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UnrealShare.SkaarjWarrior

Extends
Skaarj

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Skaarj
            |   
            +-- UnrealShare.SkaarjWarrior

Direct Known Subclasses:

IceSkaarj, PackHunter, SkaarjAssassin, SkaarjBerserker, SkaarjLord, SkaarjScout

Variables Summary
Sounds
soundBlade
Inherited Variables from UnrealShare.Skaarj
AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, DuckingHeadOffset, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bTriggerAutoTargeting, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, FollowingPawn, Hated, HeadOffset, HeadRadius, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
functionbool CanFireAtEnemy ()))
function PlayChallenge ()))
function PlayCock ()))
function PlayMovingAttack ()))
function PlayPatrolStop ()))
function PlayRangedAttack ()))
function PlayRunning ()))
function PlayThreatening ()))
function PlayVictoryDance ()))
function PostBeginPlay ()))
function SpawnTwoShots ()))
function TryToDuck (vector duckDir, bool bReversed))
Inherited Functions from UnrealShare.Skaarj
AttitudeToCreature, BeginState, Bump, ClawDamageTarget, EndState, IsHeadshot, Landed, LungeDamageTarget, PlayAcquisitionSound, PlayBigDeath, PlayCock, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayOutOfWater, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlaySwimming, PlayTakeHit, PlayTakeHitSound, PlayThreateningSound, PlayTurning, PlayWaiting, PlayWaitingAmbush, PlayWalking, PreBeginPlay, PreSetMovement, PushButtons, RunStep, SetMovementPhysics, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, SpinDamageTarget, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, WalkStep, ZoneChange
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginPlay, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, CheckWithHeadRegion, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FindWanderDest, FireProjectile, FireWeapon, FollowTargetAquired, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, IsHeadShot, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange


Variables Detail

Sounds

Blade Source code

var(Sounds) sound Blade;


Functions Detail

CanFireAtEnemy Source code

function bool CanFireAtEnemy ( ) )

PlayChallenge Source code

function PlayChallenge ( ) )

PlayCock Source code

function PlayCock ( ) )

PlayMovingAttack Source code

function PlayMovingAttack ( ) )

PlayPatrolStop Source code

function PlayPatrolStop ( ) )

PlayRangedAttack Source code

function PlayRangedAttack ( ) )

PlayRunning Source code

function PlayRunning ( ) )

PlayThreatening Source code

function PlayThreatening ( ) )

PlayVictoryDance Source code

function PlayVictoryDance ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

SpawnTwoShots Source code

function SpawnTwoShots ( ) )

TryToDuck Source code

function TryToDuck ( vector duckDir, bool bReversed) )


Defaultproperties

defaultproperties
{
				Blade=Sound'UnrealShare.Skaarj.blade1s'
				SpinDamage=16
				ClawDamage=14
				CombatStyle=0.600000
				Mesh=LodMesh'UnrealShare.Skaarjw'
}

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Creation time: zo 11-11-2012 21:14:12.522 - Created with UnCodeX