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//by Punish3r class UIpWaterRing extends UIEffectJunk; #exec MESH IMPORT MESH=UIpWaterRing ANIVFILE=Models\TCOpWaterRing_a.3d DATAFILE=Models\TCOpWaterRing_d.3d X=0 Y=0 Z=0 MLOD=0 #exec MESH ORIGIN MESH=UIpWaterRing X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=UIpWaterRing SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=UIpWaterRing SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=UIpWaterRingSkin FILE=Models\TCOpWaterRingSkin.pcx GROUP=Skins FLAG=3 #exec MESHMAP NEW MESHMAP=UIpWaterRing MESH=UIpWaterRing #exec MESHMAP SCALE MESHMAP=UIpWaterRing X=0.25000 Y=0.25000 Z=0.50000 #exec MESHMAP SETTEXTURE MESHMAP=UIpWaterRing NUM=0 TEXTURE=UIpWaterRingSkin TLOD=10 defaultproperties { DrawType=DT_Mesh MultiSkins(0)=Texture'UnrealShare.Skins.UIpWaterRingSkin' CollisionRadius=128.000000 CollisionHeight=0.000000 } |
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