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UDSDemo.CSPlayer

Extends
UnrealIPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UDSDemo.CSPlayer

Direct Known Subclasses:

CSHuman

Variables Summary
vectorAdjVelocity
boolbCamDebug
boolbCanEsc
boolbCSCameraMode
boolbCSInDebug
boolbIsActing
floatCSAbortSpeed
CS_CameraCSCamera
stringCSDebug1
stringCSDebug2
stringCSDebug3
stringCSDebug4
stringCSDebug5
stringCSDebug6
intCSDebugCnt
stringCSLastAction
CS_SpikeTapeCSMoveTarget
CS_ShotListCSShotList
intoldhudMode
Inherited Variables from UnrealShare.UnrealIPlayer
breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType, WetSteps
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, ActiveLadder, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBlendingDistanceFog, bCenterView, bConsoleCommandMessage, bDelayedCommand, bDistanceFogEnabled, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bIgnoreMusicChange, bInvertMouse, bIsCrouching, bIsReducedCrouch, bIsTurning, bIsTyping, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseSmoothing, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CalcCameraLocation, CalcCameraRotation, CameraRegion, CantChangeNameMsg, CarcassType, CdTrack, ConstantGlowFog, ConstantGlowScale, CrouchCheckTime, CrouchHeightPct, CurrentTimeStamp, DefaultFOV, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DistanceFogBlend, DistanceFogBlendTimer[2], DistanceFogColor, DistanceFogDistance[2], DistanceFogOld, DistanceFogStart[2], DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, KbdAccel, LanSpeed, LastCameraUpdate, LastUpdateTime, MainFOV, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MyAutoAim, myHUD, NetSpeed, ngWorldSecret, NoPauseMessage, OwnCamera, Password, Player, ProgressColor[5], ProgressMessage[5], ProgressTimeOut, QuickSaveString, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[30], ZoomLevel

Functions Summary
functionstring AdjustPlayer ()))
function AltFire (optional float F ))
function AnimEnd ()))
LadderClimbing
function AnimEnd ()))
PlayerActing
function BeginState ()))
LadderClimbing
function BeginState ()))
PlayerActing
function CamAdj (int p, int r, int y))
function CamMove (int x, int y, int z))
function ClientPlaySound (sound ASound))
function CS_AddDebug (string msg))
function DebugCS ()))
function EndState ()))
PlayerActing
function FeignDeath ()))
PlayerActing
function Fire (optional float F ))
function Freeze (bool value))
function GotoCamera (name CName))
function Landed (vector HitNormal))
PlayerActing
function ListCameras ()))
event PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation))
function PlayerMove (float DeltaTime))
LadderClimbing
function PlayerMove (float DeltaTime ))
PlayerActing
function PlayerMove (float DeltaTime ))
PlayerWalking
event PlayerTick (float DeltaTime ))
LadderClimbing
event PlayerTick (float DeltaTime ))
PlayerActing
function POVFirstPerson ()))
function POVGotoLocation (CS_Camera Camera))
function POVThirdPerson (bool letterboxed))
function ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot))
LadderClimbing
function ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot))
PlayerActing
function ResetScriptedMove ()))
function ResetView ()))
function ScriptedMove (vector NewVelocity))
function ShowMenu ()))
function ZoneChange (ZoneInfo NewZone ))
PlayerActing
Inherited Functions from UnrealShare.UnrealIPlayer
BeginPlay, ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ColorToPlane, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, DropFromLadder, EndClimbing, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetEntryLevel, GetFreeMove, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitNewFogZone, InvertMouse, Invisible, IsPressing, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayClimbing, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, RememberSpot, RenderOverlays, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetCrouch, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, StairLook, StartClimbing, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, TimeDemo, Timer, ToggleZoom, TravelPostAccept, TryToDuck, Typing, UnPossess, UpdateBob, UpdateDistanceFog, UpdateEyeHeight, UpdateFogBlending, UpdatePawnRotation, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWideScreen, UPlayerListResponse, UToggleBehindView, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange

