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UPak.UPakExplosion1

Extends
SpriteBallExplosion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.SpriteBallExplosion
            |   
            +-- UPak.UPakExplosion1

Variables Summary
floatCount
floatShockSize
Inherited Variables from UnrealShare.SpriteBallExplosion
ExpCount
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]

Functions Summary
function Tick (float DeltaTime ))
Inherited Functions from UnrealShare.SpriteBallExplosion
MakeSound, PostBeginPlay, Timer


Variables Detail

Count Source code

var float Count;

ShockSize Source code

var float ShockSize;


Functions Detail

Tick Source code

simulated function Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
				SpriteAnim(0)=Texture'UPak.e7_a00'
				SpriteAnim(1)=Texture'UPak.e7_a01'
				SpriteAnim(2)=Texture'UPak.e7_a02'
				SpriteAnim(3)=Texture'UPak.e7_a03'
				SpriteAnim(4)=Texture'UPak.e7_a04'
				SpriteAnim(5)=Texture'UPak.e7_a05'
				SpriteAnim(6)=Texture'UPak.e7_a06'
				SpriteAnim(7)=Texture'UPak.e7_a07'
				NumFrames=16
				EffectSound1=None
				LifeSpan=1.150000
				DrawScale=1.000000
				AmbientGlow=255
				bMeshCurvy=True
}

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Creation time: zo 11-11-2012 21:14:15.569 - Created with UnCodeX