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UnrealShare.UIBaseBeam

Extends
UIBeamIncludes

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIBeam
         |   
         +-- UnrealShare.UIBeamIncludes
            |   
            +-- UnrealShare.UIBaseBeam

Direct Known Subclasses:

UIStartBeam

Variables Summary
vectorBackupHit
boolbCreateRoot
boolbIsChild
boolbLocationEnd
boolbUpdated
UIBaseBeamChildBeam
actorChildBeamTarget
UIBaseBeamChildRoot
actorCurrentTarget
ActorDamagedActor
UIBeamEmitterMyEmitter
intPosition
actorSecondBeamTarget
ActorWallEffect

Enumerations Summary
Inherited Enumerations from UnrealShare.UIBeam
EMeshOrientation

Functions Summary
function CheckBeam (vector X, float DeltaTime))
function CreateRoot (vector X))
function Destroyed ()))
function Spawned ()))
function UpdateBeam (UIBaseBeam ParentBeam, vector Dir, float DeltaTime))
function UpdateChild ()))
Inherited Functions from UnrealShare.UIBeamIncludes
CompareSettings, ForceSettings, ModifyPath, RandomizeGiven, ReturnOrientation
Inherited Functions from UnrealShare.UIBeam
RandLoc


Variables Detail

BackupHit Source code

var vector BackupHit;

bCreateRoot Source code

var bool bCreateRoot;

bIsChild Source code

var bool bIsChild;

bLocationEnd Source code

var bool bLocationEnd;

bUpdated Source code

var bool bUpdated;

ChildBeam Source code

var UIBaseBeam ChildBeam;

ChildBeamTarget Source code

var actor ChildBeamTarget;

ChildRoot Source code

var UIBaseBeam ChildRoot;

CurrentTarget Source code

var actor CurrentTarget;

DamagedActor Source code

var Actor DamagedActor;

MyEmitter Source code

var UIBeamEmitter MyEmitter;

Position Source code

var int Position;

SecondBeamTarget Source code

var actor SecondBeamTarget;

WallEffect Source code

var Actor WallEffect;


Functions Detail

CheckBeam Source code

simulated function CheckBeam ( vector X, float DeltaTime) )

CreateRoot Source code

simulated function CreateRoot ( vector X) )

Destroyed Source code

simulated function Destroyed ( ) )

Spawned Source code

simulated function Spawned ( ) )

UpdateBeam Source code

simulated function UpdateBeam ( UIBaseBeam ParentBeam, vector Dir, float DeltaTime) )

UpdateChild Source code

simulated function UpdateChild ( ) )


Defaultproperties

defaultproperties
{
				RemoteRole=ROLE_None
				DrawType=DT_Mesh
				bCollideActors=True
}

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Creation time: zo 11-11-2012 21:14:13.975 - Created with UnCodeX