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UPak.UPakExplosion2

Extends
SpriteBallExplosion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.SpriteBallExplosion
            |   
            +-- UPak.UPakExplosion2

Variables Summary
Inherited Variables from UnrealShare.SpriteBallExplosion
ExpCount
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]

Functions Summary
function MakeSound ()
function PostBeginPlay ()))
Inherited Functions from UnrealShare.SpriteBallExplosion
MakeSound, PostBeginPlay, Timer


Functions Detail

MakeSound Source code

function MakeSound ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				SpriteAnim(0)=Texture'UPak.SpEffect.SpEffect.e8_a00'
				SpriteAnim(1)=Texture'UPak.SpEffect.SpEffect.e8_a01'
				SpriteAnim(2)=Texture'UPak.SpEffect.SpEffect.e8_a02'
				SpriteAnim(3)=Texture'UPak.SpEffect.SpEffect.e8_a03'
				SpriteAnim(4)=Texture'UPak.SpEffect.SpEffect.e8_a04'
				SpriteAnim(5)=Texture'UPak.SpEffect.SpEffect.e8_a05'
				SpriteAnim(6)=Texture'UPak.SpEffect.SpEffect.e8_a06'
				SpriteAnim(7)=Texture'UPak.SpEffect.SpEffect.e8_a07'
				NumFrames=16
				EffectSound1=Sound'UPak.Explosions.Explo5'
				LifeSpan=0.900000
				DrawScale=1.000000
}

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Creation time: zo 11-11-2012 21:14:15.584 - Created with UnCodeX