- Extends
- UIParticleSystem
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIParticleSystem
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+-- UnrealShare.UIAdvancedCombiner
Direct Known Subclasses:
UISpawnableAdvancedCombiner
Enumerations Summary |
ERotationType ROT_Default,
ROT_Spawner,
ROT_Custom |
Structures Summary |
SMultiS ParticleEmitter, EmitterOffset, EmittterRotationOffset, bEmitterFollowRotation, bTrailerEmitter, bKeepStill, RoataionType |
SProb bUseProbability, SpawnProbability |
Inherited Structures from UnrealShare.UIParticleSystem |
SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity |
NormalRotation Source code |
simulated state NormalRotation
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UIAdvancedCombiner
function BeginPlay ( ) )
simulated function BeginRotate ( ) )
BeginState TriggerControl Source code
simulated function BeginState ( ) )
BeginState TriggerTurnsOff Source code
simulated function BeginState ( ) )
BeginState TriggerTurnsOn Source code
simulated function BeginState ( ) )
CalculateRelativeLocation Source code
simulated
function vector CalculateRelativeLocation (
vector NewOffset) )
function Destroyed ( ) )
simulated function EndRotate ( ) )
simulated function RotateEmitter ( ) )
Trigger TriggerControl Source code
Trigger TriggerTurnsOff Source code
Trigger TriggerTurnsOn Source code
UnTrigger TriggerControl Source code
simulated
function UnTrigger (
actor Other,
pawn EventInstigator ) )
simulated
function ZoneChange (
Zoneinfo NewZone ) )
defaultproperties
{
ticktime=0.020000
bNoticeEmitter=True
bHidden=True
bNoDelete=True
Physics=PHYS_Rotating
InitialState="NormalRotation"
Texture=Texture'UnrealShare.Icons.ParticleCombiner'
}
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Creation time: zo 11-11-2012 21:14:13.975 - Created with
UnCodeX