- Extends
- UIBeam
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIBeam
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+-- UnrealShare.UIBeamEmitter
Direct Known Subclasses:
UIThunder
Enumerations Summary |
ESizingType ST_BySize,
ST_BySegments |
var bool bNoUpdates;
var int RealNumSegments;
var float ReturnNormalScale;
Beam
var(Beam) bool IsActive;
Beam_Damage
var(Beam_Damage) bool bDamageActors;
var(Beam_Damage) int BeamDamage;
var(Beam_Damage) name BeamDamageType;
var(Beam_Damage) float BeamMomentumTransfer;
Beam_Effect
var(Beam_Effect)
class<
decal> WallHitDecal;
Beam_Interaction
var(Beam_Interaction) bool bStopOnCollision;
var(Beam_Interaction) bool bUseHitLocation;
Beam_Light
var(Beam_Light) bool bCastLight;
Beam_LightColor
var(Beam_LightColor) byte BeamLightBrightness;
var(Beam_LightColor) byte BeamLightHue;
var(Beam_LightColor) byte BeamLightSaturation;
Beam_Lighting
var(Beam_Lighting) byte BeamLightCone;
var(Beam_Lighting) byte BeamLightPeriod;
var(Beam_Lighting) byte BeamLightPhase;
var(Beam_Lighting) byte BeamLightRadius;
var(Beam_Lighting) byte BeamVolumeBrightness;
var(Beam_Lighting) byte BeamVolumeFog;
var(Beam_Lighting) byte BeamVolumeRadius;
Beam_Look
var(Beam_Look) float BeamDrawScale;
Beam_Main
var(Beam_Main) int BeamSegments;
var(Beam_Main) float BeamSize;
var(Beam_Main) float BeamSprayFactor;
var(Beam_Main) float BeamUpdateTime;
var(Beam_Main) bool bKeepShape;
var(Beam_Main)
vector EffectArea;
Beam_Mesh
var(Beam_Mesh) mesh BeamMesh;
var(Beam_Mesh) float BeamMeshSize;
Beam_Target
var(Beam_Target)
actor BeamTarget;
BeamTargetClipDistance Source code
var(Beam_Target) float BeamTargetClipDistance;
var(Beam_Target) float BeamTargetSpray;
var(Beam_Target) bool bForceTargetClip;
simulated function BeginState ( ) )
BeginState TriggerTurnsOff Source code
simulated function BeginState ( ) )
simulated function MakeBeam ( ) )
simulated function PreBeginPlay ( ) )
Trigger TriggerControl Source code
Trigger TriggerTurnsOff Source code
Trigger TriggerTurnsOn Source code
UnTrigger TriggerControl Source code
simulated
function UnTrigger (
actor Other,
pawn EventInstigator ) )
defaultproperties
{
BeamMesh=Mesh'UnrealShare.electric_beam'
BeamMeshSize=64.000000
BeamSize=512.000000
BeamSegments=5
BeamSprayFactor=1.000000
BeamUpdateTime=0.030000
BeamTargetSpray=0.600000
BeamTargetClipDistance=64.000000
BeamDrawScale=0.500000
BeamStyle=STY_Translucent
bHidden=True
bNoDelete=True
bDirectional=True
Texture=Texture'UnrealShare.Icons.BeamEmitter'
}
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Creation time: zo 11-11-2012 21:14:14.022 - Created with
UnCodeX