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UnrealShare.UISample1


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class UISample1 extends UIParticleTest;

#exec obj load file=..\Textures\GenFX.utx package=GenFX

defaultproperties
{
				Particle_Main(0)=(bDefineSpeedAsVector=True,BaseSpeed=(X=100.000000,Y=-50.000000,Z=-120.000000),SpeedVariance=40.000000,ParticleSpeed=15.000000)
				Particle_Display(0)=(ParticleTexture=Texture'GenFX.LensFlar.1')
				Particle_Size(0)=(ParticleDrawScale=0.250000)
				Particle_Fading(0)=(CanFadeOut=True,CanFadeIn=True)
				Particle_Physics(0)=(bCanAccelerate=True,AccelerateFactor=(X=-87.000000,Y=152.000000,Z=52.000000),TerminalVelocity=(X=-200.000000,Y=500.000000,Z=240.000000))
				NumTemplates=1
				SelectionMethod=SELECT_Random
				BurstMethod=BURST_Random
				intensity=18.000000
				EffectArea=(X=16.000000,Y=16.000000)
				LineOfSightCheck=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:21.194 - Created with UnCodeX