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UnrealShare.UIBeamEmitter

Extends
UIBeam

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIBeam
         |   
         +-- UnrealShare.UIBeamEmitter

Direct Known Subclasses:

UIThunder

Variables Summary
UIStartBeamBeam
boolbNoUpdates
intRealNumSegments
floatReturnNormalScale
Beam
boolIsActive
Beam_Damage
boolbDamageActors
intBeamDamage
nameBeamDamageType
floatBeamMomentumTransfer
Beam_Effect
class<decal>WallHitDecal
class<actor>WallHitEffect
Beam_Interaction
boolbStopOnCollision
boolbUseHitLocation
Beam_Light
boolbCastLight
Beam_LightColor
byteBeamLightBrightness
byteBeamLightHue
byteBeamLightSaturation
Beam_Lighting
byteBeamLightCone
ELightEffectBeamLightEffect
byteBeamLightPeriod
byteBeamLightPhase
byteBeamLightRadius
ELightTypeBeamLightType
byteBeamVolumeBrightness
byteBeamVolumeFog
byteBeamVolumeRadius
Beam_Look
floatBeamDrawScale
textureBeamSkin
ERenderStyleBeamStyle
Beam_Main
intBeamSegments
floatBeamSize
floatBeamSprayFactor
floatBeamUpdateTime
boolbKeepShape
vectorEffectArea
ESizingTypeSizingType
Beam_Mesh
meshBeamMesh
floatBeamMeshSize
EMeshOrientationMeshOrientation
Beam_Target
actorBeamTarget
floatBeamTargetClipDistance
floatBeamTargetSpray
boolbForceTargetClip

Enumerations Summary
ESizingType
ST_BySize, ST_BySegments
Inherited Enumerations from UnrealShare.UIBeam
EMeshOrientation

Functions Summary
function AddLight (UIBaseBeam A))
function BeginState ()))
AlwaysOn
function BeginState ()))
TriggerTurnsOff
function MakeBeam ()))
function PreBeginPlay ()))
function Trigger (actor Other, pawn EventInstigator ))
TriggerControl
function Trigger (Actor Other, Pawn Instigator))
TriggerToggle
function Trigger (Actor Other, Pawn Instigator))
TriggerTurnsOff
function Trigger (Actor Other, Pawn Instigator))
TriggerTurnsOn
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerControl
Inherited Functions from UnrealShare.UIBeam
RandLoc

States Summary
AlwaysOn Source code
simulated state AlwaysOn
BeginState
TriggerControl Source code
simulated state TriggerControl
Trigger, UnTrigger
TriggerToggle Source code
simulated state TriggerToggle
Trigger
TriggerTurnsOff Source code
simulated state TriggerTurnsOff
BeginState, Trigger
TriggerTurnsOn Source code
simulated state TriggerTurnsOn
Trigger


Variables Detail

Beam Source code

var UIStartBeam Beam;

bNoUpdates Source code

var bool bNoUpdates;

RealNumSegments Source code

var int RealNumSegments;

ReturnNormalScale Source code

var float ReturnNormalScale;

Beam

IsActive Source code

var(Beam) bool IsActive;

Beam_Damage

bDamageActors Source code

var(Beam_Damage) bool bDamageActors;

BeamDamage Source code

var(Beam_Damage) int BeamDamage;

BeamDamageType Source code

var(Beam_Damage) name BeamDamageType;

BeamMomentumTransfer Source code

var(Beam_Damage) float BeamMomentumTransfer;

Beam_Effect

WallHitDecal Source code

var(Beam_Effect) class<decal> WallHitDecal;

WallHitEffect Source code

var(Beam_Effect) class<actor> WallHitEffect;

Beam_Interaction

bStopOnCollision Source code

var(Beam_Interaction) bool bStopOnCollision;

bUseHitLocation Source code

var(Beam_Interaction) bool bUseHitLocation;

Beam_Light

bCastLight Source code

var(Beam_Light) bool bCastLight;

