defaultproperties
{
Particle_Main(0)=(SpeedVariance=40.000000,ParticleSpeed=15.000000)
Particle_Main(1)=(SpeedVariance=120.000000,ParticleSpeed=15.000000)
Particle_Main(2)=(SpeedVariance=13.000000,ParticleSpeed=15.000000)
Particle_Main(3)=(SpeedVariance=23.000000,ParticleSpeed=15.000000)
Particle_Display(0)=(ParticleTexture=Texture'GenFX.LensFlar.1')
Particle_Display(1)=(ParticleTexture=Texture'GenFX.LensFlar.1')
Particle_Display(2)=(ParticleTexture=Texture'GenFX.LensFlar.1')
Particle_Display(3)=(ParticleTexture=Texture'GenFX.LensFlar.1')
Particle_Size(0)=(ParticleDrawScale=0.250000)
Particle_Size(1)=(ParticleDrawScale=0.250000)
Particle_Size(2)=(ParticleDrawScale=0.250000)
Particle_Size(3)=(ParticleDrawScale=0.250000)
Particle_Fading(0)=(CanFadeOut=True,CanFadeIn=True)
Particle_Fading(1)=(CanFadeOut=True,CanFadeIn=True)
Particle_Fading(2)=(CanFadeOut=True,CanFadeIn=True)
Particle_Fading(3)=(CanFadeOut=True,CanFadeIn=True)
Particle_Physics(0)=(bCanAccelerate=True,AccelerateFactor=(X=-47.000000,Y=12.000000,Z=12.000000),TerminalVelocity=(X=-300.000000,Y=200.000000))
Particle_Physics(1)=(bCanAccelerate=True,AccelerateFactor=(X=71.000000,Y=-24.000000),TerminalVelocity=(X=100.000000,Y=-234.000000))
Particle_Physics(2)=(bCanAccelerate=True,AccelerateFactor=(X=-13.000000,Y=-34.000000),TerminalVelocity=(X=-400.000000,Y=-300.000000))
Particle_Physics(3)=(bCanAccelerate=True,AccelerateFactor=(X=-74.000000,Y=42.000000),TerminalVelocity=(X=-400.000000,Y=15.000000))
Particle_Collision(0)=(ParticlesUseCollision=True,ParticleCollideWorld=True,DestroyWhenColideWorld=True)
Particle_Collision(1)=(ParticlesUseCollision=True,ParticleCollideWorld=True,DestroyWhenColideWorld=True)
Particle_Collision(2)=(ParticlesUseCollision=True,ParticleCollideWorld=True,DestroyWhenTouch=True,DestroyWhenColideWorld=True,DestroyWhenLand=True)
Particle_Collision(3)=(ParticlesUseCollision=True,ParticleCollideWorld=True,DestroyWhenColideWorld=True)
Particle_Bounce(2)=(CanBounce=True,EndlessBounce=True)
NumTemplates=4
SelectionMethod=SELECT_Random
BurstMethod=BURST_Random
intensity=18.000000
EffectArea=(X=16.000000,Y=16.000000)
LineOfSightCheck=True
Physics=PHYS_Rotating
Rotation=(Pitch=24432,Roll=-664)
bFixedRotationDir=True
RotationRate=(Pitch=6400,Yaw=6400,Roll=6400)
}
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