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UnrealShare.UIpWaterRing


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//by Punish3r
class UIpWaterRing extends UIEffectJunk;

#exec MESH IMPORT MESH=UIpWaterRing ANIVFILE=Models\TCOpWaterRing_a.3d DATAFILE=Models\TCOpWaterRing_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=UIpWaterRing X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=UIpWaterRing SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=UIpWaterRing SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=UIpWaterRingSkin FILE=Models\TCOpWaterRingSkin.pcx GROUP=Skins FLAG=3
#exec MESHMAP NEW MESHMAP=UIpWaterRing MESH=UIpWaterRing
#exec MESHMAP SCALE MESHMAP=UIpWaterRing X=0.25000 Y=0.25000 Z=0.50000
#exec MESHMAP SETTEXTURE MESHMAP=UIpWaterRing NUM=0 TEXTURE=UIpWaterRingSkin TLOD=10

defaultproperties
{
				DrawType=DT_Mesh
				MultiSkins(0)=Texture'UnrealShare.Skins.UIpWaterRingSkin'
				CollisionRadius=128.000000
				CollisionHeight=0.000000
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:21.194 - Created with UnCodeX