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//by Punish3r class UIpSpark extends UIEffectJunk; #exec MESH IMPORT MESH=UIpSpark ANIVFILE=Models\TCOpSpark_a.3d DATAFILE=Models\TCOpSpark_d.3d X=0 Y=0 Z=0 MLOD=0 #exec MESH ORIGIN MESH=UIpSpark X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=UIpSpark SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=UIpSpark SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=UIpSparkSkin FILE=Models\TCOpSparkSkin.pcx GROUP=Skins FLAG=3 #exec MESHMAP NEW MESHMAP=UIpSpark MESH=UIpSpark #exec MESHMAP SCALE MESHMAP=UIpSpark X=0.12500 Y=0.12500 Z=0.25000 #exec MESHMAP SETTEXTURE MESHMAP=UIpSpark NUM=0 TEXTURE=UIpSparkSkin TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=Mesh'UnrealShare.UIpSpark' MultiSkins(0)=Texture'UnrealShare.Skins.UIpSparkSkin' CollisionRadius=64.000000 CollisionHeight=32.000000 } |
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