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UnrealShare.UIBasicParticle

Extends
UIParticleClass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIParticleSystem
         |   
         +-- UnrealShare.UIParticleClass
            |   
            +-- UnrealShare.UIBasicParticle

Variables Summary
EAccelTypeAccelerationType
intAlredyBounced
boolbBobbing
boolbChanged
boolbSplash
UIParticleEmitterCallParent
intCurTPL
decalDecl
actorDestn
vectorInitialDir
floatMTim
intmy_counter
intmy_initial_lifetime
floatmy_time
boolNowFading
boolNowFadingOut
vectorParticleOrign
vectorParticleRelMove
floatShrPrefix
floatSpawnTime
floatStartLifeSpan
ActorU1RSpawnEffect
boolWasFirstBounce

Enumerations Summary
Inherited Enumerations from UnrealShare.UIParticleSystem
EAccelType, EDest, EDestActor, EFType, ESizeType, ESizing, ESpawnStyle, ESType, ETAnim

Structures Summary
Inherited Structures from UnrealShare.UIParticleSystem
SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity

Functions Summary
function AddPartAccel ()))
function AddTimer ()))
function AddVelocityInversion ()))
function BeginPlay ()))
function Bump (Actor Other))
function CheckForTouching (actor other))
function CheckNewParticleZone (ZoneInfo NewZone))
function Destroyed ()))
function FolloowerFunct ()))
function HitWall (vector HitNormal, actor HitWall))
function Init ()))
function InMoveParticles ()))
function Landed (vector HitNormal ))
function PartFadeIn ()))
function PartFadeOut ()))
function ParticleAddDamage (Vector HitNormal, actor Other))
function PartSoundPlayer (sound SDGC))
function PreBeginPlay ()))
function ProcessTouch (vector HitNormal, actor HitWall))
function SetPartBounce (bool IsLanded, ector HitNormal, optional actor HitWall))
function SpawnDecal (vector Hitl))
function Spawned ()))
function Timer ()))
function Touch (actor Other))
function ZoneChange (ZoneInfo NewZone ))
Inherited Functions from UnrealShare.UIParticleSystem
Jiiter, RandFloat, RotateVector

States Summary
MoveParticles Source code
auto simulated state MoveParticles
Nothing Source code
simulated state Nothing


Variables Detail

AccelerationType Source code

var EAccelType AccelerationType;

AlredyBounced Source code

var int AlredyBounced;

bBobbing Source code

var bool bBobbing;

bChanged Source code

var bool bChanged;

bSplash Source code

var bool bSplash;

CallParent Source code

var UIParticleEmitter CallParent;

CurTPL Source code

var int CurTPL;

Decl Source code

var decal Decl;

Destn Source code

var actor Destn;

InitialDir Source code

var vector InitialDir;

MTim Source code

var float MTim;

my_counter Source code

var int my_counter;

my_initial_lifetime Source code

var int my_initial_lifetime;

my_time Source code

var float my_time;

NowFading Source code

var bool NowFading;

NowFadingOut Source code

var bool NowFadingOut;

ParticleOrign Source code

var vector ParticleOrign;

ParticleRelMove Source code

var vector ParticleRelMove;

ShrPrefix Source code

var float ShrPrefix;

SpawnTime Source code

var float SpawnTime;

StartLifeSpan Source code

var float StartLifeSpan;

U1RSpawnEffect Source code

var Actor U1RSpawnEffect;

WasFirstBounce Source code

var bool WasFirstBounce;


Functions Detail

AddPartAccel Source code

simulated function AddPartAccel ( ) )

AddTimer Source code

function AddTimer ( ) )

AddVelocityInversion Source code

function AddVelocityInversion ( ) )

BeginPlay Source code

simulated simulated function BeginPlay ( ) )

Bump Source code

simulated function Bump ( Actor Other) )

CheckForTouching Source code

simulated function CheckForTouching ( actor other) )

CheckNewParticleZone Source code

simulated function CheckNewParticleZone ( ZoneInfo NewZone) )

Destroyed Source code

simulated function Destroyed ( ) )

FolloowerFunct Source code

simulated function FolloowerFunct ( ) )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor HitWall) )

Init Source code

simulated function Init ( ) )

InMoveParticles Source code

simulated function InMoveParticles ( ) )

Landed Source code

simulated function Landed ( vector HitNormal ) )

PartFadeIn Source code

simulated function PartFadeIn ( ) )

PartFadeOut Source code

simulated function PartFadeOut ( ) )

ParticleAddDamage Source code

simulated function ParticleAddDamage ( Vector HitNormal, actor Other) )

PartSoundPlayer Source code

simulated function PartSoundPlayer ( sound SDGC) )

PreBeginPlay Source code

simulated simulated function PreBeginPlay ( ) )

ProcessTouch Source code

simulated function ProcessTouch ( vector HitNormal, actor HitWall) )

SetPartBounce Source code

simulated function SetPartBounce ( bool IsLanded,vector HitNormal, optional actor HitWall) )

SpawnDecal Source code

simulated function SpawnDecal ( vector Hitl) )

Spawned Source code

simulated function Spawned ( ) )

Timer Source code

simulated simulated function Timer ( ) )

Touch Source code

simulated function Touch ( actor Other) )

ZoneChange Source code

singular function ZoneChange ( ZoneInfo NewZone ) )


Defaultproperties

defaultproperties
{
				RemoteRole=ROLE_None
}

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Creation time: zo 11-11-2012 21:14:13.990 - Created with UnCodeX