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UnrealShare.SpriteBallExplosion

Extends
AnimSpriteEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.SpriteBallExplosion

Direct Known Subclasses:

CARBulletExplosion, SilentBallExplosion, SpriteBallChild, SpriteBlueExplo, UPakBurst, UPakExplosion1, UPakExplosion2

Variables Summary
intExpCount
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function MakeSound ()))
function PostBeginPlay ()))
function Timer ()))


Variables Detail

ExpCount Source code

var int ExpCount;


Functions Detail

MakeSound Source code

function MakeSound ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
				SpriteAnim(0)=Texture'UnrealShare.MainEffect.e1_a00'
				SpriteAnim(1)=Texture'UnrealShare.MainEffect.e2_a00'
				SpriteAnim(2)=Texture'UnrealShare.MainEffect.e3_a00'
				SpriteAnim(3)=Texture'UnrealShare.MainEffect.e4_a00'
				SpriteAnim(4)=Texture'UnrealShare.MainEffect.e5_a00'
				NumFrames=8
				Pause=0.050000
				EffectSound1=Sound'UnrealShare.General.Explo1'
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=0.700000
				DrawType=DT_SpriteAnimOnce
				Style=STY_Translucent
				Texture=Texture'UnrealShare.MainEffect.e1_a00'
				Skin=Texture'UnrealShare.Effects.ExplosionPal'
				DrawScale=3.500000
				LightType=LT_TexturePaletteOnce
				LightEffect=LE_NonIncidence
				LightBrightness=192
				LightHue=27
				LightSaturation=71
				LightRadius=9
				bCorona=False
}

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Creation time: zo 11-11-2012 21:14:12.850 - Created with UnCodeX