- Extends
- UIBeamIncludes
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIBeam
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+-- UnrealShare.UIBeamIncludes
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+-- UnrealShare.UIBaseBeam
Direct Known Subclasses:
UIStartBeam
var bool bCreateRoot;
var bool bIsChild;
var bool bLocationEnd;
var bool bUpdated;
var
actor ChildBeamTarget;
var int Position;
var
actor SecondBeamTarget;
simulated
function CheckBeam (
vector X,
float DeltaTime) )
simulated
function CreateRoot (
vector X) )
simulated function Destroyed ( ) )
simulated function Spawned ( ) )
simulated
function UpdateBeam (
UIBaseBeam ParentBeam,
vector Dir,
float DeltaTime) )
simulated function UpdateChild ( ) )
defaultproperties
{
RemoteRole=ROLE_None
DrawType=DT_Mesh
bCollideActors=True
}
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Creation time: zo 11-11-2012 21:14:13.975 - Created with
UnCodeX