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UDSDemo.CSFemale

Extends
CSHuman
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UDSDemo.CSPlayer
               |   
               +-- UDSDemo.CSHuman
                  |   
                  +-- UDSDemo.CSFemale

Direct Known Subclasses:

CSFemaleOne, CSFemaleTwo

Variables Summary
Inherited Variables from UDSDemo.CSPlayer
AdjVelocity, bCamDebug, bCanEsc, bCSCameraMode, bCSInDebug, bIsActing, CSAbortSpeed, CSCamera, CSDebug1, CSDebug2, CSDebug3, CSDebug4, CSDebug5, CSDebug6, CSDebugCnt, CSLastAction, CSMoveTarget, CSShotList, oldhudMode

Functions Summary
Inherited Functions from UDSDemo.CSHuman
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from UDSDemo.CSPlayer
AdjustPlayer, AltFire, AnimEnd, BeginState, CamAdj, CamMove, ClientPlaySound, CS_AddDebug, DebugCS, EndState, FeignDeath, Fire, Freeze, GotoCamera, Landed, ListCameras, PlayerCalcView, PlayerMove, PlayerTick, POVFirstPerson, POVGotoLocation, POVThirdPerson, ProcessMove, ResetScriptedMove, ResetView, ScriptedMove, ShowMenu, ZoneChange


Defaultproperties

defaultproperties
{
				drown=Sound'UnrealShare.Female.mdrown2fem'
				breathagain=Sound'UnrealShare.Female.hgasp3fem'
				HitSound3=Sound'UnrealShare.Female.linjur3fem'
				HitSound4=Sound'UnrealShare.Female.hinjur4fem'
				Die2=Sound'UnrealShare.Female.death3cfem'
				Die3=Sound'UnrealShare.Female.death2afem'
				Die4=Sound'UnrealShare.Female.death4cfem'
				GaspSound=Sound'UnrealShare.Female.lgasp1fem'
				UWHit1=Sound'UnrealShare.Female.FUWHit1'
				UWHit2=Sound'UnrealShare.Male.MUWHit2'
				LandGrunt=Sound'UnrealShare.Female.lland1fem'
				CarcassType=Class'UnrealShare.FemaleBody'
				JumpSound=Sound'UnrealShare.Female.jump1fem'
				HitSound1=Sound'UnrealShare.Female.linjur1fem'
				HitSound2=Sound'UnrealShare.Female.linjur2fem'
				Die=Sound'UnrealShare.Female.death1dfem'
}

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Creation time: zo 11-11-2012 21:14:08.944 - Created with UnCodeX