- Extends
- UIParticleClass
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIParticleSystem
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+-- UnrealShare.UIParticleClass
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+-- UnrealShare.UIBasicParticle
Inherited Structures from UnrealShare.UIParticleSystem |
SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity |
MoveParticles Source code |
auto simulated state MoveParticles
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var int AlredyBounced;
var bool bBobbing;
var bool bChanged;
var bool bSplash;
var int CurTPL;
var float MTim;
var int my_counter;
var int my_initial_lifetime;
var float my_time;
var bool NowFading;
var bool NowFadingOut;
var float ShrPrefix;
var float SpawnTime;
var float StartLifeSpan;
var
Actor U1RSpawnEffect;
var bool WasFirstBounce;
simulated function AddPartAccel ( ) )
function AddTimer ( ) )
function AddVelocityInversion ( ) )
simulated simulated function BeginPlay ( ) )
simulated
function Bump (
Actor Other) )
simulated
function CheckForTouching (
actor other) )
simulated
function CheckNewParticleZone (
ZoneInfo NewZone) )
simulated function Destroyed ( ) )
simulated function FolloowerFunct ( ) )
simulated
function HitWall (
vector HitNormal,
actor HitWall) )
simulated function Init ( ) )
simulated function InMoveParticles ( ) )
simulated
function Landed (
vector HitNormal ) )
simulated function PartFadeIn ( ) )
simulated function PartFadeOut ( ) )
simulated
function ParticleAddDamage (
Vector HitNormal,
actor Other) )
simulated function PartSoundPlayer ( sound SDGC) )
simulated simulated function PreBeginPlay ( ) )
simulated
function ProcessTouch (
vector HitNormal,
actor HitWall) )
simulated
function SetPartBounce (
bool IsLanded,
vector HitNormal, optional
actor HitWall) )
simulated
function SpawnDecal (
vector Hitl) )
simulated function Spawned ( ) )
simulated simulated function Timer ( ) )
simulated
function Touch (
actor Other) )
singular
function ZoneChange (
ZoneInfo NewZone ) )
defaultproperties
{
RemoteRole=ROLE_None
}
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Creation time: zo 11-11-2012 21:14:13.990 - Created with
UnCodeX