States Summary
LadderClimbing Source code
state LadderClimbing
AnimEnd, BeginState, PlayerMove, PlayerTick, ProcessMove
PlayerActing Source code
state PlayerActing
AnimEnd, BeginState, EndState, FeignDeath, Landed, PlayerMove, PlayerTick, ProcessMove, ZoneChange
PlayerWalking Source code
state PlayerWalking
PlayerMove


Variables Detail

AdjVelocity Source code

var vector AdjVelocity;

bCamDebug Source code

var bool bCamDebug;

bCanEsc Source code

var bool bCanEsc;

bCSCameraMode Source code

var bool bCSCameraMode;

bCSInDebug Source code

var bool bCSInDebug;

bIsActing Source code

var bool bIsActing;

CSAbortSpeed Source code

var float CSAbortSpeed;

CSCamera Source code

var CS_Camera CSCamera;

CSDebug1 Source code

var string CSDebug1;

CSDebug2 Source code

var string CSDebug2;

CSDebug3 Source code

var string CSDebug3;

CSDebug4 Source code

var string CSDebug4;

CSDebug5 Source code

var string CSDebug5;

CSDebug6 Source code

var string CSDebug6;

CSDebugCnt Source code

var int CSDebugCnt;

CSLastAction Source code

var string CSLastAction;

CSMoveTarget Source code

var CS_SpikeTape CSMoveTarget;

CSShotList Source code

var CS_ShotList CSShotList;

oldhudMode Source code

var int oldhudMode;


Functions Detail

AdjustPlayer Source code

function string AdjustPlayer ( ) )

AltFire Source code

exec function AltFire ( optional float F ) )

AnimEnd LadderClimbing Source code

function AnimEnd ( ) )

AnimEnd PlayerActing Source code

function AnimEnd ( ) )

BeginState LadderClimbing Source code

function BeginState ( ) )

BeginState PlayerActing Source code

function BeginState ( ) )

CamAdj Source code

exec function CamAdj ( int p, int r, int y) )

CamMove Source code

exec function CamMove ( int x, int y, int z) )

ClientPlaySound Source code

simulated function ClientPlaySound ( sound ASound) )

CS_AddDebug Source code

function CS_AddDebug ( string msg) )

DebugCS Source code

exec function DebugCS ( ) )

EndState PlayerActing Source code

function EndState ( ) )

FeignDeath PlayerActing Source code

exec function FeignDeath ( ) )

Fire Source code

exec function Fire ( optional float F ) )

Freeze Source code

function Freeze ( bool value) )

GotoCamera Source code

exec function GotoCamera ( name CName) )

Landed PlayerActing Source code

function Landed ( vector HitNormal) )

ListCameras Source code

exec function ListCameras ( ) )

PlayerCalcView Source code

event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) )

PlayerMove LadderClimbing Source code

function PlayerMove ( float DeltaTime) )

PlayerMove PlayerActing Source code

function PlayerMove ( float DeltaTime ) )

PlayerMove PlayerWalking Source code

function PlayerMove ( float DeltaTime ) )

PlayerTick LadderClimbing Source code

event PlayerTick ( float DeltaTime ) )

PlayerTick PlayerActing Source code

event PlayerTick ( float DeltaTime ) )

POVFirstPerson Source code

function POVFirstPerson ( ) )

POVGotoLocation Source code

function POVGotoLocation ( CS_Camera Camera) )

POVThirdPerson Source code

function POVThirdPerson ( bool letterboxed) )

ProcessMove LadderClimbing Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) )

ProcessMove PlayerActing Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) )

ResetScriptedMove Source code

function ResetScriptedMove ( ) )

ResetView Source code

exec function ResetView ( ) )

ScriptedMove Source code

function ScriptedMove ( vector NewVelocity) )

ShowMenu Source code

exec function ShowMenu ( ) )

ZoneChange PlayerActing Source code

function ZoneChange ( ZoneInfo NewZone ) )


Defaultproperties

defaultproperties
{
}

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Creation time: zo 11-11-2012 21:14:09.006 - Created with UnCodeX