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UnrealShare.UIStartBeam

Extends
UIBaseBeam

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIBeam
         |   
         +-- UnrealShare.UIBeamIncludes
            |   
            +-- UnrealShare.UIBaseBeam
               |   
               +-- UnrealShare.UIStartBeam

Variables Summary
Inherited Variables from UnrealShare.UIBaseBeam
BackupHit, bCreateRoot, bIsChild, bLocationEnd, bUpdated, ChildBeam, ChildBeamTarget, ChildRoot, CurrentTarget, DamagedActor, MyEmitter, Position, SecondBeamTarget, WallEffect

Functions Summary
function BeginState ()))
Idle
function ContinueUpdate ()))
ContinousUpdates
function EndState ()))
Idle
function Spawned ()))
Inherited Functions from UnrealShare.UIBaseBeam
CheckBeam, CreateRoot, Destroyed, Spawned, UpdateBeam, UpdateChild
Inherited Functions from UnrealShare.UIBeamIncludes
CompareSettings, ForceSettings, ModifyPath, RandomizeGiven, ReturnOrientation

States Summary
ContinousUpdates Source code
auto simulated state ContinousUpdates
ContinueUpdate
Idle Source code
simulated state Idle
BeginState, EndState


Functions Detail

BeginState Idle Source code

simulated function BeginState ( ) )

ContinueUpdate ContinousUpdates Source code

simulated function ContinueUpdate ( ) )

EndState Idle Source code

simulated function EndState ( ) )

Spawned Source code

simulated function Spawned ( ) )


Defaultproperties

defaultproperties
{
				RemoteRole=ROLE_SimulatedProxy
}

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Creation time: zo 11-11-2012 21:14:14.256 - Created with UnCodeX