UPak.UPakBurst
- Extends
- SpriteBallExplosion
Core.Object
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+-- Engine.Actor
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+-- Engine.Effects
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+-- UnrealShare.AnimSpriteEffect
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+-- UnrealShare.SpriteBallExplosion
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+-- UPak.UPakBurst
Direct Known Subclasses:
LesserBurst
var bool bShrinking;
var float Count;
var float ShockSize;
UPakBurst
function MakeSound ( ) )
simulated function PostBeginPlay ( ) )
simulated function Tick ( float DeltaTime ) )
simulated function Timer ( )
defaultproperties
{
MaxBurstSize=2.000000
EffectSound1=Sound'UPak.Explosions.Explo4'
LifeSpan=1.000000
DrawType=DT_Mesh
Texture=None
Skin=Texture'UPak.burst.Burst2'
Mesh=LodMesh'UPak.AMAPearl'
DrawScale=0.500000
LightEffect=LE_TorchWaver
LightBrightness=120
}
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Creation time: zo 11-11-2012 21:14:15.490 - Created with
UnCodeX