- Extends
- CSHuman
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
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+-- UnrealShare.UnrealIPlayer
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+-- UDSDemo.CSPlayer
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+-- UDSDemo.CSHuman
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+-- UDSDemo.CSMale
Direct Known Subclasses:
CSMaleOne, CSMaleThree, CSMaleTwo
Inherited Variables from UDSDemo.CSPlayer |
AdjVelocity, bCamDebug, bCanEsc, bCSCameraMode, bCSInDebug, bIsActing, CSAbortSpeed, CSCamera, CSDebug1, CSDebug2, CSDebug3, CSDebug4, CSDebug5, CSDebug6, CSDebugCnt, CSLastAction, CSMoveTarget, CSShotList, oldhudMode |
Inherited Functions from UDSDemo.CSHuman |
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
Inherited Functions from UDSDemo.CSPlayer |
AdjustPlayer, AltFire, AnimEnd, BeginState, CamAdj, CamMove, ClientPlaySound, CS_AddDebug, DebugCS, EndState, FeignDeath, Fire, Freeze, GotoCamera, Landed, ListCameras, PlayerCalcView, PlayerMove, PlayerTick, POVFirstPerson, POVGotoLocation, POVThirdPerson, ProcessMove, ResetScriptedMove, ResetView, ScriptedMove, ShowMenu, ZoneChange |
function PlayGutHit ( float tweentime) )
function PlayHeadHit ( float tweentime) )
function PlayLeftHit ( float tweentime) )
function PlayRightHit ( float tweentime) )
defaultproperties
{
drown=Sound'UnrealShare.Male.MDrown1'
breathagain=Sound'UnrealShare.Male.MGasp1'
HitSound3=Sound'UnrealShare.Male.MInjur3'
HitSound4=Sound'UnrealShare.Male.MInjur4'
Die2=Sound'UnrealShare.Male.MDeath3'
Die3=Sound'UnrealShare.Male.MDeath3'
Die4=Sound'UnrealShare.Male.MDeath4'
GaspSound=Sound'UnrealShare.Male.MGasp2'
UWHit1=Sound'UnrealShare.Male.MUWHit1'
UWHit2=Sound'UnrealShare.Male.MUWHit2'
LandGrunt=Sound'UnrealShare.Male.lland01'
CarcassType=Class'UnrealShare.MaleBody'
JumpSound=Sound'UnrealShare.Male.MJump1'
HitSound1=Sound'UnrealShare.Male.MInjur1'
HitSound2=Sound'UnrealShare.Male.MInjur2'
Die=Sound'UnrealShare.Male.MDeath1'
}
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Creation time: zo 11-11-2012 21:14:08.975 - Created with
UnCodeX