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UnrealShare.UISample1

Extends
UIParticleTest

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIParticleSystem
         |   
         +-- UnrealShare.UIParticleEmitter
            |   
            +-- UnrealShare.UIParticleTest
               |   
               +-- UnrealShare.UISample1

Constants Summary
Inherited Contants from UnrealShare.UIParticleEmitter
MAX_TEMPLATES

Variables Summary
Inherited Variables from UnrealShare.UIParticleEmitter
AdvancedSpawning[16], BCKSpray, BCKSprayVariance, BeforeDieSleep, bOn, bPerformanceMode, BurstMethod, ChosenTemplate, DPM, EffectArea, flag, GeneratorLife, Intensity, Intervall, LineOfSightCheck, my_time, NewIntensity, NewIntervall, NumTemplates, OneShot, ParteNum, ParticleProjForward, ParticlesLimit, Particle_Advanced[16], Particle_Animation[16], Particle_Bounce[16], Particle_Buoyance[16], Particle_Collision[16], Particle_Damage[16], Particle_Decal[16], Particle_Destination[16], Particle_Display[16], Particle_EffectArea[16], Particle_Fading[16], Particle_Global, Particle_InvertVelocity[16], Particle_LightColor[16], Particle_Lighting[16], Particle_Light[16], Particle_Main[16], Particle_Mesh[16], Particle_Misc[16], Particle_Physics[16], Particle_RandomRotation[16], Particle_Size[16], Particle_Sound[16], Particle_SpawnEffect[16], RndRot, RndRot2, RotatModif, RotatModifVar, SelectionMethod, SetWindRotator, trIntensity, trIntervall, VisibilityRadius, WaitForParticles, WaitPause, WindRotator

Enumerations Summary
Inherited Enumerations from UnrealShare.UIParticleEmitter
Burst, Select

Functions Summary
Inherited Functions from UnrealShare.UIParticleEmitter
BeginPlay, BeginState, CalcSurface, CalculateBox, CalculateBoxSurface, CalculateCylinder, CalculateDiscSurface, CalculateOnCylSurf, CalculateSphere, CalculateWithinCylinder, Destroyed, EmitterDestroy, InStateStuff, PartAlive, PickTemplate, PreBeginPlay, ReturnAccel, ReturnAnimTex, ReturnbForceFollow, ReturnbJerkyness, ReturnbLimitDecals, ReturnBornSound, ReturnBounceModifier, ReturnBounceNum, ReturnBounceRatio, ReturnbOverrideWaterEntryEffect, ReturnbOverrideWaterEntrySound, ReturnbSpawnEffectOnDestroy, ReturnbSpawnLandEffect, ReturnbTrailer, ReturnCanAccel, ReturnCanBounce, ReturnCanBouyance, ReturnCanFadeIn, ReturnCanFadeOut, ReturnCanInv, ReturnCanLoopInv, ReturnCycleSize, ReturnDecalClass, ReturnDecalSize, ReturnDecalTex, ReturnDestinationType, ReturnDestroyEffect, ReturnDestroyWhenColideWorld, ReturnDestroyWhenLand, ReturnDestroyWhenTouch, ReturnDestroyWhenTouchWater, ReturnDyingSound, ReturnEndlessBounce, ReturnFaceObject, ReturnFadeIn, ReturnFadeInFactor, ReturnFadeOut, ReturnFadeOutFactor, ReturnFlockPawnTakeDamage, ReturnGrow, ReturnGrowth, ReturnHittingSound, ReturnInvDelay, ReturnInvX, ReturnInvY, ReturnInvZ, ReturnLandEffect, ReturnLandingSound, ReturnLookTarget, ReturnMaxSize, ReturnMinSize, ReturnMomentumTransfer, ReturnMoveSmooth, ReturnOtherActorTakeDamage, ReturnParticleDamage, ReturnParticleDamageType, ReturnParticleGivesDamage, ReturnParticlesBounce_Max, ReturnParticlesBounce_Min, ReturnParticlesJerkyness, ReturnParticleSoundbNoOverride, ReturnParticleSoundPitch, ReturnParticleSoundRadius, ReturnParticleSoundSlot, ReturnParticleSoundVolume, ReturnParticleSpawnDecal, ReturnPlayerTakeDamage, ReturnScriptedPawnTakeDamage, ReturnShrink, ReturnSizing, ReturnSlowDown, ReturnSoundWhenHitWater, ReturnSplashWhenHitWater, ReturnSpriteAnim, ReturnSt, ReturnStAnimTex, ReturnStickToPawn, ReturnStickToWall, ReturnStopWhenTouchPawn, ReturnStopWhenTouchWall, ReturnStTexNum, ReturnTarget, ReturnTerminalAccel, ReturnTexNum, ReturnTouchingSound, ReturnWaterEntryActor, ReturnWaterEntrySound, SetWind, SpawnParticle, StopParticles, Timer


Defaultproperties

defaultproperties
{
				Particle_Main(0)=(bDefineSpeedAsVector=True,BaseSpeed=(X=100.000000,Y=-50.000000,Z=-120.000000),SpeedVariance=40.000000,ParticleSpeed=15.000000)
				Particle_Display(0)=(ParticleTexture=Texture'GenFX.LensFlar.1')
				Particle_Size(0)=(ParticleDrawScale=0.250000)
				Particle_Fading(0)=(CanFadeOut=True,CanFadeIn=True)
				Particle_Physics(0)=(bCanAccelerate=True,AccelerateFactor=(X=-87.000000,Y=152.000000,Z=52.000000),TerminalVelocity=(X=-200.000000,Y=500.000000,Z=240.000000))
				NumTemplates=1
				SelectionMethod=SELECT_Random
				BurstMethod=BURST_Random
				intensity=18.000000
				EffectArea=(X=16.000000,Y=16.000000)
				LineOfSightCheck=True
}

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Creation time: zo 11-11-2012 21:14:14.225 - Created with UnCodeX