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UnrealShare.UIpWaterRing

Extends
UIEffectJunk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.UIEffectJunk
         |   
         +-- UnrealShare.UIpWaterRing

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
				DrawType=DT_Mesh
				MultiSkins(0)=Texture'UnrealShare.Skins.UIpWaterRingSkin'
				CollisionRadius=128.000000
				CollisionHeight=0.000000
}

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Creation time: zo 11-11-2012 21:14:14.225 - Created with UnCodeX