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UPak.UPakBurst

Extends
SpriteBallExplosion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.SpriteBallExplosion
            |   
            +-- UPak.UPakBurst

Direct Known Subclasses:

LesserBurst

Variables Summary
boolbShrinking
floatCount
floatShockSize
UPakBurst
floatMaxBurstSize
Inherited Variables from UnrealShare.SpriteBallExplosion
ExpCount
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]

Functions Summary
function MakeSound ()))
function PostBeginPlay ()))
function Tick (float DeltaTime ))
function Timer ()
Inherited Functions from UnrealShare.SpriteBallExplosion
MakeSound, PostBeginPlay, Timer


Variables Detail

bShrinking Source code

var bool bShrinking;

Count Source code

var float Count;

ShockSize Source code

var float ShockSize;

UPakBurst

MaxBurstSize Source code

var(UPakBurst) float MaxBurstSize;


Functions Detail

MakeSound Source code

function MakeSound ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Tick Source code

simulated function Tick ( float DeltaTime ) )

Timer Source code

simulated function Timer ( )


Defaultproperties

defaultproperties
{
				MaxBurstSize=2.000000
				EffectSound1=Sound'UPak.Explosions.Explo4'
				LifeSpan=1.000000
				DrawType=DT_Mesh
				Texture=None
				Skin=Texture'UPak.burst.Burst2'
				Mesh=LodMesh'UPak.AMAPearl'
				DrawScale=0.500000
				LightEffect=LE_TorchWaver
				LightBrightness=120
}

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Creation time: zo 11-11-2012 21:14:15.490 - Created with UnCodeX