Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- UnrealShare.UIFX | +-- UnrealShare.UIParticleSystem | +-- UnrealShare.UIParticleEmitter | +-- UnrealShare.UIParticleTest | +-- UnrealShare.UISample1
Constants Summary |
---|
Inherited Contants from UnrealShare.UIParticleEmitter |
---|
MAX_TEMPLATES |
Variables Summary |
---|
Enumerations Summary |
---|
Inherited Enumerations from UnrealShare.UIParticleEmitter |
---|
Burst, Select |
Functions Summary |
---|
Defaultproperties |
---|
defaultproperties { Particle_Main(0)=(bDefineSpeedAsVector=True,BaseSpeed=(X=100.000000,Y=-50.000000,Z=-120.000000),SpeedVariance=40.000000,ParticleSpeed=15.000000) Particle_Display(0)=(ParticleTexture=Texture'GenFX.LensFlar.1') Particle_Size(0)=(ParticleDrawScale=0.250000) Particle_Fading(0)=(CanFadeOut=True,CanFadeIn=True) Particle_Physics(0)=(bCanAccelerate=True,AccelerateFactor=(X=-87.000000,Y=152.000000,Z=52.000000),TerminalVelocity=(X=-200.000000,Y=500.000000,Z=240.000000)) NumTemplates=1 SelectionMethod=SELECT_Random BurstMethod=BURST_Random intensity=18.000000 EffectArea=(X=16.000000,Y=16.000000) LineOfSightCheck=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |