Sound'UnrealShare.Male.MDeath3'
				Die4=Sound'UnrealShare.Male.MDeath4'
				GaspSound=Sound'UnrealShare.Male.MGasp2'
				UWHit1=Sound'UnrealShare.Male.MUWHit1'
				UWHit2=Sound'UnrealShare.Male.MUWHit2'
				LandGrunt=Sound'UnrealShare.Male.lland01'
				CarcassType=Class'UnrealShare.MaleBody'
				JumpSound=Sound'UnrealShare.Male.MJump1'
				HitSound1=Sound'UnrealShare.Male.MInjur1'
				HitSound2=Sound'UnrealShare.Male.MInjur2'
				Die=Sound'UnrealShare.Male.MDeath1'
}

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Creation time: zo 11-11-2012 21:14:08.975 - Created with UnCodeX