Beam_LightColor

BeamLightBrightness Source code

var(Beam_LightColor) byte BeamLightBrightness;

BeamLightHue Source code

var(Beam_LightColor) byte BeamLightHue;

BeamLightSaturation Source code

var(Beam_LightColor) byte BeamLightSaturation;

Beam_Lighting

BeamLightCone Source code

var(Beam_Lighting) byte BeamLightCone;

BeamLightEffect Source code

var(Beam_Lighting) ELightEffect BeamLightEffect;

BeamLightPeriod Source code

var(Beam_Lighting) byte BeamLightPeriod;

BeamLightPhase Source code

var(Beam_Lighting) byte BeamLightPhase;

BeamLightRadius Source code

var(Beam_Lighting) byte BeamLightRadius;

BeamLightType Source code

var(Beam_Lighting) ELightType BeamLightType;

BeamVolumeBrightness Source code

var(Beam_Lighting) byte BeamVolumeBrightness;

BeamVolumeFog Source code

var(Beam_Lighting) byte BeamVolumeFog;

BeamVolumeRadius Source code

var(Beam_Lighting) byte BeamVolumeRadius;

Beam_Look

BeamDrawScale Source code

var(Beam_Look) float BeamDrawScale;

BeamSkin Source code

var(Beam_Look) texture BeamSkin;

BeamStyle Source code

var(Beam_Look) ERenderStyle BeamStyle;

Beam_Main

BeamSegments Source code

var(Beam_Main) int BeamSegments;

BeamSize Source code

var(Beam_Main) float BeamSize;

BeamSprayFactor Source code

var(Beam_Main) float BeamSprayFactor;

BeamUpdateTime Source code

var(Beam_Main) float BeamUpdateTime;

bKeepShape Source code

var(Beam_Main) bool bKeepShape;

EffectArea Source code

var(Beam_Main) vector EffectArea;

SizingType Source code

var(Beam_Main) ESizingType SizingType;

Beam_Mesh

BeamMesh Source code

var(Beam_Mesh) mesh BeamMesh;

BeamMeshSize Source code

var(Beam_Mesh) float BeamMeshSize;

MeshOrientation Source code

var(Beam_Mesh) EMeshOrientation MeshOrientation;

Beam_Target

BeamTarget Source code

var(Beam_Target) actor BeamTarget;

BeamTargetClipDistance Source code

var(Beam_Target) float BeamTargetClipDistance;

BeamTargetSpray Source code

var(Beam_Target) float BeamTargetSpray;

bForceTargetClip Source code

var(Beam_Target) bool bForceTargetClip;


Enumerations Detail

ESizingType Source code

enum ESizingType
{
ST_BySize, ST_BySegments
};


Functions Detail

AddLight Source code

simulated function AddLight ( UIBaseBeam A) )

BeginState AlwaysOn Source code

simulated function BeginState ( ) )

BeginState TriggerTurnsOff Source code

simulated function BeginState ( ) )

MakeBeam Source code

simulated function MakeBeam ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

Trigger TriggerControl Source code

simulated function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerToggle Source code

simulated function Trigger ( Actor Other, Pawn Instigator) )

Trigger TriggerTurnsOff Source code

function Trigger ( Actor Other, Pawn Instigator) )

Trigger TriggerTurnsOn Source code

simulated function Trigger ( Actor Other, Pawn Instigator) )

UnTrigger TriggerControl Source code

simulated function UnTrigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
				BeamMesh=Mesh'UnrealShare.electric_beam'
				BeamMeshSize=64.000000
				BeamSize=512.000000
				BeamSegments=5
				BeamSprayFactor=1.000000
				BeamUpdateTime=0.030000
				BeamTargetSpray=0.600000
				BeamTargetClipDistance=64.000000
				BeamDrawScale=0.500000
				BeamStyle=STY_Translucent
				bHidden=True
				bNoDelete=True
				bDirectional=True
				Texture=Texture'UnrealShare.Icons.BeamEmitter'
}

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Creation time: zo 11-11-2012 21:14:14.022 - Created with UnCodeX