- Extends
- CSPlayer
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
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+-- UnrealShare.UnrealIPlayer
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+-- UDSDemo.CSPlayer
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+-- UDSDemo.CSHuman
Direct Known Subclasses:
CSFemale, CSMale
Inherited Variables from UDSDemo.CSPlayer |
AdjVelocity, bCamDebug, bCanEsc, bCSCameraMode, bCSInDebug, bIsActing, CSAbortSpeed, CSCamera, CSDebug1, CSDebug2, CSDebug3, CSDebug4, CSDebug5, CSDebug6, CSDebugCnt, CSLastAction, CSMoveTarget, CSShotList, oldhudMode |
Inherited Variables from UnrealShare.UnrealIPlayer |
breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType, WetSteps |
Inherited Functions from UDSDemo.CSPlayer |
AdjustPlayer, AltFire, AnimEnd, BeginState, CamAdj, CamMove, ClientPlaySound, CS_AddDebug, DebugCS, EndState, FeignDeath, Fire, Freeze, GotoCamera, Landed, ListCameras, PlayerCalcView, PlayerMove, PlayerTick, POVFirstPerson, POVGotoLocation, POVThirdPerson, ProcessMove, ResetScriptedMove, ResetView, ScriptedMove, ShowMenu, ZoneChange |
Inherited Functions from UnrealShare.UnrealIPlayer |
BeginPlay, ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon |
function PlayCrawling ( ) )
function PlayDuck ( ) )
function PlayFeignDeath ( ) )
function PlayFiring ( ) )
function PlayGutHit ( float tweentime) )
function PlayHeadHit ( float tweentime) )
function PlayInAir ( ) )
function PlayLanded ( float impactVel) )
function PlayLeftHit ( float tweentime) )
function PlayRecoil ( float Rate) )
function PlayRightHit ( float tweentime) )
function PlayRising ( ) )
function PlayRunning ( ) )
function PlaySwimming ( ) )
function PlayTurning ( ) )
function PlayWaiting ( ) )
function PlayWalking ( ) )
function PlayWeaponSwitch (
Weapon NewWeapon) )
function TweenToRunning ( float tweentime) )
function TweenToSwimming ( float tweentime) )
function TweenToWaiting ( float tweentime) )
function TweenToWalking ( float tweentime) )
defaultproperties
{
Footstep1=Sound'UnrealShare.Female.stwalk1'
Footstep2=Sound'UnrealShare.Female.stwalk2'
Footstep3=Sound'UnrealShare.Female.stwalk3'
bIsHuman=True
BaseEyeHeight=23.000000
EyeHeight=23.000000
CollisionRadius=17.000000
CollisionHeight=39.000000
Buoyancy=99.000000
}
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Creation time: zo 11-11-2012 21:14:08.959 - Created with
UnCodeX