Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.PlayerPawn | +-- UnrealShare.UnrealIPlayer | +-- UDSDemo.CSPlayer
CSHuman
Variables Summary | |
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vector | AdjVelocity |
bool | bCamDebug |
bool | bCanEsc |
bool | bCSCameraMode |
bool | bCSInDebug |
bool | bIsActing |
float | CSAbortSpeed |
CS_Camera | CSCamera |
string | CSDebug1 |
string | CSDebug2 |
string | CSDebug3 |
string | CSDebug4 |
string | CSDebug5 |
string | CSDebug6 |
int | CSDebugCnt |
string | CSLastAction |
CS_SpikeTape | CSMoveTarget |
CS_ShotList | CSShotList |
int | oldhudMode |
Inherited Variables from UnrealShare.UnrealIPlayer |
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breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType, WetSteps |
Functions Summary | ||
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string | AdjustPlayer ())) | |
AltFire (optional float F )) | ||
AnimEnd ())) LadderClimbing | ||
AnimEnd ())) PlayerActing | ||
BeginState ())) LadderClimbing | ||
BeginState ())) PlayerActing | ||
CamAdj (int p, int r, int y)) | ||
CamMove (int x, int y, int z)) | ||
ClientPlaySound (sound ASound)) | ||
CS_AddDebug (string msg)) | ||
DebugCS ())) | ||
EndState ())) PlayerActing | ||
FeignDeath ())) PlayerActing | ||
Fire (optional float F )) | ||
Freeze (bool value)) | ||
GotoCamera (name CName)) | ||
Landed (vector HitNormal)) PlayerActing | ||
ListCameras ())) | ||
PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)) | ||
PlayerMove (float DeltaTime)) LadderClimbing | ||
PlayerMove (float DeltaTime )) PlayerActing | ||
PlayerMove (float DeltaTime )) PlayerWalking | ||
PlayerTick (float DeltaTime )) LadderClimbing | ||
PlayerTick (float DeltaTime )) PlayerActing | ||
POVFirstPerson ())) | ||
POVGotoLocation (CS_Camera Camera)) | ||
POVThirdPerson (bool letterboxed)) | ||
ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) LadderClimbing | ||
ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)) PlayerActing | ||
ResetScriptedMove ())) | ||
ResetView ())) | ||
ScriptedMove (vector NewVelocity)) | ||
ShowMenu ())) | ||
ZoneChange (ZoneInfo NewZone )) PlayerActing |
Inherited Functions from UnrealShare.UnrealIPlayer |
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BeginPlay, ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon |
States Summary |
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LadderClimbing Source code |
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state LadderClimbing |
AnimEnd, BeginState, PlayerMove, PlayerTick, ProcessMove |
PlayerActing Source code |
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state PlayerActing |
AnimEnd, BeginState, EndState, FeignDeath, Landed, PlayerMove, PlayerTick, ProcessMove, ZoneChange |
PlayerWalking Source code |
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state PlayerWalking |
PlayerMove |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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